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  3. November Update Summary

November Update Summary

For the new Public Early Access Update, this covers the major features and changes from last 4 months. To get weekly development updates, you can join our Preview branch for testing.

The full text and detailed changelog can be accessed here.

Steam Remote Play Together Beta

- An owner of the game can invite their Friends for local Split Screen.
- Other players do not need to own the game.
- Players' Steam Clients need to be opted into the beta.
- One or both players are recommended to have Gamepads.
- For more information, check the Steam Announcements.
- And this dev thread.

Mech Save File Sharing

- Copy/Paste easily without editing
- Can be loaded while the game is running

Pattern Options

- Texture, Marking, and Glow Layers
- Under the Advanced Colors in the Garage

Pattern Unlocks

- Arcade clears
- Faction prestige
- Campaign completion

Campaign Updates

- New Special Missions, Rewards
- New Paragon Missions, Rewards
- Improved Minimap
- Mission map pools adjusted
- Ghost Presets/Unlocks
- Improved Grunt Squad AI
- Tank grunts
- Helicopter grunts
- Turret placements

New Arena Maps

- Crater
- City
- Desert
- Carrier
- Lava

New Hazard Maps

- Drift
- Eternal Sky
- Flotilla
- Desert
- Abandoned City

Player Experience

- Arcade Records
- Campaign Records

Arcade Mode Updates

- Matches reduced per difficulty
- Pattern Unlocks
- Archangel Presets/Unlocks

Ghost Codex

- Includes Win/Loss records, Lore
- Arcade Jockeys (x18 Preset, x20 Champion)
- Campaign Ghosts (x24)

AI Improvements

- Movement
- Boosting, Dodging
- Weapons

Quick Boost Option

- Double tap directions & release to Dodge
- Double tap directions & Hold to Boost

Mech Combat

- Build Overweight penalties doubled
- Improved UI popups
- Improved UI Hit Counter

Melee Mechanics

- Light/Power/Bash Attacks
- Melee Clash
- Projectile Clash
- Hit-Lag advantage on the attacker
- Weapon Guard Frame stuns removed

Ranged Mechanics

- Manual Reload animations slowed down

Shield Mechanics

- Deflect
- Perfect Guard
- Parry
- Guard Break

Boost Mechanics

- Boost Regeneration is now based on Weight percentage
- Overload Recovery is now based on half of Boost Regeneration
- Attacking while in Overload applies self-Burn stacks

Defense Mechanics

- Directional Wake Up Tech
- Perfect Dodge scene
- Dodge costs 1x
- Attack Dodge-cancel costs 1.5x
- Damage Dodge-cancel costs 1.5x
- Stagger Dodge-cancel costs 3x
- Destab Dodge-cancel costs 3x

Soft-Lock Camera

- Free movement range, not relative to the target
- Melee attacks are still relative to the target
- Ranged attacks fire towards the target

Unlocked Camera

- Camera facing is independent from mech facing
- Melee Attack direction based on mech facing
- Ranged Attack direction based on mech facing