Update v.80 now live!

Hey everyone! I tried to focus on getting more content in then just bug fixes this time. I hope you all enjoy this winter update!
Update v.80
Official Oculus support
- I recently purchased an Oculus and will be listing Oculus as a supported device on the Steam store page. Now that I own one I can better respond to Oculus user's feedback and make improvements.
Game Modes
- New game mode system added. Can choose between ‘Standard’, ‘Builder’, and ‘Turbo’. (Builder mode gives you infinite time to set up and prepare)
- New gameplay settings UI added to the level select board.
- New player records for each game mode.
- New gameplay setting: toggle wandering zombies.
Difficulty Changes
- Zombies now have a chance to have helmets that protect their head from attacks. Chance for zombie helmets increases with each wave, similar to running zombies.
- Zombie attack speed now scales with movement speed. This makes running zombies a greater threat.
- Player health increased from 30 to 50.
Night Mode Changes
- Night mode now gives 2x experience.
- Zombie health doubled.
- Loot drop chance reduced by 50%.
New Locomotion Settings
- New setting ‘Default Run’ lets you run with your trackpad/stick and click to walk.
- New speed setting for walking locomotion.
Changes
- Zombies now have a chance to spawn with hats.
- Wandering zombies are now forced to spawn a minimum distance away from the player.
- Holiday zombie hat has a chance to spawn during December.
- Holiday themed loot boxes have a chance to spawn during December.
Bug Fixes and Optimizations
- Fixed object pooling issue that was causing ‘gun jam’ bug. (went a little crazy working on this one)
- Changes to ground collision to reduce the chance for objects to fall through the floor.
- Fixed bug that inflated zombies’ chance to drop loot when reaching high waves.
- Fixed white hammer bug.
- Fixed collider in sewer grate to prevent teleporting out of the normal gameplay area.
- Fixed collider in forest level to prevent teleporting out of normal gameplay area.
- Fixed turbo mode timer in Old Home.
- Fixed foliage issues in Fresh Town.
- Changed object highlight system to fix a potential performance issue.
- Fixed error with backup particle reference.
- Fixed particle optimization issue with explosives.
- Fixed issue with player inventory belt disappearing at certain heights.