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Farmer's Dynasty News

Farmer's Dynasty Discord server now available!



Hello!

You wanted it! You get it! We secretly worked on plans to overthrow the world and to rule the galaxy, yet we only got a Discord server. Maybe you can help us with the remaining stuff! So, welcome to our official Discord!


https://discord.gg/ENwgPPW

Major Performance and Graphics Update (0.997, 2019 04 12 )

Finally: Our new big Performance and Graphics Update has just been released and it contains a lot of new content and improvements!
Enjoy and ... Farm on!

Characters
  • New NPC models, textures and animations. New NPCs tend to be similar to old ones in appearance, but better quality and with better skeleton.
  • New NPCs can speak (mouth movement) and blink their eyes. They also yawn, chew and so forth.
  • All female NPCs have hair or hats.
  • Decreased probability of glasses for NPCs (only for a new game, not from saved game).
  • Additional sets of different clothing for all NPCs.
  • NPCs can switch parts of clothing.
  • Different NPC faces within the same model
  • Clothing and faces persist through save.
  • Hight of various NPCs adjusted.
  • Skinmeshes of various NPCs corrected.


Repairing & Design
  • Buildings can now be painted in different colors.
  • When buying concrete plaster in building materials store, player is given 24 colors to choose from. Plaster will be in a chosen color and when finishing external walls using this plaster, they will have the color too.
  • Player can buy plasters of different colors one by one - materials on the palette will have the color selected for him to see
  • Last chosen color is remembered in the menu.
  • If rebuilding with plaster with a color, player tab menu shows current plaster color on a rebuilding main icon.
  • Buildings in the distance (compressed) properly display colors of painted walls.
  • Fixed flickering of colors when transitioning into a compressed building.
  • Ability to repaint painted surfaces with new color (but not the same one).
  • Better animations when adding concrete plaster.


Machinery
  • New tractor added.
  • New tractor by default has similar color as in cover art (but not when its already loaded from a game saved when it was green).
  • New tractor has more powerful engine and a bit bigger tank.
  • Improvements to new tractor's physics shape and balance.
Animals
  • Added rooster to be bought in the agro store.
  • Hen breeding introduced. If there are unpicked eggs from previous and rooster is present, there is a chance that new hen will hatch.
  • If the henhouse is full and egg hatches, chickens are automatically sold with proper info.
  • Introduced ducks and geese, to be bought separately in agro store.
  • Ducks and geese are not dependent on the bird food, they feed themselves by the lake nearby.
  • Ducks and geese give eggs with much less probability than the hen do. However these eggs are better and more expensive if sold.
  • Ducks and geese stay in player barn overnight and player should look for their eggs there
  • Pigeons introduced.
  • New animals correctly stated in farm stats info (reformatted a bit to fit).


Additional & Bugfixes
  • Restored proper info regarding fixing player farm buildings.
  • Fixed bug allowing to buy animals and seedlings even if not having proper money.
  • New/improved PBR lighting. This includes global illumination, physical reflections, direct and indirect lighting and fogs.
  • New HDR curves and tone maps.
  • Improved AA filtering.
  • Improved transitions between different mesh LoD stages.
  • Less invasive bloom (no overbrights).
  • Problems with Tree LoDs fixed.
  • Wide number of code optimizations (mostly on the CPU side).
  • Fixed missing mirror sockets in some vehicles.
  • Render issues when moving fast fixed.
  • Reorganized agro store menu. Divided into 3 categories switchable with tabs for clear navigation.
  • Added new greenhouse vegetable: bell pepper.
  • Added canned bell pepper to be cooked by player.
  • Wife can cook delicious stuffed peppers if bell peppers are stored in the pantry.
  • New greenhouse plants also correctly stated in farm stats info.
  • Improvements to digging with wheels.
  • Improved shadow projector quality and probing density.
  • Improved shadows detail and ranges.
  • More precise NPC position.
  • Fixes to HDS physics after game load.
  • Fixes to bales and material physics after game load.
  • Fixes to near world physics recovery after player quick travel.
  • Fixed bug when fixing/rebuilding a part only partially and moving back, it was sometimes rendered huge and somewhere else.
  • Optimized grass rendering.
  • Lowered speed limit that determines if a trailer can be unhitched. Was 12 or 18 km/h (depending on a vehicle), lowered to about 4 km/h.
  • Improved physics parameters for Amazone KG4000.
  • Shadows from vehicle wheels should be displayed properly.
  • Fixed blinking of iron fences in distance.

The taste of the near future - Big update incoming!



The clock is ticking! Soon we’ll release the new update containing a bunch of big changes! As a teaser we have some exclusive screenshots for you – check them out!



0.996, 2019 02 27 (February Update)

Hi guys,

as we needed to drop the update for January we're back in action with the February Update. Without further redo, here's the changelog:

    Bugfixes
  • Reformatted agricultural store menu dialogs to accomodate wider language texts.
  • Fixed having veggies in a greenhouse after starting a new game.
  • All old trailers can now be connected to new tractors.

    Additional
  • New greenhouse plant: Melons. Seedlings are available at the agricultural store.
  • New inventory items: Melon, Canned Melon, Apple & Melon pie.
    - Apple & Melon pie is cooked by wife, if player has apples and melons stored in the pantry.
  • New feature: Scarecrows
    - Scarecrows can be placed in a predefined place in player's orchard and in the middle of fields.
    - Scarecrows increase crops in orchard (2x more apples) and in fields (by additional 10%)
    - Scarecrows cost 150 euro each, but they increase SP on creation.
    - Places where scarecrows can be build are visible in Engineer's Sight.
    - Scarecrows on fields have collisions disabled when driving (to not mess up field work)
  • New feature: Apples on trees
    - Apples grow on trees, both in player's orchard near the house, and elsewhere in the world.
    - There are more apples in player's orchard than in the other (far away) trees, but any can be picked.
    - Apples are green 20 days after being picked up, and turn red (ripe) 40 days after being picked up.
    - Green apples cannot be picked up, only red apples can.
    - Nearby apples ready to pick up are highlighted green in ES.
  • Added ability to order fertilizing on player's fields (workers).
  • Improved buyable kitchen model and textures.


Best,
your Toplitz & UMEO Team

0.995b, 2018 12 28 (Language Update)

Hi guys, we want to thank you all for your support. Toplitz Productions and UMEO Studios wishes a happy and propser new year! Here comes an Update with additional Voice Overs and languages and some smaller bugfixes. Without further redo, here's the changelog:

Localization
- Added voice overs in French, Italian and Spanish.
- Added Turkish localization (text).
- On first start, game defaults language to Steam language (English as fallback when selected language is not supported).
- Text and voice language can be changed in game, but Steam's language tab in the library option has higher priority.
- Changing game language in Steam settings to any of the vocalised languages, automatically changes voice over language.
- If switching via Steam to a non-vocalized language, voice overs default to English.

Bugfixes
- Dog gravity ignores flying drone.
- When player is flying the drone, dog returns to his house.
- Fixed rare rooftop issues on some barns.
- Several adjustments to Grass Distance Ultra setting.

Best,
your Toplitz & UMEO Team