1. Pinball Deluxe: Reloaded
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Pinball Deluxe: Reloaded News

Update 1.8.0 - New table: Tradewinds!

Big news first: there is a new table - Tradewinds.

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Navigate the seas and produce the most sought after goods to become an 18th century shipping tycoon.

Chop the wood. Mine the ore. Harvest the grain. Catch the fish. But keep your focus on the most in demand goods to fetch the best prices and maximize the score.

Oh, and evade the pirates to deliver to market. Because of course there are pirates.
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Other changes:
- Improvements and bug fixes to the pinball engine
- Blitz timer display changed to 2:20 format
- [Brix] Skill shots will now count toward the Skill shot challenge
- Updated DMD to better support very tall and thin phones
- There is a short period at the end of the Daily Event where new games cannot be started
- Fixed an alignment issue with the lights on the Bagaball cabinet
- [WildWest] Fix occasional crashes for scores larger than 1B
- The screen for global highscores will reset correctly between tables
- Leaderboards to properly show Golf score (Golf events to come soon)
- Fixed a visual issue with the background of achievements, it will now fill the whole box
- Safety check on Blitz game so that can't start with a time of 0s
- [Space Frontier] Changed the strength of the right pin
- [Carnival] Pins blocking drains are now larger
- The second day of the Season will now have its earned CP properly showing

Quick update

Just a quick update for the following:

- Daily Event improvements: better support for disconnects during a game.
- Table fixes
- Daily challenge fixes

The game version stays on 1.2.5. There will be another update soon (tm) and you can look forward to a new table...

Update 1.2.5

A quick update

  • Fastball: Made the strike hole more likely to capture the ball
  • Fastball: smoothed the transition from the rails to the flipper in the inlanes
  • Fastball: fixed an issue with the Bunt mods
  • Fastball: potential fix for a rare problem with the running lights
  • Wild West: Adjusted the ranch capture strength in the left outlane
  • Brix: fixed an issue with the reset of the bonus flippers
  • Carnival: removed a tiny gap that allowed a ball to drain from the outlane when the blocking pin was up
  • Wild West: fixed an issue when Bandit Shootout would start at the same time as a multiball
  • Carnival (Winter): added the missing blocking pin in the outlanes.
  • Space Frontier: potentially fixed an issue with the lock ball getting stuck in the bottom left hole.
  • Powerball activation animation is now faster
  • Space: fixed a bug where the ball would not be captured by the left outlane capture
  • Daily Events: now shows when the best 22 out of 28 kicks in
  • Removed the beta tag from the Daily Events. The rules may still change in the future however.
  • Removed an issue on Game Over where a Challenge update and the Bonus tickets award tried to show at the same time
  • Fixed an issue that could give a Challenge with a negative score goal
  • Wild West: Fixed an issue that caused the background music to stop playing at some point
  • Fastball: foul hits will now add a strike (except when it would be the last strike for the strikeout - in which case it will not add a strike, like baseball)
  • Fastball: All-star will pause during end-of-ball bonuses and during the Batting mini-game
  • Fixed a bug where some lights changed colors when turned on
  • Laid the foundation for a new Daily Event play mode: Golf. More details to follow.
  • Achievements cannot be earned in Golf mode
  • The DND matrix ball label will better adjust to the size of the score

Version 1.2 is live

The latest test version is now live on the default branch. Here are the release notes.

