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Pinball Deluxe: Reloaded News

Update 1.2.5

A quick update

  • Fastball: Made the strike hole more likely to capture the ball
  • Fastball: smoothed the transition from the rails to the flipper in the inlanes
  • Fastball: fixed an issue with the Bunt mods
  • Fastball: potential fix for a rare problem with the running lights
  • Wild West: Adjusted the ranch capture strength in the left outlane
  • Brix: fixed an issue with the reset of the bonus flippers
  • Carnival: removed a tiny gap that allowed a ball to drain from the outlane when the blocking pin was up
  • Wild West: fixed an issue when Bandit Shootout would start at the same time as a multiball
  • Carnival (Winter): added the missing blocking pin in the outlanes.
  • Space Frontier: potentially fixed an issue with the lock ball getting stuck in the bottom left hole.
  • Powerball activation animation is now faster
  • Space: fixed a bug where the ball would not be captured by the left outlane capture
  • Daily Events: now shows when the best 22 out of 28 kicks in
  • Removed the beta tag from the Daily Events. The rules may still change in the future however.
  • Removed an issue on Game Over where a Challenge update and the Bonus tickets award tried to show at the same time
  • Fixed an issue that could give a Challenge with a negative score goal
  • Wild West: Fixed an issue that caused the background music to stop playing at some point
  • Fastball: foul hits will now add a strike (except when it would be the last strike for the strikeout - in which case it will not add a strike, like baseball)
  • Fastball: All-star will pause during end-of-ball bonuses and during the Batting mini-game
  • Fixed a bug where some lights changed colors when turned on
  • Laid the foundation for a new Daily Event play mode: Golf. More details to follow.
  • Achievements cannot be earned in Golf mode
  • The DND matrix ball label will better adjust to the size of the score

Version 1.2 is live

The latest test version is now live on the default branch. Here are the release notes.

- The blocking gate in the Saloon in Wild West won't raise on top of the ball anymore
- On Space Frontier, the view will not consider balls that are locked (it will scroll to the top of the table)
- When the timer runs out in Blitz Mode, the flipper will now freeze and let the ball(s) in play drain, allowing you to get end of ball bonuses
- Fixed a bug where the ball would always follow the same path when coming out of capture holes on Fastball
- Fixed a problem with multiple balls entering the left outlane at the same time with mod Wormhole Lock active
- Fixed a bug on Wild West where a locked ball on the right outlane would prevent proper scrolling
- Optimized the game room
- Wild West: The shootout will now correctly show the number of bandits hit
- Space Frontier: the antimatter ball will not trigger the skillshot anymore and will not get the bonus from hitting a locked ball
- Brix: Rebalanced levels above 35. The difficulty was too lumpy
- Brix: Lowered the increase in ball speed by level by a tad
- [PC] Experimental support for controller vibration
- Treasure Hunter: fixed a bug with Deep Dive
- Daily Events: fixed a problem when starting a game without internet connection.
- Treasure Hunter: slight time bump on the Jellyfish Swarm and Shark Survivor timed mode.
- Fastball: fixed a bug that made it impossible to complete the Inning challenge
- Fixed an issue that could cause the game to freeze for a frame when the matrix changed
- Potential fix for a problem arising when draining the ball and nudging at the same time
- Fastball: changed the top left flipper area to make the ball a bit harder to control
- Apparatus: fixed a bug on ramp in 2A where the ball would stay on the ramp and drain
- Brix: the hole at the end of each level has a larger attraction radius
- Wild West: changed the strenght of the right outlane pin. It will not send in right between the flippers anymore
- Fixed an issue that would prevent a new ball from being added at the plunger after a drain
- Work on new Daily Event Profile screen
- Fixed an issues where in Blitz you can get an additional ball after the timer as elapsed
- Added an "automatic" trigger on the plunger (used for Blitz only at the time)
- Changed the ball_lost sound on Fastball to a clearer version
- Optimized the performance of the Daily Event end-of-day calculations
- Changed the Video Settings to support more display modes

Version 1.2 in public test

Hello,

There is a new version of the game (1.2) on the public test branch (password: testingtesting) for those who want to have a look. The main focus of the update is upgrading the underlying game engine to a more recent version and supporting new features. Mostly, that stuff is invisible or at least it should be unless there are some issues.

In addition there are a lot of bug fixes to tables and it paves the way for new tables to be introduced. The full notes are below.

