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Garrison: Archangel Public Update v0.16.8

This announcement had been delayed due to a hotfix that occurred over the weekend regarding the homing lasers.

This Update involves the massive balance patch and weapon overhauls of November, as well as the UI update!


UI Update


The new combat UI has been implemented in the public version, featuring permanent indicators for stability and boost, as well as a diamond shaped indicator of weapon loadouts! Target Indicators, round indicators and more have been changed in preparation for future content!


New Weapon : Agimat Barrier


The Agimat Barrier finally makes its appearance! This shoulder mounted barrier system creates a shield that absorbs a set amount of damage before dispersing, allowing one to weather assaults while maintaining their freedom of action!

Winner's Mechs and Weapons


Several winners from previous tournaments such as Cosmic Clash, ESGS Epic and Spooktober Skirmish have been added to the roster.

The Ziqinile Pelerina, which won the Archangel Arms Concept Competition, has also been added to the equipment list.

Balance Patches and Weapon Overhaul


As promised, below is a changelog of all the balance changes and weapon overhauls throughout the month of november. Certain weapons have had their mechanics changed completely, such as the Schafer and Gram Railgun, changing their playstyle.


Changelog List


Includes changes from v0.16.5 up to v0.16.8

New Items
New Shoulder Weapon: AGIMAT BARRIER SYSTEMS.
New Internal: H.E.M.A.
New Internal: INERTIAL ASSAULT AUGMENTERS.
New Internal: STABILIZER EXTENSION.
New Internal: HIGH SPEED ENERGY CONDENSERS.
Added: UUSHA IL KARMA Preset.
Added: ARCHEOPTERYX Preset.
Added: LEEK SLICER Preset.
Added: HIMASHO KURARA Preset.

Balance Changes
HOMING LASERS cooldown increased by 3 (now 10/12).
P.A.D.S weight reduced to 500.
EMPTY (FISTS) animation changes.
STRELKA weight reduced to 750.
STRELKA animation changes.
STRELKA Unprimed now uses EMPTY (FISTS) moveset.
GUARDSMAN SHIELD durability decreased to 1250 (was 1500)
BULWARK SHIELD bash cooldown increased to 4.5s.
BULWARK SHIELD durability decreased to 1500 (was 2000)
SCHAFER projectiles now deal 20/0 (was 20/5)
SCHAFER projectiles apply Burn stacks.
SCHAFER magazine now only reloads after being emptied.
SCHAFER Trick: fires a projectile for maximum Burn stacks.
SCHAFER weight increased to 1250.
SCHAFER recharge time increased to 2s.
SCHAFER range reduced to 50m from 85m.
MAGNUM BARRETTE side attacks now deal 250/250 damage (was 250/400)
CHARGE THRUSTER startup decreased to 7 frames (was 15).
TRAILBLAZER THRUSTERS changed to be identical to ELUSION THRUSTERS mechanics.
BALANG ARAW trajectory mechanics updated.
TIANGOU MISSILES ammo cooldown increased to 6/5 (was 5/5)
YULONG MISSILES ammo cooldown reduced to 8/10 (was 10/10)
YULONG MISSILES and TIANGOU MISSILES now apply Burn stacks.
SYTEKH weight reduced to 1000.
KREUZFLUGEL THRUSTERS now also trigger their jump when below 30m.
BLUTREITER AXE Form Neutrals Damage reduced to 200.
SHENQIANG RS weight increased to 1250.
SHENQIANG RS neutrals increased to 250/250.
SHENQIANG RS forward attack increased to 350/350.
SHENQIANG RS side attacks decreased to 300/300.
SHENQIANG RS back attack increased 400/400.
GORGON weight reduced to 1000.
ELUSION THRUSTERS weight reduced to 750.
SPRUNGHAFT THRUSTERS weight reduced to 750.
LABRYS GIGANTAS now instantly charges for its Level 1 projectile.
LABRYS GIGANTAS neutral attacks increased to 300/300.
LABRYS GIGANTAS forward attack increased to 700/700.
LABRYS GIGANTAS side attacks increased to 600/600.
GRAM RAILGUN can now be partially charged for less damage.
MUGENZAKURA weight increased to 1000.
THROWN weapons (HALO, SYTEKH) now use both MDM and RDM on their projectiles.
DOMINUS Neutrals damage increased to 300/300 from 125/250.
DOMINUS Neutrals forward dash range increased.
DOMINUS directional attacks armor damage increased by 100.
NERE CRUCIS (Hammer) forward attack increased 300/400
NERE CRUCIS (Hammer) side attacks decreased 500/500
NERE CRUCIS (Drill) side attacks increased to 400/1000
Rechargeable and Reloadable ammo now use bonuses from AMMO EXPANSION.
AGIMAT BARRIER SYSTEMS cooldown increased to 15.
KREUZFLUGEL THRUSTERS activation i-frames removed.
SPRUNGHAFT THRUSTERS activation i-frames removed.
GRAM RAILGUN max charging time increased to 3s, 150-1500 damage.
ARC MISSILES tracking speed increased.
ARC MISSILES tracking and proximity explosion.
ARC MISSILES direct and blast damage now both deal 200/200.
VINDICATOR predictive tracking.
VINDICATOR ammo to 30.
VINDICATOR damage up to 15/20.
LIBERATOR Alt fire lifetime reduced to 2s.


