PREVIEW update: Convoy Perks!
Just a quick update to the PREVIEW branch:
I've been working on an overhaul of all convoy perks for a while now and it's ready to release. But before I push it out to the masses I wanted to get it into the PREVIEW branch to gather some feedback.

If you've taken a look at the Pioneers or the Hermit you might have noticed that these have a fourth perk, something that is unique and specific to them and starts unlocked. This always felt like a great chance to make the different convoy more distinct and unique.
After a lot of deliberation I decided to overhaul the convoy perks for all convoys to add such a unique perk. It wasn't that easy to find one for every convoy but I'm pretty happy with the result.
Here's a few examples, can you guess which convoy they belong to?
Devoted to the Faith
Blessed units gain +0/+1 instead. You take no damage from an empty leader deck. Any drones added to the convoy are demolished.
Strength of the Pack
Each recruiting location has at least 3 beasts. Non-beast followers in your convoy deck count as 5 cards.
Hunter-Gatherers
Gain 4 food whenever you reach a node in difficult terrain. Your leader heals 2 fewer damage each rest.
And while I was it, I wanted to take a closer look at the unlock conditions for the perks. It took a lot longer to unlock a perk than I planned so these changes to the perk also feature new (and unique for each perk) unlock conditions and targets. They should be quicker to unlock now.
However note that with this update, I had to make some changes to the save game to account for these features. Any unlocked convoys and classes are retained, as are unlocked perks. HOWEVER any partial convoy perk progress you had made is lost.
If you don't know what the preview branch is: You can use the Steam Beta feature to switch from the regular release to the preview releases. This will automatically update the game and provide access to the occasional stable cutting edge builds. Below's a screenshot of how this looks like:

So if you want to give it a try and have some feedback, I'd love to hear it! There's still some room to tweak things before it goes live for everyone!
Stay hydrated,
Martin
I've been working on an overhaul of all convoy perks for a while now and it's ready to release. But before I push it out to the masses I wanted to get it into the PREVIEW branch to gather some feedback.

Convoy Perks
If you've taken a look at the Pioneers or the Hermit you might have noticed that these have a fourth perk, something that is unique and specific to them and starts unlocked. This always felt like a great chance to make the different convoy more distinct and unique.
After a lot of deliberation I decided to overhaul the convoy perks for all convoys to add such a unique perk. It wasn't that easy to find one for every convoy but I'm pretty happy with the result.
Here's a few examples, can you guess which convoy they belong to?
Devoted to the Faith
Blessed units gain +0/+1 instead. You take no damage from an empty leader deck. Any drones added to the convoy are demolished.
Strength of the Pack
Each recruiting location has at least 3 beasts. Non-beast followers in your convoy deck count as 5 cards.
Hunter-Gatherers
Gain 4 food whenever you reach a node in difficult terrain. Your leader heals 2 fewer damage each rest.
Speedy Unlocks
And while I was it, I wanted to take a closer look at the unlock conditions for the perks. It took a lot longer to unlock a perk than I planned so these changes to the perk also feature new (and unique for each perk) unlock conditions and targets. They should be quicker to unlock now.
However note that with this update, I had to make some changes to the save game to account for these features. Any unlocked convoys and classes are retained, as are unlocked perks. HOWEVER any partial convoy perk progress you had made is lost.
Preview Branch
If you don't know what the preview branch is: You can use the Steam Beta feature to switch from the regular release to the preview releases. This will automatically update the game and provide access to the occasional stable cutting edge builds. Below's a screenshot of how this looks like:

So if you want to give it a try and have some feedback, I'd love to hear it! There's still some room to tweak things before it goes live for everyone!
Stay hydrated,
Martin