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  3. Garrison: Archangel Public Update v0.15.21

Garrison: Archangel Public Update v0.15.21

We have decided to turn our preview v0.15.21 into the latest public build. Here is a compiled list of changes since our last Public Update in August.

A total of four new weapons have been added to the equipment list, set in bold.


Gameplay Changes
  • Movement dampening is now applied to forwards and backwards dodge movement.
  • Movement dampening is now applied to normal movement and boosting movement.
  • YULONG MISSILES now spread across the sides of the target.
  • TIANGOU MISSILES now spread across the sides of the target.
  • Updated: MUGENZAKURA directional stab damage lowered to 400 (was 500).
  • Updated: TOGGLE BOOST option now available under Gameplay Settings.
  • Updated: SPRUNGHAFT shoulder thruster stats to give 0.1 relative Jump distance.
  • Updated: SPRUNGHAFT shoulder thruster stats to give 0.4 absolute Flight Boost speed.
  • Updated: ELUSION shoulder thruster backwards Boost speed increased to 1.1 from 0.6.
  • Updated: LABRYS GIGANTAS Hyper Armor frame durations.
  • Updated: Added Health Pickups on Horde and Survival mode.


New & Updated Features
  • Updated: Improved mech aim correction speed.
  • Added: ANUBIS alternate HALO TARGE skin.
  • Added: SPRUNGHAFT shoulder thrusters.
  • Added: OBLOCHKA shoulder shields.
  • Updated: Mech models' specular lighting.
  • Updated: Menu scene lighting.
  • Updated: Menu scene mech models' shadow and lighting quality.
  • Updated: Arena scene lighting.
  • Updated: PROVING GROUNDS map navigation mesh.
  • Updated: AI will now use navigation meshes more effectively to travel across obstacles.
  • Updated: ANUBIS preset now includes the ANUBIS HALO TARGE skin.
  • Updated: Alt KREUZFLUGEL back thruster animations.
  • Added: PEACEMAKER handgun.
  • Updated: Increased Horde Mode enemy HP.
  • Updated: Horde Mode enemy squads will now contain mixed unit types.
  • Updated: Some Horde mode enemy type weapon loadouts.
  • Updated: Hyper Armor and Guard Frame displays on TRAINING MODE.
  • Updated: Added Outline effect to Postprocessing High settings.


Bug Fixes
  • Fixed: Black screen when using boomerang weapons in online multiplayer.
  • Fixed: Garage win poses does not reflect accurately on post-game screen.
  • Fixed: Mechs not facing each other during arena intro.
  • Fixed: Worn textures removed on some weapons.
  • Fixed: Melee dash/step animations missing direction tracking.
  • Fixed: Direction handling on side melee attacks.
  • Fixed: Wakeup flipping animation being played additionally after Quick and Dodge Wakeups.
  • Fixed: Quick Wakeup in the air will now disable gravity temporarily.
  • Fixed: Mechs 'landing' on Forcefield objects because they were tagged as Floors.
  • Fixed: Hold and Release weapon input buffers.
  • Fixed: Alt GORGON causing errors at the end of the round.
  • Fixed: Alt FUSION BLADE missing projectiles.
  • Fixed: Alt NERE CRUCIS hitbox and particles.
  • Fixed: Alt STRELKA model rotation.
  • Fixed: Overload particle effect not disappearing when destabilized.
  • Fixed: Missing backDown animations.
  • Fixed: Unlocked Camera mech boost poses.
  • Fixed: BALANG ARAW explosion damage not triggering.
  • Fixed: Alt STRELKA skin scaling and rotation.
  • Fixed: RATEL Head scaled down to 90% of its previous size.
  • Fixed: Mech emission color channel not being accurate.
  • Fixed: Spectator Camera settings.
  • Fixed: Hitscan targeting for GRAM RAILGUN.
  • Fixed: Alt GORGON model.
  • Fixed: Multiple mech deletion issues affecting the garage and menu screens.


See you all in the Arena!