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Eagle Island News

Patch 2.0.3.3

Thanks to all the players who provided early feedback on Discord. A quick patch with a few QoL features and some fixes :)

[h3]Features[/h3]
  • Speedrun timer now continues to run on the menu and map
  • Speedrun timer now shows an individual level timer


[h3]Changes[/h3]
  • The combo-crystal puzzle in Ice Slide Glide has been redesigned to stop players misinterpreting the solution.
  • A manaroc block has been added to the challenge at the end of Thrust Jump Jeopardy to help players find the solution.
  • In Hardcore difficulty, blocks which contained hearts on easier difficulties now appears as solid empty blocks instead of breakable blocks. This was misleading players into thinking secrets were nearby.
  • Off-screen seeds in Sploding Seeds now have an arrow indicator
  • Minor tweaks to a few levels
  • Ice Shard Missiles on Ancient Armaments now despawn if you enter a room and one is near Fia.
  • Sound effects no longer play on repeat when stationary on the Twist map screen.
  • The clinking cog sound effect of falling platforms is no long audible when in other rooms.


[h3]Bug Fixes[/h3]
  • Fixed: It was not possible to gain a gold medal on Ribbilick Ruins. The coin requirement has been lowered.
  • Fixed: The game soft-locks when health reaches zero in lava, when trapped beneath a platform.
  • Fixed: The game could occaisional crash on first load due to an issue creating the config.ini file.
  • Fixed: Spamming different feather selection when flying through a room exit could cause Kusako to teleport backwards in Flying Solo.
  • Fixed: Kusako could clip inside the terrain when taking damage in Flying Solo.
  • Fixed: Manaroc Twist Shards could be bounced around by explosions, causing them to land in inaccessible areas.
  • Fixed: Sometimes new paths appeared offset after beating a level and returning to the map screen.

Eagle Island Twist has released as a massive free content upgrade for Eagle Island

Eagle Island from developer Pixelnicks has expanded and turned into Eagle Island Twist, now featuring a whole new campaign to play through that's very different to the original.

Read the full article here: https://www.gamingonlinux.com/2021/05/eagle-island-twist-has-released-as-a-massive-free-content-upgrade-for-eagle-island

Soar into Adventure in Eagle Island Twist, Out Now!



It’s been a long flight, but after a lot of hard work and lost feathers, Eagle Island Twist is out today!

[previewyoutube][/previewyoutube]

This massive update takes the awesome mechanics of the original Eagle Island, and builds on them in fresh and inventive ways across an expansion that is practically a new game!

About Twist:
Eagle Island Twist is a free update that brings an all-new story to Eagle Island. As Fia, use your kookaburra Kusako to embark on an adventure that has you facing off against a dark doppelganger to restore a broken artifact - the Manaroc Twist! On your journey you’ll encounter extraordinary challenges, huge bosses, and awesome new powers, as you track down Dark Fia.

Jam packed with new content, Eagle Island Twist brings the high-flying action of the original game to new heights!

New Levels, New Challenges:
Explore over 45 handcrafted stages that mix up the gameplay and pay homage to classic retro titles. Choose between casual or more difficult routes via the branching world map, and replay levels to find hidden collectables and secret areas.



Feathered Frenzy:
On your journey you’ll find emeralds hidden throughout the levels. Use these to unlock new feathers that grant incredible powers like the golden Lumara form, which allows you to launch Kusako at the speed of light!



Two For One:
Owners of the original Eagle Island get Twist as a free update, and newcomers get both experiences in one great package! Take on the original roguelike challenge as Quill and Koji to defeat the guardian eagle Armaura, or try the Rogue and Weekly Speedrun gameplay modes to test your skills.

Eagle Island Twist Arrives as a Free Expansion on May 28th!




In Eagle Island Twist, blast through an island of dangers as Fia with your projectile kookaburra companion, Kusako. Battle through crisp, colorful pixel art in this handcrafted platformer. The rules change every level, but with brilliant power-ups you’ll conquer unique environments, enemies, and bosses.

Use your kookaburra to defeat enemies and collect coins, seeds, and manaroc.



Fly through 45 handcrafted stages that homage retro classics in both visuals and gameplay.



Traverse a 16-bit era world map and choose from casual to more difficult routes. Revisit stages to discover hidden collectables and secret areas.



Gather green gems and trade for legendary feathers—like the golden Lumara form, which casts Kusako off at the speed of light!



High-flying adventure awaits you on Eagle Island!

(No birds were harmed in the making of this game.)

Visit our website to learn more!
screenwavegames.com

Eagle Island Summer Solstice Update

Hey everyone, welcome to the Eagle Island Summer Solstice Update!

I've been paying close attention to reviews and feedback, and challenged myself to create this update fixing all of the key issues players had with the game! Here's a fun video showing the update's features. If you stick around for the end, you'll get a preview of what's coming next!

[previewyoutube][/previewyoutube]

[h2]Revamped player control[/h2]
You said Quill's movement was too slippery and unresponsive. I originally wanted Quill to feel like a retro game character, but this clashed with many players' expectation of an indie game. I've now increased Quill's acceleration (so he's not slippery) and added a skidding animation with dust clouds, making him feel more grounded. His air acceleration has also been increased to give greater control while jumping (a bit less Simon Belmont!)

You also said Koji took too long to recover after missing a shot - this recovery time has been significantly reduced.



[h2]Revamped aiming system[/h2]
You said aiming Koji was too difficult and the 8 direction aiming felt bad. I've reprogrammed the entire aiming system making it more responsive - for both keyboard and gamepad. I removed a feature which snaps the direction you aim back to horizontal - this was causing many players to inadvertently launch Koji horizontally when they didn't want to. The game now defaults to 360 aiming when using a gamepad, and has a new (optional) aiming guide to keep your aim true! If you want to use 360 aiming without a gamepad, you can either enable mouse control or use the auto aim accessibility feature.



[h2]New runestones[/h2]
You said some of the runestones are too boring. I've replaced those ones with 17 brand new ones! I've also buffed some of the remaining runestones to make them more exciting and practical. Runestones now display a life bar on the UI so you aren't surprised when they suddenly explode! As before, there's the option to make them permanent if you prefer that. Toucan Traders now carry an extra runestone in their stock so you get a greater choice at shops!



[h2]Damage and checkpoints[/h2]
You said the game is too hard and should have checkpoints to respawn at. It's traditional in a roguelite to restart a run from the beginning if you fail, but I totally understand that many players don't like that. Now you can enable respawning and simply start from the last fast travel statue you activated! There's also the option to completely disable taking damage. These options are available on all difficulty settings and can be enabled/disabled on the fly.



[h2]Effects and graphics[/h2]
Koji's had a bit of a graphical update with a smoother turning around animation and a much bouncier squishy impact animation! Fire, lightning and ice effects have all been greatly improved - the game is much flashier now.

Thanks to you all for playing, and stay tuned for more big news coming soon!