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Full-On Paintball News

Full-On Paintball - update.

-Added Flashlights to all primary and primary2 weapons
-Added Ability to add different colors to the flashlight light
-Added Complete new StarField player uniform with shoes and mask.

-Edited loadout menus to work with choosing flashlights and light colors.

Full-On Paintball Update.



-Fixed All Skills will not double load anymore in menu or game.
-Fixed Skill Silver, Platinum, Gold, Batterys will now add to the battery life properly. Will load the 1st skill used of the 3.
-Fixed Textures on warehouse2 and warehouse3 maps.

-Edited Hoppers to add in battery and co2 usage.
-Edited Batterys to reload properly when battery goes to no charge left.
-Edited Guns will now dryfire when battery goes to no charge left and display a message (Your Battery is DEAD, need to reload).
-Edited Adjusted All battery skill charge amount settings and battery boost charge amount settings.

-Added (Skills menu) you can not double load a skill into 2 slots at same time. each skill slot will only hold a skill that is not used in any other skill slot.
-Added (Skills menu message at bottom right) .
-Added New message to renaming loadouts menu page. To tell you where to go to edit all(5) of your loadouts
-Added New Skill(Flashlight color). If this skill is enabled gives you the ability to set its light color.
-Added 3(Reload Messages) saying (Be Patient: Ammo or Co2 or Battery) is reloading.
-Added Weapon config var UsingOldTrigger=true; the ability to spawn with the last trigger used, after you were tagged, false = sets it stock(semi-auto).
-Added the ATV Vehicle to the GT_complex map.

Full-On Paintball - Update

-Updated warehouse map
-Updated warehouse2 map
-Updated warehouse3 map, Major overhaul, new 2nd level.
-updated accuracy values.
-Fixed few minor code errors.

Full-On Paintball - Update

-updated the warehouse2 map.
-updated stats to save gamemode wins and losses.
-updated some weapons accuracy.

-updated Warmup round in all gamemodes. MORE ADDITIONS TO THESE GAMEMODES WILL BE ADDED IN TIME.

Standard gamemode; Has crosshairs. Takes 1 shot to tag a player in this gamemode.
has no warmup, unless you add in time on the warmuptime var in the config WarmupTime=0 ;set it higher then 0 and you get that much warmup time.

Compettitive gamemode; No crosshairs. Has a 5 minute warmup time or when all 10 human players have connected it will go to 1 minute then start the match.
If not all 10 human players have conected when 5 minutes runs out. It will switch to next map and start over with 5 minute warmup.
Also this gamemode is lock at 16 rounds. 1st team to win half(8) wins the match. after the 8th round the teams will swap sides.
Also friendlyfire is on in the mode always. The friendly fire affects the shooter not the teammate. After shooting your teamate 5 times you will be tagged not him.

Realism gamemode; No crosshairs. Friendlyfire is on in the mode always. The friendly fire affects the shooter not the teammate. After shooting your teamate 1 time you will be tagged not him.

Arcade gamemode; Has crosshairs. Friendlyfire is oFF in this mode. Takes 5 to 6 shots to tag a player in this gamemode.


-added new config vars for servers.
[Paintball.PBGame]
FriendlyFire=False
FFDamage=105
CompNetWait=10 ;Competitive mode ONLY

-added ability to turn on/off Friendlyfire. FriendlyFire affects the shooter not the teammate. Can be used in any gamemode or gametype.
FriendlyFire=False ;always on in gamemodeS 1 and 2

-added ability to set freindlyfires damage given to shooter. config var to adjust is FFDamage=105

-added new config CompNetWait=10 ;Competitive mode ONLY, THE delay at THE start of the game

-fixed Sprint not working until you crouched.

Full-On Paintball - Update

An update has been released for Full-On Paintball.

-Fixed, Stats so they will track and display properly on all loadouts on stats page.

-Fixed, sp and lan modes game crash, after loadout info saved.
-Fixed, A bug in vip mode. that caused a double round to be counted.