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Update v.92b live! Performance improvements, bug fixes and tweaks.



Thanks to recent reports on the forum I have been looking into performance issues. I have discovered some problems that were hogging performance so most users should see a significant improvement in fps. I have also done some general bug fixing as well as some weapon balance changes.

I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.

Update v.92b


Performance Improvements
  • Fixed some performance issues affecting all levels.
  • Updated some backend systems.


Forest level changes
  • The forest level now uses the new breakable trees from the island.
  • This change should greatly improve performance for the forest level.


Weapon Changes
  • Reduced the firing rate of the bullpup and the uzi.
  • Increased the damage of the uzi, M249, and the minigun.
  • increased the damage of the katana, tactical knife, machete, claw, flamethrower, single shot sniper rifle, and rare-spawn medieval weapons.


Changes
  • Ammo reload is now detected by the hand placement instead of the weapon collider. Placing your controller at your hip will reload.
  • Improved and reworked most of the bullet trail effects.
  • If you return home you will no longer be shown the home tips again.


Fixes
  • Fixed an issue with a ground plane not being targetable for teleport on the Island level.
  • Fixed an issue that canceled teleport if it was double-clicked.
  • Fixed issue where pausing would cause physics to pop and jump.
  • Building objects should no longer highlight the pouch when hovered.
  • Fixed item interactions triggering during the pause menu.
  • Fixed interaction issues between teleport and snap turn.
  • Fixed an issue where the teleport cooldown from the Island level would not reset properly.