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  3. Full-On Paintball - Update

Full-On Paintball - Update

-updated the warehouse2 map.
-updated stats to save gamemode wins and losses.
-updated some weapons accuracy.

-updated Warmup round in all gamemodes. MORE ADDITIONS TO THESE GAMEMODES WILL BE ADDED IN TIME.

Standard gamemode; Has crosshairs. Takes 1 shot to tag a player in this gamemode.
has no warmup, unless you add in time on the warmuptime var in the config WarmupTime=0 ;set it higher then 0 and you get that much warmup time.

Compettitive gamemode; No crosshairs. Has a 5 minute warmup time or when all 10 human players have connected it will go to 1 minute then start the match.
If not all 10 human players have conected when 5 minutes runs out. It will switch to next map and start over with 5 minute warmup.
Also this gamemode is lock at 16 rounds. 1st team to win half(8) wins the match. after the 8th round the teams will swap sides.
Also friendlyfire is on in the mode always. The friendly fire affects the shooter not the teammate. After shooting your teamate 5 times you will be tagged not him.

Realism gamemode; No crosshairs. Friendlyfire is on in the mode always. The friendly fire affects the shooter not the teammate. After shooting your teamate 1 time you will be tagged not him.

Arcade gamemode; Has crosshairs. Friendlyfire is oFF in this mode. Takes 5 to 6 shots to tag a player in this gamemode.


-added new config vars for servers.
[Paintball.PBGame]
FriendlyFire=False
FFDamage=105
CompNetWait=10 ;Competitive mode ONLY

-added ability to turn on/off Friendlyfire. FriendlyFire affects the shooter not the teammate. Can be used in any gamemode or gametype.
FriendlyFire=False ;always on in gamemodeS 1 and 2

-added ability to set freindlyfires damage given to shooter. config var to adjust is FFDamage=105

-added new config CompNetWait=10 ;Competitive mode ONLY, THE delay at THE start of the game

-fixed Sprint not working until you crouched.