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Garrison: Archangel News

Archangel Announcements Sept. - Oct. 2019

This Archangel Announcement covers the updates we've released in preview since last September, and upcoming updates in October.

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MISSION MODE UPDATES


Our development in Mission Mode continues. As we have completed the base mechanics and systems, we are focusing on the end-game content.

Mission Mode Update : Faction Paragon Missions and Main Route Special Missions


Each of the factions have a penultimate prestige rank called 'Paragon' which represents the highest respect and trust from that faction. While you can earn prestige by doing normal missions, the final level of Paragon is locked until you complete a final mission for that faction, called a Paragon Mission. These are meant to be challenging missions and may require upgraded equipment (and retries).

As discussed previously in the August issue, these final missions are 'special missions', and thus do not use the standard mission procedural algorithm. They can be retried again and again until completion. Completing the paragon rewards a lot of sols and special cosmetics linked to the faction. (See Patterns section below for some of those possible rewards).

Similarly, the four main factions will also have locked levels of prestige that will require you to complete special missions to move to the next step. They also reward cosmetics and alternative endings to the existing neutral endings.


Mission Mode Update : Du Couronne and Sunfield Frontier Final Missions


In the coming month, we will be unveiling the Du Couronne and Sunfield Frontier Final Missions. These two large factions are the main belligerents in the conflict on Baja Secunda, and thus have brought a large chunk of their military assets into the planet.

Choosing either of these two factions will force you to face off with their rivals' fleets in orbit, where you will be tasked to destroy their leadership once and for all. The massive flagships of each faction are battle/mission stages on their own. They will be filled with defense turrets and missile launchers that will do their best to destroy Archangels foolish enough to have ventured into their range.

For today's teaser, we are showing off the flagship of the Du Couronne March : 'La Pucelle'



This massive Montaglione-manufactured battleship is the pride of the March's space forces. Armed to the teeth with cannons, turrets and countless missile launchers, it is a flying fortress of death.



The venerable ship was present in previous battles against the Demiurge, and brought the March victories in each one. Many believe that it is protected and empowered by the legend of its namesake.



Not to be outdone, of course, the energy mega-corporation 'Sunfield Frontier' has acquired the services of their partner Eagle Aerospace. This ubiquitous Prefecture-level mega-corporation not only specializes in building spacecraft, but is one of the top suppliers of arms and mercenary services. Thanks to this partnership, Sunfield Frontier maintains its own Eagle-manufactured battleship and a modest fleet of similar combat craft, which they deploy in coordination with their ally's fleets.

Here is a teaser of what to expect from this union.



Stay tuned for updates to come. You will soon be able to experience a battle on (or against!) these ships in the future!


NEW AND MODIFIED MAPS


In preparation for the final missions detailed above, we've added and/or modified maps to offer different experiences and add more flavor to the game.



These can be new versions of existing maps, with different ambient lighting representing time of day or state of decay, or maps with new arena shapes and movement.

Watch a fight in the drift here : https://gph.is/g/4DLrxev

In addition, existing maps such as Carrier, Flotilla, and Lava have had their hazards modified due to the introduction of new mechanics since they were first introduced. Expect to catch fire, or be harassed by defense turrets and missiles!



These maps can currently be accessed in the preview branch of the game.


NEW CUSTOMIZATION OPTION : PATTERNS


Finally, a long-awaited feature will now be playable in preview!



Patterns offer alternative color application options for your Archangel, giving you even more power to customize the look of your mech.



More action here : https://gph.is/g/4AQNL6Q

Going above and beyond our original specifications for this color system, there are multiple layers of abstract patterns and textures you can apply to your Archangel, including glowing imagery!



These patterns can be unlocked by achieving officer and paragon in certain factions.


MECHANICS UPDATES : OVERLOAD AND OVERWEIGHT


We've made additional penalties and new mechanics regarding Archangel weight limits and their interaction with Overload.

In general, existing penalties for being overweight have been doubled. It is now possible to move at 1% your movement speed, and deal 1% melee damage for going up to double your load capacity.

The Boost Recovery stat now receives bonuses and penalties relative to load. Being under the load limit gives you faster boost regeneration speed. Being overweight gives you penalties.

Your time in Overload is now determined by your Boost Recovery speed. Typically, recovering from Overload lasts 4 seconds if you have an Archangel at 100% load capacity. This can be slower for overweight Archangels and faster for those who have extra load capacity.

In addition, taking offensive actions in Overload will now not only pause the Overload recovery, but give you stacks of the burning status effect.

We hope these additional penalties dissuade people from carelessly going beyond the limits of their Archangels' capabilities!