- The blocking gate in the Saloon in Wild West won't raise on top of the ball anymore
- On Space Frontier, the view will not consider balls that are locked (it will scroll to the top of the table)
- When the timer runs out in Blitz Mode, the flipper will now freeze and let the ball(s) in play drain, allowing you to get end of ball bonuses
- Fixed a bug where the ball would always follow the same path when coming out of capture holes on Fastball
- Fixed a problem with multiple balls entering the left outlane at the same time with mod Wormhole Lock active
- Fixed a bug on Wild West where a locked ball on the right outlane would prevent proper scrolling
- Optimized the game room
- Wild West: The shootout will now correctly show the number of bandits hit
- Space Frontier: the antimatter ball will not trigger the skillshot anymore and will not get the bonus from hitting a locked ball
- Brix: Rebalanced levels above 35. The difficulty was too lumpy
- Brix: Lowered the increase in ball speed by level by a tad
- [PC] Experimental support for controller vibration
- Treasure Hunter: fixed a bug with Deep Dive
- Daily Events: fixed a problem when starting a game without internet connection.
- Treasure Hunter: slight time bump on the Jellyfish Swarm and Shark Survivor timed mode.
- Fastball: fixed a bug that made it impossible to complete the Inning challenge
- Fixed an issue that could cause the game to freeze for a frame when the matrix changed
- Potential fix for a problem arising when draining the ball and nudging at the same time
- Fastball: changed the top left flipper area to make the ball a bit harder to control
- Apparatus: fixed a bug on ramp in 2A where the ball would stay on the ramp and drain
- Brix: the hole at the end of each level has a larger attraction radius
- Wild West: changed the strenght of the right outlane pin. It will not send in right between the flippers anymore
- Fixed an issue that would prevent a new ball from being added at the plunger after a drain
- Work on new Daily Event Profile screen
- Fixed an issues where in Blitz you can get an additional ball after the timer as elapsed
- Added an "automatic" trigger on the plunger (used for Blitz only at the time)
- Changed the ball_lost sound on Fastball to a clearer version
- Optimized the performance of the Daily Event end-of-day calculations
- Changed the Video Settings to support more display modes

Version 1.2 in public test

Hello,

There is a new version of the game (1.2) on the public test branch (password: testingtesting) for those who want to have a look. The main focus of the update is upgrading the underlying game engine to a more recent version and supporting new features. Mostly, that stuff is invisible or at least it should be unless there are some issues.

In addition there are a lot of bug fixes to tables and it paves the way for new tables to be introduced. The full notes are below.

- The blocking gate in the Saloon in Wild West won't raise on top of the ball anymore
- On Space Frontier, the view will not consider balls that are locked (it will scroll to the top of the table)
- When the timer runs out in Blitz Mode, the flipper will now freeze and let the ball(s) in play drain, allowing you to get end of ball bonuses
- Fixed a bug where the ball would always follow the same path when coming out of capture holes on Fastball
- Fixed a problem with multiple balls entering the left outlane at the same time with mod Wormhole Lock active
- Fixed a bug on Wild West where a locked ball on the right outlane would prevent proper scrolling
- Optimized the game room
- Wild West: The shootout will now correctly show the number of bandits hit
- Space Frontier: the antimatter ball will not trigger the skillshot anymore and will not get the bonus from hitting a locked ball
- Brix: Rebalanced levels above 35. The difficulty was too lumpy
- Brix: Lowered the increase in ball speed by level by a tad
- [PC] Experimental support for controller vibration
- Treasure Hunter: fixed a bug with Deep Dive
- Daily Events: fixed a problem when starting a game without internet connection.
- Treasure Hunter: slight time bump on the Jellyfish Swarm and Shark Survivor timed mode.
- Fastball: fixed a bug that made it impossible to complete the Inning challenge
- Fixed an issue that could cause the game to freeze for a frame when the matrix changed
- Potential fix for a problem arising when draining the ball and nudging at the same time
- Fastball: changed the top left flipper area to make the ball a bit harder to control
- Apparatus: fixed a bug on ramp in 2A where the ball would stay on the ramp and drain
- Brix: the hole at the end of each level has a larger attraction radius
- Wild West: changed the strenght of the right outlane pin. It will not send in right between the flippers anymore
- Fixed an issue that would prevent a new ball from being added at the plunger after a drain
- Work on new Daily Event Profile screen
- Fixed an issues where in Blitz you can get an additional ball after the timer as elapsed
- Added an "automatic" trigger on the plunger (used for Blitz only at the time)
- Changed the ball_lost sound on Fastball to a clearer version
- Optimized the performance of the Daily Event end-of-day calculations
- Changed the Video Settings to support more display modes