Garrison: Archangel Public Update v0.16.2
We've updated the public version of the game to v0.16.2! This version will be used in the coming Cosmic Clash and ESGS EPIC Tournaments!
The primary new features for this update are the new centralized chatbox and the default settings changes for online multiplayer. Netcode has also recieved some fixes and adjustments, particularly for positioning.
We've also enhanced the animations for the mechs, by giving them dynamic new stances depending on their weapon loadout. We also adjusted other in-game graphics and shaders to enhance the overall look of the game. Check them out!
Includes changes from v0.16.0 and v0.16.1.
New & Updated Features
Added: minimap display for Horde Mode.
Added: Soft-lock camera auto-switching when target is destroyed.
Added: New Idle animations for different weapons.
Added: Simple in-game chat to notify of players going online.
- Click the bar to minimize the chat.
- Click the globe to close chat, until returning to the title screen.
- Use the Backquote/Tilde button to open and close Chat.
Updated: Multiplayer Lobby default filter now set to Worldwide.
Updated: Multiplayer Lobby default game now set to Duel.
Updated: Mech lighting shaders.
Updated: Soft-lock camera look speed.
Updated: Specator camera view distance.
Updated: Spectator cameras now apply postprocessing effects.
Updated: AI Held Trick routines.
Updated: AI Held weapon routines.
Updated: AI Thruster routines.
Updated: AI Dodge routines.
Updated: AI Short and Long ranged weapon routines.
Updated: AI Transformable weapon routines.
Updated: Missile models and tracking logic.
Updated: Melee weapon collisions with raycasting for better accuracy.
Updated: TATZELWURM CANNONS now use arced trajectory.
Updated: In-game Chat UI to display online player count.
Updated: Movement Netcode for Online Multiplayer.
Updated: Attack Netcode for Online Multiplayer.
Bug Fixes
Fixed: MUGENZAKURA neutral attacks stacking charges.
Fixed: Input buffer not working correctly for transformable weapons.
Fixed: Weapons not having Predictive Aim and missing at close range.
Fixed: Mech movement issues after destroying other mechs.
Fixed: Ground Dodge animation sometimes not playing.
Fixed: Attack direction states from Host not being updated to Clients.
Fixed: Delayed Shield weapon activation times.
Fixed: GRAM RAILGUN disabling movement after firing.
Fixed: AI for PEACEMAKER trick activation.
Fixed: Tweaked mech rotation correction speeds.
Fixed: Online Multiplayer Lobby loading issues.
Fixed: Boost/Dodge controls over Online Multiplayer.
Fixed: Movement rubberbanding over Online Multiplayer.
Fixed: Weapon special states not being update over Online Multiplayer Clients.
Fixed: Other minor bugs.
Multiplayer Updates
The primary new features for this update are the new centralized chatbox and the default settings changes for online multiplayer. Netcode has also recieved some fixes and adjustments, particularly for positioning.
Graphics Updates
We've also enhanced the animations for the mechs, by giving them dynamic new stances depending on their weapon loadout. We also adjusted other in-game graphics and shaders to enhance the overall look of the game. Check them out!
Changelog List
Includes changes from v0.16.0 and v0.16.1.
New & Updated Features
Added: minimap display for Horde Mode.
Added: Soft-lock camera auto-switching when target is destroyed.
Added: New Idle animations for different weapons.
Added: Simple in-game chat to notify of players going online.
- Click the bar to minimize the chat.
- Click the globe to close chat, until returning to the title screen.
- Use the Backquote/Tilde button to open and close Chat.
Updated: Multiplayer Lobby default filter now set to Worldwide.
Updated: Multiplayer Lobby default game now set to Duel.
Updated: Mech lighting shaders.
Updated: Soft-lock camera look speed.
Updated: Specator camera view distance.
Updated: Spectator cameras now apply postprocessing effects.
Updated: AI Held Trick routines.
Updated: AI Held weapon routines.
Updated: AI Thruster routines.
Updated: AI Dodge routines.
Updated: AI Short and Long ranged weapon routines.
Updated: AI Transformable weapon routines.
Updated: Missile models and tracking logic.
Updated: Melee weapon collisions with raycasting for better accuracy.
Updated: TATZELWURM CANNONS now use arced trajectory.
Updated: In-game Chat UI to display online player count.
Updated: Movement Netcode for Online Multiplayer.
Updated: Attack Netcode for Online Multiplayer.
Bug Fixes
Fixed: MUGENZAKURA neutral attacks stacking charges.
Fixed: Input buffer not working correctly for transformable weapons.
Fixed: Weapons not having Predictive Aim and missing at close range.
Fixed: Mech movement issues after destroying other mechs.
Fixed: Ground Dodge animation sometimes not playing.
Fixed: Attack direction states from Host not being updated to Clients.
Fixed: Delayed Shield weapon activation times.
Fixed: GRAM RAILGUN disabling movement after firing.
Fixed: AI for PEACEMAKER trick activation.
Fixed: Tweaked mech rotation correction speeds.
Fixed: Online Multiplayer Lobby loading issues.
Fixed: Boost/Dodge controls over Online Multiplayer.
Fixed: Movement rubberbanding over Online Multiplayer.
Fixed: Weapon special states not being update over Online Multiplayer Clients.
Fixed: Other minor bugs.