MECHANICS UPDATES : GUARDING


As part of our ongoing Weapon and Equipment balancing and updates, we've made significant changes to interactions using and fighting against shields.

One of the most significant changes is the unification and standardization of the 'Stun' State, which occurs during parries, guard frames, perfect guards and guard breaks. The stun status immediately puts the victim into full vulnerability and prevents any sort of movement and dodge cancelling for its duration. The only values that will change across the effects that currently cause stuns will be its duration.

The next most significant change is with the Perfect Guard ability of all shields and the shoulder shield. When properly executed and timed against a melee attack, perfect guard will not only deflect 100% of all incoming damage, but reflect a portion of the attack's stability damage back to the attacker. The attacker will suffer a stun if this reflection of stability damage causes them to go into vulnerability. This new reflective effect does not extend to ranged attacks, however.

Finally, Power Attacks from all melee weapon types have been reassigned and defined in the garage listing of melee attack damages. Melee Attacks without the Power Attack tag do not gain the advantage of a melee cancel if they are blocked or hit a guard frame. On the other hand, Power Attacks can be used repeatedly against a guarding opponent. This function dissuades the repeated use of certain fast attacks (or attacks with properties) against a defending opponent. However, Power Attacks that are perfect guarded or parried will still suffer a stun in accordance with those mechanics.

In addition, other minor bugs and mechanics have been fixed to match the implementation of these new features. We hope these changes to shields makes them more exciting to play and fight against!


WEAPON AND EQUIPMENT BALANCE


In addition to the shield changes outlined above, we've been making minor adjustments and mechanics changes to other weapons.

Some significant tweaks are as follows :
- Targe Deflection decreased to 70%.
- Wave Axe Level 2 projectile damage reduced to 120/120 per blade.
- Shoulder Swarm Missiles cooldown increased by 2s.
- Back Homing Lasers cooldown reduced by 1s.
- Burning Status Effect damage increased by 5.
- Emancipator startup frames increased by 3.

We'll be continuing to do such minor changes for the rest of the month.


BUG FIXING, AI ADJUSTING AND OPTIMIZATION


As part of these mechanics updates and new content, we've continuously been fixing the bugs and revisiting game systems to make sure they run smoothly. Due to more upcoming content and updates, we expect this cycle of adjustments and bug squashing to continue.


DEVELOPMENT CONTINUES


We've put out a lot of new content and significant changes to the game system this past month, and there's still more to come. We are coming closer to our goal of completing the single-player campaign and completing Garrison: Archangel. We hope you all continue to support us until full release!
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As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!

Archangel Announcements August (and July) 2019

Our sincerest apologies for the absence of last month's Archangel Announcements. This issue should cover the updates from last month as well.
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MISSION MODE UPDATES


For the past month, our efforts were focused on the development of the new Baja Secunda campaign. We've given players access to the procedural missions, the faction system and the shop upgrades. Even now, two possible 'neutral' endings can be (and have been) achieved by our players.

There have been several updates since then, and they can be seen below.

Mission Mode Update : Weapon Upgrades


All weapons in missions mode should now have two levels of visual upgrades, save for the premiums which can only be unlocked by achieving officership in a faction.



Upgrade stats and prices have been adjusted for certain weapons that were found to perform either very well or very poorly in the mode. These adjustments may continue as development of missions mode goes on.

Mission Mode Update : Ghost Encounters


It is now possible to encounter multiple Ghost opponents during certain mission objectives or phases. They will usually have reduced individual armor and damage modifiers when compared to a solo encounter.

Some Ghosts are well-known for working together as a team, such as Kuumi and Kakau (who won the community-run Deadly Duets AI tournament earlier this year!) - always be on your guard.


Mission Mode Update : Tournament and Special Missions


Special Missions are missions that appear only when specific conditions are met, such as turn count or faction prestige.

One such special mission type already released for public testing is the 'Tournament', which appear on specific turn counts. It harkens back to Garrison: Archangel's arena fighter aspect, and represents an important institution within the setting.

Ghosts can fight multi-round duels (similar to arcade mode) for credits. Like all missions in this mode, the competition becomes more difficult over time, especially if you've been winning.

The other special missions are those given by the major factions, representing key battles or significant narrative events.

These missions are not procedural, and have a set difficulty. More importantly, they can be repeated if failed. This means one can retry the mission with stronger equipment or a different loadout if they have trouble completing it.

These special missions will also have large monetary rewards and hefty prestige gains for faction clients and losses for opposing factions. They will also usually raise the faction prestige cap, allowing players to reach higher levels within the faction.

For the four primary factions, completion of these special missions are required to achieve their ending. Some of these special missions have already been integrated in our preview branch.


