1. Undead Development
  2. News
  3. Update v.80 now live!

Update v.80 now live!



Hey everyone! I tried to focus on getting more content in then just bug fixes this time. I hope you all enjoy this winter update!

Update v.80


Official Oculus support
  • I recently purchased an Oculus and will be listing Oculus as a supported device on the Steam store page. Now that I own one I can better respond to Oculus user's feedback and make improvements.


Game Modes
  • New game mode system added. Can choose between ‘Standard’, ‘Builder’, and ‘Turbo’. (Builder mode gives you infinite time to set up and prepare)
  • New gameplay settings UI added to the level select board.
  • New player records for each game mode.
  • New gameplay setting: toggle wandering zombies.


Difficulty Changes
  • Zombies now have a chance to have helmets that protect their head from attacks. Chance for zombie helmets increases with each wave, similar to running zombies.
  • Zombie attack speed now scales with movement speed. This makes running zombies a greater threat.
  • Player health increased from 30 to 50.


Night Mode Changes
  • Night mode now gives 2x experience.
  • Zombie health doubled.
  • Loot drop chance reduced by 50%.


New Locomotion Settings
  • New setting ‘Default Run’ lets you run with your trackpad/stick and click to walk.
  • New speed setting for walking locomotion.


Changes
  • Zombies now have a chance to spawn with hats.
  • Wandering zombies are now forced to spawn a minimum distance away from the player.
  • Holiday zombie hat has a chance to spawn during December.
  • Holiday themed loot boxes have a chance to spawn during December.


Bug Fixes and Optimizations
  • Fixed object pooling issue that was causing ‘gun jam’ bug. (went a little crazy working on this one)
  • Changes to ground collision to reduce the chance for objects to fall through the floor.
  • Fixed bug that inflated zombies’ chance to drop loot when reaching high waves.
  • Fixed white hammer bug.
  • Fixed collider in sewer grate to prevent teleporting out of the normal gameplay area.
  • Fixed collider in forest level to prevent teleporting out of normal gameplay area.
  • Fixed turbo mode timer in Old Home.
  • Fixed foliage issues in Fresh Town.
  • Changed object highlight system to fix a potential performance issue.
  • Fixed error with backup particle reference.
  • Fixed particle optimization issue with explosives.
  • Fixed issue with player inventory belt disappearing at certain heights.