Updates
Updated: In-game UI.
Updated: Implemented Lock-On/Off for Online Multiplayer.
Updated: PVE Soft-lock Camera mechanics. (Toggle Lock-off, then use the Gesture Key);
Updated: Boost UI notifications.
Updated: Stability UI notifications.
Updated: HP and Damage UI notifications.
Updated: RENGE-5 (ARENA) Map
Updated: NEVSKIYGRAD (ARENA) Map
Updated: EAGLE ONE (HAZARD) Map
Updated: CARRIER (HAZARD) Map
Updated: LAVA (HAZARD) Map
Updated: Boost and Stability UI size.
Updated: Alt equipment flavor text.
Updated: Rebinded Garage UI toggle key to Tab/Y.
Updated: Color Grading, Lighting, and Shadows.


Bug Fixes
Fixed: AI adding friendly units to their Threats list.
Fixed: Hitscan collision rays.
Fixed: Autogun, Railgun, and Missile Hold/Release mechanics.
Fixed: THROWN weapons not transforming into Empty when launched.
Fixed: LABRYS GIGANTAS level 2 projectiles not mirrored on the left.
Fixed: Online Multiplayer desync on during round countdowns.
Fixed: Controllers unable to access the Color Editor.
Fixed: Custom Game AI levels reset to Normal when playing with a Controller.
Fixed: AI and Recharging weapons issues.
Fixed: AI and Shoulder weapons issues.
Fixed: DRAGOON Bash cooldown reduced to 0s.
Fixed: VINDICATOR not aiming properly at less than 20m.
Fixed: AGIMAT BARRIER SYSTEMS evaluating received damage twice.
Fixed: HOMING LASERS tracking.
Fixed: KREUZFLUGEL THRUSTERS ground detection.
Fixed: Hold commands persisting through rounds in Online Multiplayer.
Fixed: Special projectiles from LABRYS GIGANTAS and DOMINUS not firing on Online Multiplayer.
Fixed: Leaving the lobby in Multiplayer can now be done without voting.
Fixed: Deflection passive stats not being applied correctly.
Fixed: Melee weapons not returning to Idle when cancelled.
Fixed: Mech Hitbox inaccuracies made by previous pivot point changes.
Fixed: Mech Alignment innacuracies when in contact with other mechs.
Fixed: REINFORCED STABILIZER weights back to 100.
Fixed: ARC MISSILES tracking deactivating before their expiration.
Fixed: GRAM RAILGUN not using Killshot Corrector passive bonus.
Fixed: Transformable weapon AI.
Fixed: AI Held weapons and player dodge interaction.
Fixed: Alt Offset Near camera being tilted.
Fixed: Added simple physics collision for cloth trails.
Fixed: HL Damage tick fix
Fixed: Other minor issues.