1. Garrison: Archangel
  2. News
  3. Archangel Announcements December 2019

Archangel Announcements December 2019

PUBLIC RELEASE : SUNFIELD FRONTIER AND DU COURONNE ROUTES AND ENDINGS


Finally, it's here! We'll be releasing the long awaited Du Couronne and Sunfield Frontier final missions and endings for public testing this friday, December 20!



The two major belligerents of this wartorn planet can now be supported toward their ultimate victory! Will you choose the energy-mining conglomerate or the military aristocracy? The fate of Baja Secunda is in your hands!



Depending on which side you support, the war will eventually bring you to the orbit of the planet, where you will lead raids on their flagships!

There are still two more main routes we aim to complete in Q1 of 2020 : The Imperial Legion and the Piedrana Separatists. They will also reveal more about the nature of the conflict surrounding the wartorn planet and tell sides of the story that remain unexplained.

Also, another huge enemy!?




NEW MAP : ASTRAL VOID




To coincide with all these epic space battles, we released the Astral Void map! Set in the unforgiving vacuum of space, with space battle explosions in the background... Surely this will bring up some nostalgic memories from our older mecha fans!


NEW INTERNALS


Three new internal parts have been added to the game, giving people more options to customize and power up their Archangels!
- Augmented Fine Manipulators - Increase the animation speed of all hand weapons' 'Special Attack' and 'Reload' functions.
- Overclocked Melee Subsystems - Increase the animation speed of all melee attacks.
- Kinetic Assault Condensers - Increase the charge rate of all weapons with the 'charge' system. (Dominus, Star Gauntlet, etc)


BALANCING AND NEW MECHANICS


With last month's introduction of Steam Remote Play and our recent live tournament (Clashpoint Paradox), we were able to gather updated PVP data. This led us to revisit some systems and review our game's balance (in terms of arena battles). For this month of December until January, we may be introducing new mechanics and adjusting weapons in the preview branch of the game to experiment with new systems and tweak stats for existing weapons.

Some of these new systems will make their way into the Public Update described above.


[h3]NEW UNIVERSAL MECHANIC : ASSAULT DRIVE[/h3]

The mysterious Archon Helix equipped on all Ghost Archangels give it strange and powerful abilities. With it, they enjoy much greater power output, gain the ability to absorb energy from destroyed enemies, and benefit from an invisible field that lessens incoming damage. However, another interesting capability this strange device grants them is the ability to store excess inertial force from thruster-propelled movement to later redirect them into the thrust of their melee attacks!



Mechanically, the Assault Drive is triggered whenever you use your boost/flight or dodge command. A small halo of energy will appear around your mech to signify it is active. Any melee attack activated during this period will have its dash range increased significantly. This new system gives all melee attacks a greater reach potential at the cost of some boost.

Very useful for melee-type units who have trouble catching up with mobile opponents with ranged weapons!


[h3]NEW WESPE MECHANIC : ASSAULT RELOAD[/h3]

The reload mechanic of the Wespe Assault Rifle has been modified to give it a leg up over other ranged weapon options.

The aptly named "Assault Reload" triggers whenever an enemy is hit by the wespe's projectile. For a short period after the hit, the weapon will glow. While it is glowing, its reload speed is increased significantly, allowing you to quickly rearm the weapon.


[h3]NEW FUSION BLADE MECHANIC : BURNING MODE[/h3]

The powered up mode of the Fusion Blade will not only fire off waves, but add a stack of the burning status effect to anyone damaged by its slashes.


[h3]DODGE AND BOOST REGEN PAUSE[/h3]



The regeneration of boost pauses whenever one does an action, uses boost, or dodges.
The pause time for doing a dodge is increased to 0.9.
Boosting previously did not have a pause, and is now set to 0.3.


[h3]WEAPON TIMING TWEAKS AND ADJUSTMENTS[/h3]

Several weapons have had their startup timings increased, such as the Agimat Barrier, Hata-jirushi, Hawkeye Sensor Suite and Aurora Field Generator - all of which previously did not have startup for their effects. Peacemaker's fan shot interval was also similarly increased.

Other weapons like the Liberator and the Balang Araw had the cooldowns on weapon recharge times decreased.

Some weapons had their transform animations sped up, such as the Nere Crucis and Blutreiter.

Expect more minor tweaks to weapon stats and timing until January!


VISUAL UPDATES : HUD, STATE PARTICLES, AND MORE!


As we develop the game, we've continually refined the graphics and visuals as we introduced new systems and content. Of particular note is the combo counter which now also indicates the enemy's state on hit and actually calculates how much of your final damage went through to their Hull after deflection and barrier considerations.

We've also been adding new effects for enemy destruction; some of them will now sometimes leave scorch marks on the ground. Effects for existing states such as overload, blocks, flinches, knockdowns, and burning have also been updated! It's best to see these for yourselves on the latest build!


NEW CHAMP PRESET : SHOUTOUTS TO ASH


The grand prize winner of the Clashpoint Paradox is now in the game as a preset character! Despite wielding only the flamethrower, homing lasers and the peacemaker, its high mobility and armor scores allow it to survive and win most encounters with its enemies!


DEVELOPMENT CONTINUES


As usual, even when we're approaching the end goal, we still have bugs to hunt down and parts of the game to polish! We'll be relying on our community more than ever to help us with reports and suggestions!


_________________________________________________

As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!