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Company of Heroes: Blitzkrieg Mod News

Blitzkrieg Mod 5.1.4 Update

Hello everyone!

New version of our beloved Blitzkrieg Mod is UP!


Changelog:

General:
- Increased reload time of most 75mm L48 guns (PIV F2/H/J, StuG III/IV, Hetzer and JPIV) to 7 seconds
- Tweaked stats of 57mm/6pounder guns vs PIVs (includes AT gun teams, T48s, 6pounder churchills; removed -6% accuracy; penetration increased by approximately +10%)
- Tweaked stats of 50mm guns vs Shermans (includes PaK38, Puma; reduced penetration by approximately 10%)
- fixed 1000 VP infantry only mode in CZ language (the desribtion said 1000 VP and did not mention that it is "Infantry only")
- M10 (Wolverine and Achilles) no longer react to movement orders when they are in ambush mode (prevents accidentally leaving ambush position)
- M10 (Wolverine and Achilles) no longer automatically activate Flank speed when they leave ambush (need manual activation)
- Suppression values of LMGs on Jeeps and Schwimwagens/Motorbikes lowered to (approximately) the level of hull MGs on tanks
- Fixed an issue which made several "timed HE" abilities too accurate when shooting at targets in smoke
- Applied new "Reinforce squad icon" (replaces the vCoH reinforcement icon)
- Unified bonuses on vehicles and AT guns when shooting from ambush mode; now they get on the first shot +50% accuracy, +25% penetration, +25% damage (from various values)
- All medic teams should now have proper texts on their Reinforcement button
- All Tank Destroyers should now auto-target enemy vehicles once in ambush mode by default (auto-targetting can be manualy turned off with a "hold fire" button)
- Update Allied Warmachine ability describtion to clearly say what the ability does
- Unified the nerfs of AT guns shooting at armored cars of any faction (they should now all have x0.8 accuracy vs moving armored cars)

US:
- Changed Veterancy bonuses of 57mm AT guns from vCoH to standard BK mod Vet bonuses for AT guns
- Lowered range of T48 to 65 (from 75)
- T48 in camo now receives +5 range (instead of -10)
- Removed "Hit and Run" ability from Wolverine
- Added "Fire smoke shell" ability to Wolverine (25 ammo)
- Changed costs of Shermans (price in brackets applies to Armor doc after Mass production upgrade):
* Sherman M4 410MP 40F (350MP 30F)
* Sherman 76(W) 450MP 55F (380MP 45F)
* Sherman E8 500MP 70F (400MP 52F)
* Sherman Crocodile 440MP 60F (360MP 45F)
* Sherman 76mm Jumbo 780MP
- Removed "Hit and Run" ability from Wolverine
- Added "Fire smoke shell" ability to Wolverine (25 ammo)
- M8 Scott can now use offmap barrage with Tank Commander inside
- Defensive Strafing patrol of AB forward HQ no longer dissapears after upgrading "Strafing AP bullets"
- Tweaked suppression values of BAR's "Suppression" ability - it suppresses a bit slower now
- BAR's "Suppression" ability is now only available to Riflemen in Infantry docrine
- Medic squad (deployed from triage center) can no longer reinforce anywhere via paradrop
- AB medic team can now retreat to AB HQ or to AB HQ Squad
- AB Engineers (called from AB HQ) have now correctly set alternate retreat point as other AB units (instead of Ranger Captain)

CW:
- Removed "Hit and Run" ability from Achilles
- Reworked "Button vehicle" ability
* cost dropped to 10 (from 25)
* range increased to 60 (from 30)
* lower's target's view range by 50% (from 99%)
* makes main gun 50% less accurate (from completely dissabling it)
* disables Top MG
* no longer slows down the targetted vehicle
- Reworked "sector smoke" ability of RA doctrine into an "Offmap smoke barrage" which sends 15 smoke rounds into a selected area
- Fixed an issue that still allowed HQ trucks to crush HMG and Mortar teams
- Lowered turret rotation speed of Achilles to 13 (from 18.5)
- Increased damage output of AVRE vs emplacements (now it should one-shot most emplacements)
- Increased damage output of AVRE vs bunkers (now it should take at least half of bunker's HP on direct hit)
- AVRE now has 5% chance of destroying a bunker completely on hit
- Vehicles in the AoE of AVRE's shot now get a short "stun" effect which lowers the accuracy, reload speed, vision and movement speed for 7 seconds
- AVRE shot ammo cost increased to 45 (from 30) and recharge time increased to 60 seconds (from 45)
- RA Autocar barrage cost increased to 40 (from 25)
- Lowered sight range of Stuart Recce to 40 (from 60)
- Fixed a bug which removed cooldown on Recce's Binocular ability
- Firefly has now basic reload time set for 6 seconds no matter how far the target is (used to reload faster when target was further away)

