ARCHANGEL ANNOUNCEMENTS AUGUST 2018
Welcome to our belated third issue of Archangel Announcements.
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If you have been following our preview builds and previous announcements, as well as our Wednesday Warzones, you should be aware of the major game mechanics and physics overhaul that came out with the latest update. This update also affects network play, and fixes some issues present in previous iterations of the netcode.
On top of this major system change, we've also upgraded the graphics of the game, changing up hitsparks, thruster flares, adding postprocessing and bloom, as well as other graphic tweaks.
As a result, the game looks and feels a lot different from before, and hopefully, for the better!
There are so many changes from the previous iteration of the public build (0.14) that we literally have a thread here dedicated to the collected changelogs. If you are coming in from 0.14 and haven't played any of the preview builds, we suggest you see these changes for yourself in the latest update (0.15)
Try it out and tell us what you think!
As discussed in the previous issue of Archangel Announcements, we've opted to create a single-player campaign where you take the role of a mercenary doing various dirty jobs for the different factions on a wartorn planet.
Depending on the missions you take and the enemies you make, you will gain access to parts, weapons and other rewards.
We've allowed the players to gain access to certain weapons and bodies by entering a code/cheat as discussed in the update announcement here. These represent rewards from specific factions.
But what players have yet to see are 'upgraded' forms of the existing parts, which you can unlock by doing missions, and using the currency gained to enhance the 'basic' versions of such equipment.
For example, here is an upgraded Lynx :

The entirety of the planned single-player campaign takes place on a desert planet called Baja Secunda, where several factions fight for control of various resources and territories, such as solar farms.

All of what is presented thus far is a work in progress. More will be revealed as development continues. Please look forward to more in the future.
Staying true to the pattern of updates thus far, we are releasing two new parts at the end of this month.

The first is a Medvedev-made Asymmetric Shield mounted on the shoulder, which gives the capabilities of a held shield without requiring a free hand.

The second are shoulder-mounted jumpjets made by Stahlwalder, that provide a boost to upward movement and provide a free jump maneuver with a 3 second cooldown.
They will be released to the public on the fourth week of August.
Anubis, the winner of the Fashion Fight competition held a few months ago, will soon be outfitted by a special alternate Halo Shield in a future update (4th week of august update). This design was made through the cooperation of the G:A Dev Team, and the creator of the Anubis submission - SeijiTataki.

The cosmetic will simply be called the 'Anubis Shield', and will also be made available for all players.

More fashion options for everyone!
As promised by Paolore in previous announcements, we will be having a weapon design contest that will begin on the last week of August.
It will be open to all players and interested parties. You can create your own Archangel weaponry and join for a chance to have it added to the game.
Two winners can receive Steam Keys and in-game/lore credit (Alternatively, you may make your own lore to explain the weapon's origins!)
Categories :
- Rearmed and Refitted - Create your own design of an existing weapon in the game. Have your own idea for a large railgun sword, like the Dominus? Show us your designs!
- The Cutting Edge - For aspiring weapons engineers who think they have a weapon idea that will revolutionize warfare in the Garrison: Archangel universe. Sky's the limit!
More rules and details will follow soon! Stay tuned for announcements in our various social media!
_________________________________________________
There's been a lot of ups and downs the past month, but development continues! Help us make this game the customizable mecha fighting game of our dreams!
As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
_________________________________________________
Major Graphics and Game System Update
If you have been following our preview builds and previous announcements, as well as our Wednesday Warzones, you should be aware of the major game mechanics and physics overhaul that came out with the latest update. This update also affects network play, and fixes some issues present in previous iterations of the netcode.
On top of this major system change, we've also upgraded the graphics of the game, changing up hitsparks, thruster flares, adding postprocessing and bloom, as well as other graphic tweaks.
As a result, the game looks and feels a lot different from before, and hopefully, for the better!
There are so many changes from the previous iteration of the public build (0.14) that we literally have a thread here dedicated to the collected changelogs. If you are coming in from 0.14 and haven't played any of the preview builds, we suggest you see these changes for yourself in the latest update (0.15)
Try it out and tell us what you think!
Single Player Campaign Development - Upgrades and Concepts
As discussed in the previous issue of Archangel Announcements, we've opted to create a single-player campaign where you take the role of a mercenary doing various dirty jobs for the different factions on a wartorn planet.
Depending on the missions you take and the enemies you make, you will gain access to parts, weapons and other rewards.
We've allowed the players to gain access to certain weapons and bodies by entering a code/cheat as discussed in the update announcement here. These represent rewards from specific factions.
But what players have yet to see are 'upgraded' forms of the existing parts, which you can unlock by doing missions, and using the currency gained to enhance the 'basic' versions of such equipment.
For example, here is an upgraded Lynx :

The entirety of the planned single-player campaign takes place on a desert planet called Baja Secunda, where several factions fight for control of various resources and territories, such as solar farms.

All of what is presented thus far is a work in progress. More will be revealed as development continues. Please look forward to more in the future.
New Parts Coming : Asymmetric Shoulder Shield and Jump Jets
Staying true to the pattern of updates thus far, we are releasing two new parts at the end of this month.

The first is a Medvedev-made Asymmetric Shield mounted on the shoulder, which gives the capabilities of a held shield without requiring a free hand.

The second are shoulder-mounted jumpjets made by Stahlwalder, that provide a boost to upward movement and provide a free jump maneuver with a 3 second cooldown.
They will be released to the public on the fourth week of August.
Fashion Fight Winner Cosmetic Revealed!
Anubis, the winner of the Fashion Fight competition held a few months ago, will soon be outfitted by a special alternate Halo Shield in a future update (4th week of august update). This design was made through the cooperation of the G:A Dev Team, and the creator of the Anubis submission - SeijiTataki.

The cosmetic will simply be called the 'Anubis Shield', and will also be made available for all players.

More fashion options for everyone!
CONTEST : ARCHANGEL ARMS CONCEPT CONTEST 2018
As promised by Paolore in previous announcements, we will be having a weapon design contest that will begin on the last week of August.
It will be open to all players and interested parties. You can create your own Archangel weaponry and join for a chance to have it added to the game.
Two winners can receive Steam Keys and in-game/lore credit (Alternatively, you may make your own lore to explain the weapon's origins!)
Categories :
- Rearmed and Refitted - Create your own design of an existing weapon in the game. Have your own idea for a large railgun sword, like the Dominus? Show us your designs!
- The Cutting Edge - For aspiring weapons engineers who think they have a weapon idea that will revolutionize warfare in the Garrison: Archangel universe. Sky's the limit!
More rules and details will follow soon! Stay tuned for announcements in our various social media!
_________________________________________________
There's been a lot of ups and downs the past month, but development continues! Help us make this game the customizable mecha fighting game of our dreams!
As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!