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Version 1.01.001 Bhakta

Another update for everyone! Nowhere Prophet hits 1.01.001 and here's what's new and different!

Equipment Power energy costs

The active powers granted by some pieces of equipment now can have an energy cost associated with them. Many still cost 0 Energy to play but the overly strong ones now have a cost ranging up to 3 energy. This also makes it possible to make some of the existing powers stronger and more interesting. For example: The column, row and neighbor attack powers now all do more damage!

This has been done to make balancing easier, but also to make it possible to expand the game with a wider variety of powers in the future. Much stronger and thus more expensive ones are now a possibility.



There's also a bunch of other tweaks to balancing and interface and a number of bugfixes.

Changelog
Originally posted by Changelog
Equipment Power Energy Cost
• Equipment powers now have an Energy Cost (ranging from 0-3)
• Row and neighbor attack powers now deal 3 damage (was 1)
• Row attack power also damages enemy leader
• Wild Blaze now discards a leader card and no longer deals damage to you

Balancing
• Worker is now (1/1) but generates 1 armor on Fury
• Choking Fog changed cost to 3 (was 4)
• Drone Batallion changed cost to 3 (was 5)
• Storm Signal changed cost to 1 (was 3) and stats to 0/2 (was 0/4)
• Kaalrati broken has cheese protection "Backup Systems" buff added

Interface
• Mutator Spite has a less ambiguous description
• Leader Deck during travel will no longer blink once player has seen level up hint once
• Added tooltip with enemy level and type in combat
• Changed label on loadout selection to make function of buttons clearer
• Unlocked convoy perks are clearer different from locked perks
• Show available Focus points in pre-combat screen
• Dismantling from combat and event rewards now possible
• Fixed buy/sell order in shop, again
• Cards in deck are less dark when shown in large card grid

Bugfixes
• Custodian text now properly references the Leader not Convoy Deck
• Ensured that "no target" widget is never responsive when not visible
• Minor event typos in EN, DE and FR
• Hotkeys while filling in follower text filter are suppressed
• Blackout also now properly removes stun
• Favorite followers now heal with priority
• Fixed some non-beast fights in beast events
• Pinned down no longer triggers when 0 health units move
• Attack Drone no longer targets dead units
• If a follower is blocked by a follower, they can't attack a blocking obstacle through the blocking follower
• Enemy AI now properly interacts with the new obstacle blocking rules


And that's it for this update. Please keep the feedback coming!

Best,

- Martin