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Archangel Announcements November 2019

This Archangel Announcement covers the updates we've released in preview since last October that weren't covered in previous issues, and those upcoming changes in November.

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PUBLIC UPDATE


We will be updating the public build of Garrison: Archangel to 0.24 this coming friday, 08/11/19! The expected changes run 4 months worth of updates and changes to the mechanics, game modes and content.

We suggest reading the list of changes in the preview thread (from 0.23.1 onward) here.

For a gist of the major changes to expect, you may also read previous issues of our Archangel Announcements :
July - August September-October

The updates below marked 'New' will be included in this major update. ('Upcoming' is future content)


NEW MECHANIC : CLASH AND ADVANCED MELEE


Introduced last month on our preview branch, the new 'clash' mechanic was introduced to strengthen melee weapons and make play with them more interesting. This new system also includes interactions with our shield and guard frame changes introduced last month.

There are two main benefits for the new clash system.

Melee Clash : Melee Attacks that come into contact each other will be nullified and the attackers may both be pushed away by the impact.

Projectile Clash / Cut : Melee attacks can cut down and destroy projectiles. Some projectile types are unaffected by this property, particularly flames and explosions.

This video should demonstrate the new clash system's effects as well as our combat UI updates.


For our new Advanced Melee, it also now comes in three types: Light, Power, and Bash.

Light and Power attacks trigger clash effects when timed properly, while melee attacks of the bash type do not trigger any clash effect. Power attacks also have advantageous interactions against guard frames and shields which we covered previously.

To accompany this major mechanics update, we also added melee attack tags to melee weapon attacks in the garage so players can see the properties linked to each attack. These systems' explanation is also covered in depth in new Codex updates and entries.


We hope this new system makes play with melee weapons more exciting and dynamic! We already had several fan videos showing off their merits, all care of ENMA.STATE! (Give him a subscribe when you all can!)
VIDEO 1 : 鍔迫~TSUBAZERI~【Garrison: Archangel】 VIDEO 2 : 魅捌~MISABAKI~【Garrison: Archangel】


NEW MAPS : ARENA MAPS


A new arena map, called 'Crater' has been added to the game. It has some narrative significance. (See below 'Upcoming Mission Content')



Arena versions of existing maps have been added to the list.

These new maps are:
- Carrier
- Lava
- City
- Ruin (Abandoned City)

In addition, certain arena maps have had their play area dimensions changed for duel mode, for a more consistent experience.


NEW PROGRESSION FEATURES


A lot of new progression features have been added in the past month! Many of there were highly requested, and we're glad to say that they were able to make it into the game.

Win/Loss and Score Tracking

The game now tracks your wins and losses, successes and failures in the codex. In addition, it even tracks wins and losses against specific Ghosts and Arena Jockeys you encounter in various game modes!

We are still exploring ways for a more specific 'leaderboard' concept, such as tying wins and losses to garage Archangels.

Levels

You can now gain levels from playing the game, with bonuses from playing Arcade and Missions Mode. Longtime players get a big boost from previous hours spent playing Garrison: Archangel!

Right now, there are no associated unlocks with the level, though this will change in the future.

Cosmetic Unlocks

When we introduced glows and patterns in our previous issue of Archangel Announcements, we tied the few patterns we had to the missions mode factions. We've actually expanded these patterns to also include non-faction 'general' designs which you can unlock by playing arcade mode in various difficulties!

Character and Lore Unlocks

You can now learn more about the Archangels you face in Mission and Arcade mode! They each have their own section that unlocks when you fight them in battle. As stated above, the codex will also track your wins and losses against these Archangels.

The character roster, with the exception of the community submissions, has been reset. You now have to unlock presets by encountering them in various game modes. However, we have expanded the roster a bit, so you may discover some new characters that were not previously in the game...


NEW MULTIPLAYER OPTION : STEAM REMOTE PLAY TOGETHER


A few weeks ago, we tried the new Steam Remote Play Beta to test its capabilities with Garrison: Archangel. We were aware of players looking for alternative multiplayer options for our game (such as parsec), so didn't pass up the opportunity to test this new feature. We are glad to say that it works! (Just make sure you have controllers for split-screen play!)

You can watch some dev test videos here and here.

We also have a guide for how to get started with this new feature in the discussion forums. Now there are more options for online play!


WEAPON AND EQUIPMENT BALANCE


All melee weapons were heavily modified and impacted by the new advanced melee system detailed above, with the new attack types and properties listed in their garage section.

Beyond these game-wide changes, the Star Gauntlet in particular has been heavily modified and powered up. It now gains charge by attacking, and the charge speed from using its secondary function has been doubled. Its special attack damages have been reduced to compensate for this newfound ease of access.

Hand ranged weapons with the manual reload secondary function (Burst Rifle, Wespe, Vajra, Emancipator) have had their reload animations slowed down considerably for balance reasons.


BUG FIXING, AI ADJUSTING AND OPTIMIZATION


Optimizations, bug fixing controller input issues and loading issues have been our primary concerns for this update. We've adjusted and fixed identified issues accordingly and will continue to work on stabilizing and polishing our existing systems.


UPCOMING MISSION CONTENT: IMPERIAL LEGION AND SEPARATISTS


In the previous Archangel Announcements, we introduced the flagships of the main belligerents of the Baja Secunda conflict that serve as their final enemy. However, we never really got down to the secrets of the planet itself.

Some who have played to the end of Missions mode have seen the mysterious enemy, but never really got an explanation to their existence. Some emails from the two belligerent factions reveal snippets of what is actually being fought over on Baja Secunda... secrets hidden beneath the craters of forgotten battlefields.

A new map (VIDEO) has been added to the game in preparation of the coming battles.

The remaining two major factions, the Imperial Legion and the Separatists, will be dealing with an ancient power as part of their narrative route.




LOCAL TOURNAMENT


For those in the Metro Manila Area, we are working once again with longtime supporters for a new tournament called CLASHPOINT PARADOX.

Come see us on November 30th at the Spawn Point Game Lounge! The link above should provide all the necessary information.

The grand champion of this tournament will be added to the community character roster, an encounter in the Arcade as an enemy jockey. (and/or as a Ghost in Missions mode, if the winner so chooses!)


DEVELOPMENT CONTINUES


This Public Update marks a significant milestone towards the completion of Garrison: Archangel. With our focus on progression unlocks and end-game content, we intend to wrap this all up or a full release soon. However, we have more surprises in store until then! Please continue to support us until we complete the game!

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As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!