December Update Summary
For the new Public Early Access Update, this covers the major features and changes from last 4 months. To get weekly development updates, you can join our Preview branch for testing.
The full text and detailed changelog can be accessed here.
- Sunfield Frontier Final Paragon Mission, Ending Cutscenes.
- Ducouronne Final Paragon Mission, Ending Cutscenes.
- Improved Missions Squad AI.
- Multi-targeting on some Missile weapons upgrades.
- Fine Manipulators - Reload & Trick speed +30%
- Assault Condensers - Trick Charge Rate +20%
- Melee Overdrive - Melee attack speed +15%
- Melee Dash Bonus
- While Boosting, accumulates up to 30% increased dash speed for melee attacks.
- After Dodging, instantly gains 30% increased dash speed for melee attacks.
- Dash speed bonus decays over 2s.
- Reload Speed Bonus
- For WESPE AR, EMANCIPATOR SG
- After projectiles hit, instantly gains 30% increased Reload speed.
- Reload speed bonus decays over 2s.
- Boost cooldown (instant) no longer overrides Dodge cooldown (0.9s) when used in sequence.
- Overload regeneration decreased to 3s.
- Dodge regen delay increased to 0.9s.
- Boost regen delay increased to 0.3s.
- Rapid Missiles - Increased missile lifetime from 1.5s to 3s.
- Fusion Blade - Added 2 Burning stacks on melee and projectile hit in Charged mode.
- Liberator - Cooldown reduced from 2s to 1s.
- Hawkeye Sensors - Cooldown bonus increased from 10% to 20%.
- Blutreiter - Transform speed increased by 20%.
- Nere Crucis - Transform speed increased by 20%.
- Peacemaker - Increased Special shot startup from 0.15s to 0.2s.
- Peacemaker - Incresed Special shot intervals from 0.05 to 0.07s.
- Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames.
- ICBM - Lowered cooldown to 12s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Increased startup animation duration to 0.5s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged.
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered.
- Was more apparent in fast DPS ticks.
- The 'Damage Cancel' penalty was intended
- for escaping damage immediately, but not to delay incoming counter-attacks.
Garage Pattern Texture Scaling
Improved Camera re/locking.
Improved performance for Physics updates .
Improved AI attack and reaction timings for fair play.
The full text and detailed changelog can be accessed here.
Campaign Updates
- Sunfield Frontier Final Paragon Mission, Ending Cutscenes.
- Ducouronne Final Paragon Mission, Ending Cutscenes.
- Improved Missions Squad AI.
- Multi-targeting on some Missile weapons upgrades.
New Melee-oriented Internals
- Fine Manipulators - Reload & Trick speed +30%
- Assault Condensers - Trick Charge Rate +20%
- Melee Overdrive - Melee attack speed +15%
New: Assault Drive
- Melee Dash Bonus
- While Boosting, accumulates up to 30% increased dash speed for melee attacks.
- After Dodging, instantly gains 30% increased dash speed for melee attacks.
- Dash speed bonus decays over 2s.
New: Assault Reload
- Reload Speed Bonus
- For WESPE AR, EMANCIPATOR SG
- After projectiles hit, instantly gains 30% increased Reload speed.
- Reload speed bonus decays over 2s.
Boost Regen
- Boost cooldown (instant) no longer overrides Dodge cooldown (0.9s) when used in sequence.
- Overload regeneration decreased to 3s.
- Dodge regen delay increased to 0.9s.
- Boost regen delay increased to 0.3s.
Weapons Changes
- Rapid Missiles - Increased missile lifetime from 1.5s to 3s.
- Fusion Blade - Added 2 Burning stacks on melee and projectile hit in Charged mode.
- Liberator - Cooldown reduced from 2s to 1s.
- Hawkeye Sensors - Cooldown bonus increased from 10% to 20%.
- Blutreiter - Transform speed increased by 20%.
- Nere Crucis - Transform speed increased by 20%.
- Peacemaker - Increased Special shot startup from 0.15s to 0.2s.
- Peacemaker - Incresed Special shot intervals from 0.05 to 0.07s.
- Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames.
- ICBM - Lowered cooldown to 12s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Increased startup animation duration to 0.5s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged.
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered.
- Was more apparent in fast DPS ticks.
- The 'Damage Cancel' penalty was intended
- for escaping damage immediately, but not to delay incoming counter-attacks.
Garage Pattern Texture Scaling
Improved Camera re/locking.
Improved performance for Physics updates .
Improved AI attack and reaction timings for fair play.