Update v.92 live! New Island level; build your base anywhere!

Hey everyone, really excited about this update. I've reworked a lot of systems to support a new open style of map. In the new Island level, you can build your base wherever you want and even explore outside of your base during waves. This update took longer than I wanted but it will be easier for me to add new maps like this in the future.
I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.

Update v.92
New Features
- New Island Level: A new map has been added to the game that features new gameplay rules.
- New Open Level System: Build and defend wherever you want with the new open map system used in the new level.
- New Harvestable Trees: the new map features harvestable trees that can be used to build player defenses. Try using melee weapons to break them down.
New Island Level with Open Level System
- Players can choose to build anywhere and move freely during all stages of the map.
- The backpack can be emptied dynamically in front of the player at any time by clicking the trigger on the backpack.
- Reworked post system (sticking objects into the ground) to be more dynamic and allow for more varied ground types.
- During waves there is a short cooldown added to teleport locomotion.
- A lot of systems were changed or reworked to support the new open level gameplay. This will allow me to more easily make new levels in the future and for them to support the new open level system.
Changes
- Added small vibration when a post is stuck in the ground.
- Added a controller check for body movement physics to help prevent unintended falling with walking locomotion.
- Made adjustments to pathfinding system to improve zombies ability to get to the player and reduce the chances of zombies getting stuck.
- Made the detection of stuck zombies more aggressive.
Fixes
- Fixed an issue preventing spiked posts from dealing damage.
- Fixed issue with the vacuum recycler grabbing some held objects.
- Fixed issue with the bedframe collision in the Old Home level.