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Update - Obstacles, Filters Rule Book! (1.00.023)

After languishing in preview (and a slight detour) for a few days this update is finally cooked all the way through and ready for deployment on the LIVE branch.

It just went out to everyone on Steam! itch.io and GOG are coming in the next few minutes...

The changes

So what's in it?

The big things are the follower filters which make building your deck easier. Then there's the change to the attack rules. You can now attack the obstacle directly blocking your follower. And lastly there's the in game rule book which should make getting into the game a bit easier.



Beyond that, let's take a peek at the changelog:

Originally posted by changelog
Balancing
• Scion Instigator now 2/4 (was (4/3)
• Raj Guard Gladiator & Leper Alchemist enemies tweaked
• Obstacles directly in front of a unit can now be attacked, even by non-frontline units
• Drone Factory Shelter fortification event made a bit easier (less drones on board at start)

Interface
• Followers filter system completely updated
• Renamed followers have their name highlighted in yellow
• Followers can now be renamed with an empty name giving them a shame name (thanks to the Discord for providing ideas and inspiration!)
• Increased the size of the Show Battlefield button during the mulligan phase
• Rulebook and tutorial updated to reflect new attacking rules
• Ingame rulebook added
• Nowhere Prophet (a game by me!) intro logo added
• Attack positioning tutorial extended (obstacle attack rule) and image updated

Bugfixes
• Rock granted by custodian is a Leader card, as all other obstacles
• The first phase of Kaalrati is again marked as a Boss enemy
• Typos and corrections to some event text
• All valuables now sell properly without hiccups
• Fixed the order of the BUY and SELL tabs in the shop screen
• Union deserters event no longer is a fight against Machinists
• The order of triggers is no longer switched around every other time
• Suppressing buff triggers during mulligan draw phase now


Preview Preview

With that out of the way, there will also be an update to the PREVIEW branch later today. It will feature all the changes above AND an iteration of equipment powers with energy costs.

Check out the changelog in that version for some details. Also note that some of the texts within that version may not be translated yet.

And, as usual, all your feedback is super appreciated!

5 steps ahead

And since I'm already thinking beyond the energy costs, I'm considering some changes to the content. To that end I'd love to get your input into which cards you think are very underwhelming.

You can do so in this Steam Discussions Post!

Also, if you haven't found time to write a steam review yet, please do so! It's the best way to help the game get positive attention :)

And that's it for today!

Stay hydrated,
- Martin