November Update Summary
For the new Public Early Access Update, this covers the major features and changes from last 4 months. To get weekly development updates, you can join our Preview branch for testing.
The full text and detailed changelog can be accessed here.
- An owner of the game can invite their Friends for local Split Screen.
- Other players do not need to own the game.
- Players' Steam Clients need to be opted into the beta.
- One or both players are recommended to have Gamepads.
- For more information, check the Steam Announcements.
- And this dev thread.
- Copy/Paste easily without editing
- Can be loaded while the game is running
- Texture, Marking, and Glow Layers
- Under the Advanced Colors in the Garage
- Arcade clears
- Faction prestige
- Campaign completion
- New Special Missions, Rewards
- New Paragon Missions, Rewards
- Improved Minimap
- Mission map pools adjusted
- Ghost Presets/Unlocks
- Improved Grunt Squad AI
- Tank grunts
- Helicopter grunts
- Turret placements
- Crater
- City
- Desert
- Carrier
- Lava
- Drift
- Eternal Sky
- Flotilla
- Desert
- Abandoned City
- Arcade Records
- Campaign Records
- Matches reduced per difficulty
- Pattern Unlocks
- Archangel Presets/Unlocks
- Includes Win/Loss records, Lore
- Arcade Jockeys (x18 Preset, x20 Champion)
- Campaign Ghosts (x24)
- Movement
- Boosting, Dodging
- Weapons
- Double tap directions & release to Dodge
- Double tap directions & Hold to Boost
- Build Overweight penalties doubled
- Improved UI popups
- Improved UI Hit Counter
- Light/Power/Bash Attacks
- Melee Clash
- Projectile Clash
- Hit-Lag advantage on the attacker
- Weapon Guard Frame stuns removed
- Manual Reload animations slowed down
- Deflect
- Perfect Guard
- Parry
- Guard Break
- Boost Regeneration is now based on Weight percentage
- Overload Recovery is now based on half of Boost Regeneration
- Attacking while in Overload applies self-Burn stacks
- Directional Wake Up Tech
- Perfect Dodge scene
- Dodge costs 1x
- Attack Dodge-cancel costs 1.5x
- Damage Dodge-cancel costs 1.5x
- Stagger Dodge-cancel costs 3x
- Destab Dodge-cancel costs 3x
- Free movement range, not relative to the target
- Melee attacks are still relative to the target
- Ranged attacks fire towards the target
- Camera facing is independent from mech facing
- Melee Attack direction based on mech facing
- Ranged Attack direction based on mech facing
The full text and detailed changelog can be accessed here.
Steam Remote Play Together Beta
- An owner of the game can invite their Friends for local Split Screen.
- Other players do not need to own the game.
- Players' Steam Clients need to be opted into the beta.
- One or both players are recommended to have Gamepads.
- For more information, check the Steam Announcements.
- And this dev thread.
Mech Save File Sharing
- Copy/Paste easily without editing
- Can be loaded while the game is running
Pattern Options
- Texture, Marking, and Glow Layers
- Under the Advanced Colors in the Garage
Pattern Unlocks
- Arcade clears
- Faction prestige
- Campaign completion
Campaign Updates
- New Special Missions, Rewards
- New Paragon Missions, Rewards
- Improved Minimap
- Mission map pools adjusted
- Ghost Presets/Unlocks
- Improved Grunt Squad AI
- Tank grunts
- Helicopter grunts
- Turret placements
New Arena Maps
- Crater
- City
- Desert
- Carrier
- Lava
New Hazard Maps
- Drift
- Eternal Sky
- Flotilla
- Desert
- Abandoned City
Player Experience
- Arcade Records
- Campaign Records
Arcade Mode Updates
- Matches reduced per difficulty
- Pattern Unlocks
- Archangel Presets/Unlocks
Ghost Codex
- Includes Win/Loss records, Lore
- Arcade Jockeys (x18 Preset, x20 Champion)
- Campaign Ghosts (x24)
AI Improvements
- Movement
- Boosting, Dodging
- Weapons
Quick Boost Option
- Double tap directions & release to Dodge
- Double tap directions & Hold to Boost
Mech Combat
- Build Overweight penalties doubled
- Improved UI popups
- Improved UI Hit Counter
Melee Mechanics
- Light/Power/Bash Attacks
- Melee Clash
- Projectile Clash
- Hit-Lag advantage on the attacker
- Weapon Guard Frame stuns removed
Ranged Mechanics
- Manual Reload animations slowed down
Shield Mechanics
- Deflect
- Perfect Guard
- Parry
- Guard Break
Boost Mechanics
- Boost Regeneration is now based on Weight percentage
- Overload Recovery is now based on half of Boost Regeneration
- Attacking while in Overload applies self-Burn stacks
Defense Mechanics
- Directional Wake Up Tech
- Perfect Dodge scene
- Dodge costs 1x
- Attack Dodge-cancel costs 1.5x
- Damage Dodge-cancel costs 1.5x
- Stagger Dodge-cancel costs 3x
- Destab Dodge-cancel costs 3x
Soft-Lock Camera
- Free movement range, not relative to the target
- Melee attacks are still relative to the target
- Ranged attacks fire towards the target
Unlocked Camera
- Camera facing is independent from mech facing
- Melee Attack direction based on mech facing
- Ranged Attack direction based on mech facing