- The blocking gate in the Saloon in Wild West won't raise on top of the ball anymore
- On Space Frontier, the view will not consider balls that are locked (it will scroll to the top of the table)
- When the timer runs out in Blitz Mode, the flipper will now freeze and let the ball(s) in play drain, allowing you to get end of ball bonuses
- Fixed a bug where the ball would always follow the same path when coming out of capture holes on Fastball
- Fixed a problem with multiple balls entering the left outlane at the same time with mod Wormhole Lock active
- Fixed a bug on Wild West where a locked ball on the right outlane would prevent proper scrolling
- Optimized the game room
- Wild West: The shootout will now correctly show the number of bandits hit
- Space Frontier: the antimatter ball will not trigger the skillshot anymore and will not get the bonus from hitting a locked ball
- Brix: Rebalanced levels above 35. The difficulty was too lumpy
- Brix: Lowered the increase in ball speed by level by a tad
- [PC] Experimental support for controller vibration
- Treasure Hunter: fixed a bug with Deep Dive
- Daily Events: fixed a problem when starting a game without internet connection.
- Treasure Hunter: slight time bump on the Jellyfish Swarm and Shark Survivor timed mode.
- Fastball: fixed a bug that made it impossible to complete the Inning challenge
- Fixed an issue that could cause the game to freeze for a frame when the matrix changed
- Potential fix for a problem arising when draining the ball and nudging at the same time
- Fastball: changed the top left flipper area to make the ball a bit harder to control
- Apparatus: fixed a bug on ramp in 2A where the ball would stay on the ramp and drain
- Brix: the hole at the end of each level has a larger attraction radius
- Wild West: changed the strenght of the right outlane pin. It will not send in right between the flippers anymore
- Fixed an issue that would prevent a new ball from being added at the plunger after a drain
- Work on new Daily Event Profile screen
- Fixed an issues where in Blitz you can get an additional ball after the timer as elapsed
- Added an "automatic" trigger on the plunger (used for Blitz only at the time)
- Changed the ball_lost sound on Fastball to a clearer version
- Optimized the performance of the Daily Event end-of-day calculations
- Changed the Video Settings to support more display modes

Version 1.1.6

A medium-sized update paving the way for new play modes in Daily Events and general improvements to the game

- Added a label indicating when the next challenge will be available
- When getting an additional ball with a powerball in play, the added ball will also be a powerball
- Matrix mini-games will now pause mini-game countdowns. Let's take Carnival for example: if the Spin Wizard is active and you get into a Truck Attack, the timer will pause.
- Performance improvement when showing a ticket
- Added an option to override the visible size of the table on screen on a per-table basis
- Fixed a bug when using a powerball while there are 2 balls in play (one of them locked somewhere)
- Fixed a problem that can arise when 2 balls collide while droping from a ramp.
- Fixed a ball stuck problem on Apparatus
- Fixed an issue where the pop-up asking the player to update the game was not working properly (when Daily Events have been update with a new table for instance)
- Fixed an issue where the game over screen animation could be interupted and it would not resume
- Changed how the physics are calculated when the frame rate is very high. It was producing different ball movement than 60 fps before.
- Because powerballs are pretty bouncy, they can sometimes not hit the pins correctly on the outlanes. Starting with The Apparatus we introduce a pin to prevent the balls from draining if the outlane is open. In this update we have added the same functionality to Fastball.
- Change the scoring of future Daily Events to reward the players in the top 50 with more points. Before the change there was not much difference between a top 200 and top 25 score so we want to address how it is pretty impressive to get in the top 50. The new formula is 1st: 100; 2nd-5th: 90; 6th-20th: 85; 21st-50th: 80; then reward players using the previous formula. The formula used to start applying at rank 4.
- Fixed a bug with the timing of Challenges: they should not get out of kilter anymore.
- Support for new play modes in Daily Events. This will not rollout immediately but be prepare to see the modes Purist, Blitz and 1-Ball in the future.
- Fixed an issue with the menu at very high fps
- Various bug fixes

Version 1.1.2 - New Table!

Check out the new table: The Apparatus.

Plus
- New challenges
- Fixed a few localization errors
- Fixed a problem with the tool tips formatting
- Made background and loading icon higher resolution
- Fixed a bug where the ball would not come out of the capture hole after the mini-game in Fastball.
- Nudge won't affect locked balls anymore (balls that are captured in a hole)
- New table: The Apparatus
- Small performance improvement during play (less draw calls)
- Auto-save score during daily events (every 60s)
- Fixed a bug in physics simulation that was producing unexpected bounces (most notably on slingshots)
- Changed where the capture holes for bonus ball in Brix can appear. More precisely, how close to other elements they can appear.