WM:
- PIV J needs the "H" unlock + "Faster production; comes cheaper right away
- Mass production makes "H" cheaper, does not affect cost of "J"
- Tiger Ace should not longer deal damage to anything just by getting close to it
- Lowered mobility and detection radius of Schwimwagen
- Changed Volksgrenadiers MP40 upgrade from "4xMP40 for 50 ammo" to "2xMP40 for 25 ammo"; possible to upgrade 2x per squad

PE:
- Assault Grenadiers now receive "Vehicle suppression" ability when they purchase LMG upgrade*update
- Vehicle suppression ability:
* costs 10 ammo
* range 60
* lower's target's range by 50%
* makes main gun 50% less accurate
* disables Top MG
- Removed "Hold facing" ability from Jagdpanther to make room for "Hold Fire" ability when in camo

Hope you like the changes and see you in game!

Blitzkrieg Mod 5.1.3 Update

Hello everyone!

We are updating Blitzkrieg to version 5.1.3 today!

Changelog:

General:
- Game launcher should now indicate if you don't have CoH executable in same folder as Blitzkrieg Mod
- Dropped the cost of buildable medic teams to 150MP (from 200MP)
- Dropped the reinforcement cost of buildable medic teams to 20MP (from 50MP)
- Reverted changes in damage of Axis 28mm, 37mm and 50mm AT guns vs CW HQ trucks (damage increased in 4.9.9)

US:
- Tweaked accuracy of fragmentation rifle grenades (to be more accurate vs soldiers in buildings and less accurate vs soldiers in green/yellow cover; stats set to similar values as CW frag rifle grenades)
- Further tweaked stats of Riflemen Garands
- MK3 grenades of Combat Engineers no longer deal excessive damage to JPIV L48s, Hetzers and Marder IIIs

CW:
- Increased build time of 17 pounder emplacement to 45 seconds (from 30)
- With "faster construction" unlock (RE doc) the build time for 17 pounder emplacements is 30 seconds (from 15)
- Changed Staghound armor type to same as Greyhound (from stuart type)
- Added rec.penetration modifier x0.9 to Staghound
- Changed Comet armor type to same as Cromwell (and added rec.penetration x0.9 modifier)
- Increased Comet maximum speed to 6 (from 5)
- Lowered Comet's population cost to 14 (from 16)
- Lowered Comet HP to 700 (from 800)
- Lowered Comet price to 470MP 60F (from 650MP 100F)

WM:
- Tiger Ace should no longer cause damage to anything by just getting close to it


Hope you like the changes and enjoy !

Blitzkrieg Mod 5.1.3 Update

Hello everyone!

We are updating Blitzkrieg to version 5.1.3 today!

Changelog:

General:
- Game launcher should now indicate if you don't have CoH executable in same folder as Blitzkrieg Mod
- Dropped the cost of buildable medic teams to 150MP (from 200MP)
- Dropped the reinforcement cost of buildable medic teams to 20MP (from 50MP)
- Reverted changes in damage of Axis 28mm, 37mm and 50mm AT guns vs CW HQ trucks (damage increased in 4.9.9)

US:
- Tweaked accuracy of fragmentation rifle grenades (to be more accurate vs soldiers in buildings and less accurate vs soldiers in green/yellow cover; stats set to similar values as CW frag rifle grenades)
- Further tweaked stats of Riflemen Garands
- MK3 grenades of Combat Engineers no longer deal excessive damage to JPIV L48s, Hetzers and Marder IIIs

CW:
- Increased build time of 17 pounder emplacement to 45 seconds (from 30)
- With "faster construction" unlock (RE doc) the build time for 17 pounder emplacements is 30 seconds (from 15)
- Changed Staghound armor type to same as Greyhound (from stuart type)
- Added rec.penetration modifier x0.9 to Staghound
- Changed Comet armor type to same as Cromwell (and added rec.penetration x0.9 modifier)
- Increased Comet maximum speed to 6 (from 5)
- Lowered Comet's population cost to 14 (from 16)
- Lowered Comet HP to 700 (from 800)
- Lowered Comet price to 470MP 60F (from 650MP 100F)

WM:
- Tiger Ace should no longer cause damage to anything by just getting close to it


Hope you like the changes and enjoy !