
After a totally unexpected silence, I'm back with the most significant update yet. 0.6.3 introduces the galactic map that brings the whole game experience together. Plot a course of discovery through the galaxy. Each star can be played either as a strategy game through the star-system, or a straight forward fight to the death (Super Melee in StarControl terms).

One of the major issues with this Early Access process has been a real lack of content variety for you guys, for which I'm sorry. Until the core systems were in place, I couldn't start adding more aliens and ship components.

The joyous news is that those systems should now be finished. So this update sees the introduction of a new weapon, the cluster missile, and three varied enemies. The cluster missile showcases the varied firing mechanics - fire once to launch and a second time to detonate and release the multiple warheads, while the three new enemies each have some peculiar tricks which I can make available in future ship components.

Going forwards, the primary concerns are game structure and economy. How do people want to unlock components? I'm thinking to have them hidden throughout the galaxy, perhaps in unique enemies that have that component. Choice of star route through the galaxy should be made to accumulate resources ahead of taking on harder challenges. How much you get paid for a victory is an important balancing act and one that needs feedback.