Update v.92b live! Performance improvements, bug fixes and tweaks.

Thanks to recent reports on the forum I have been looking into performance issues. I have discovered some problems that were hogging performance so most users should see a significant improvement in fps. I have also done some general bug fixing as well as some weapon balance changes.
I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.
Update v.92b
Performance Improvements
- Fixed some performance issues affecting all levels.
- Updated some backend systems.
Forest level changes
- The forest level now uses the new breakable trees from the island.
- This change should greatly improve performance for the forest level.
Weapon Changes
- Reduced the firing rate of the bullpup and the uzi.
- Increased the damage of the uzi, M249, and the minigun.
- increased the damage of the katana, tactical knife, machete, claw, flamethrower, single shot sniper rifle, and rare-spawn medieval weapons.
Changes
- Ammo reload is now detected by the hand placement instead of the weapon collider. Placing your controller at your hip will reload.
- Improved and reworked most of the bullet trail effects.
- If you return home you will no longer be shown the home tips again.
Fixes
- Fixed an issue with a ground plane not being targetable for teleport on the Island level.
- Fixed an issue that canceled teleport if it was double-clicked.
- Fixed issue where pausing would cause physics to pop and jump.
- Building objects should no longer highlight the pouch when hovered.
- Fixed item interactions triggering during the pause menu.
- Fixed interaction issues between teleport and snap turn.
- Fixed an issue where the teleport cooldown from the Island level would not reset properly.