Update v.90 live! New zombie types, exp boosts, recycle tool, and more!

Hey everyone, excited to put out this new patch today. I'm very sorry to everyone for the slow down in updates. I hate having to give you guys excuses but I was quite sick for a number of months and was unable to work on Undead Development during that time.
I look at all feedback and bug reports, so please let me know if you run into issues!
I also want to shout out Adrian ( https://twitter.com/AdriMG96 ) who worked on the new art assets found in this update.

Update v.90
New Recycle Tool
- Vacuum Recycler added to the loot table.
- Vacuum Recycler can be used to turn unused objects into something more useful and manageable.
- New research added to start the level with a Vacuum Recycler.
New Zombie Types
- Puke zombie: A volatile zombie that can attack your defenses with its puke spit.
- Tank zombie: A hard-hitting and durable new threat.
Zombie Changes
- Zombies will now fall down and begin to crawl when their lower limbs are dismembered.
- New zombie giblet effects for dismemberment.
EXP / Skill Point Changes
- Exp rewarded for completing waves significantly increased. Exp from waves is now multiplicative with the wave complete.
- Playing in Turbo Mode now awards bonus exp.
- New 1 HP Mode awards bonus exp.
- Bonus exp now stacks and is displayed when selecting a level.
Controller Changes
- The trigger now works as a contextual pick up and drop button.
- With an empty hand, the trigger can be used to pick up objects. If the object is picked up while hovering it will be held temporarily and dropped when the trigger is released.
- Grenades and molotovs can be armed with one trigger click and then thrown with a second trigger click and release.
- Objects with trigger interactions, like flashlights and guns, cannot be dropped with the trigger.
- Added vibrations to melee weapon hits.
- With these changes extracting ammo can now only be done by holding a weapon in one hand and using the trigger with your free off-hand.
Cloud Saves
- Cloud saving is now enabled through Steam.
- Saved game data will now automatically be backed up and synced with your Steam account.
New
- New hammer skin variations added.
- New health bar UI Added.
- New zombie dismemberment sounds.
- Horizontal throws now get a slight boost for easier throwing.
- New 1 HP mode available in the game settings at the level select whiteboard.
Fixes and Minor Changes
- Fixed null errors when melee weapons break.
- Fixed bug with new material overlay code.
- Changed zombie’s animation system to allow for new animations.
- Fixed a bug with resetting zombies during game cancel or reset.
- Recently dropped objects have improved physics detection to prevent dropped objects from falling through the world.
- Optimizations to area damage code. (this affects stuff like grenades)
- Fixed bullet particle issue.
- Fixed health regeneration bug.
- Fixed zombie idle animation when they can’t reach their target.
- Fixed issue with zombies resuming movement after receiving damage when they are already in range of their target.
- Changed zombie navigation to prevent instances where zombies get stuck.
- Optimizations for dismembered limbs.
- The “object catcher” that tries to save items that fall through the level has been improved.
- Fixed bug with recycled objects that were held during a level reset.
- Holstered explosives can no longer be shot.
- Fixed bug with ammo looting animation.
- Reduced the spawn rate of telescopes.
- Health regen time nerfed to 20 seconds.