Mission Mode Update : Enemy Types


As we flesh out the mechanics of the campaign and the narrative behind the conflict on Baja Secunda, more and more combatants will be introduced to the battlefield.

These may have spoilers (especially for those who got to the campaign neutral ending/s):





Expect to see most of these in the special missions to come!


NEW EQUIPMENT : AURORA


The Aurora Defense Field is self-explanatory. On activation, it creates a defensive field for you and your teammates that reduces all incoming damage for a few seconds.



Its striking look is emblematic of the avant-garde design philosophy of Bleeding Edge. You can also unlock its level 2 and 3 versions in missions mode.

It is the third and last of the three team field generators after the Hawkeye and the Hata-jirushi. Try it out for yourselves on the preview build!

WEAPON AND EQUIPMENT BALANCE


To coincide with the release of the new Aurora defense field, we're adjusting existing weapons' stats and mechanics this month of August.

Here are some significant examples :

- Arc missile (Popigai and Chelyabinsk) - reduced homing capability
- Hata-Jirushi and Hawkeye - increased damage bonuses
- Balang Araw - projectile speed increased dramatically
- Schafer - alternate projectile damage and speed increased.
- Star Gauntlet - general damage increase for melee attacks and specials.
- Labrys Gigantas - general damage increase for all melee attacks.
- Homing Lasers - individual laser damage increase

These changes are being applied to our preview branch, so opt in if you want to try them out! Please do leave your feedback regarding these changes in our discord or our steam forums!


BUG FIXING, AI ADJUSTING AND OPTIMIZATION


For the past month, we've been listening to the community's feedback and bug reports regarding the new and experimental missions mode. Thanks to the help of our players, we were able to identify various areas that needed improvement, and work to fix them. Many such optimizations to the game have been made in the past month to address these, and more will follow.

DEVELOPMENT CONTINUES


We received a lot of positive (and constructive) feedback in the past month regarding the missions mode, and we're excited to say that there's more to come. Our efforts will be focused on the completion of this singleplayer game mode for the coming months.
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As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!

Archangel Announcements JUNE 2019

This Archangel Announcement is for June!
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New Game Mode RELEASE : Missions


The first public version of the Baja Secunda Campaign which has been discussed in previous Archangel Announcements and Wednesday Warzones, will finally be made available for all players of Garrison: Archangel on Friday, June 28th.

See our developer's most recent screenshot saturday video HERE

Much has developed and changed during the month that passed since we released the game mode to preview. These are the features to expect in the new game mode!

- Missions : Take on missions from the various factions to gain their favor and earn your keep - in the form of the Imperial Currency of Sols.
- Upgrades : Use Sols to buy more parts for your Archangel and upgrade them to make yourself stronger. Gain more powerful weapons and body parts with the right cash and the right friends.
- Prestige : In this war, you must take sides. Every mission you take outside the Tournament pleases a faction and displeases another. There are deadly consequences to making enemies of such powerful factions, but there is much to be gained by gaining others as your allies.
- Escalation : As time continues, the war intensifies. Expect to see more powerful, challenging forces and even rival Ghosts as you play through the game.
- Replay : The campaign ends when you reach a certain period of the game, but don't fret, you will be able to replay the campaign again with different allies, keeping any unlocks you gained along the way.





Though this is a public release of the game mode, it is still in development and very much incomplete. Here are the features to expect in the future :

- Upgraded versions of all weapons
- 4 main story routes, representing 4 key factions of the conflict.
- Each 'main route' will come with 3 special story missions.
- Boss fights and special mission-specific stages.
- Paragon Final Missions for the other 10 factions;
- Cosmetic rewards for achieving paragon rank with any faction

We hope you enjoy your time as a Ghost on the battlefields of Baja Secunda!


New Equipment : Hawkeye Sensor Suite


Though this one has been in preview for a long while, it was never featured. We released the Hawkeye Sensor Suite by Eagle Aerospace!

See it in action HERE

The Hawkeye creates a network between its user's sensor suite and its allies, making their ranged weapons hit harder and more efficiently during its active time period. It reduces weapon cooldowns and increases ranged weapon damage.

This is the second of three planned team generators.

Improved Graphics, Sounds, Mechanics (and Bug Fixes!)




Missions mode provides a new experience different from that of Garrison: Archangel thus far. Moving away from intense one-on-one duels and arena combat, Missions mode harkens back to the classic heroic protagonist taking on impossible odds and massive numbers of enemies.

For the course of development and improvement since we first released it for testing, we have improved AI behaviors, user interface and general visuals. Several mechanics introduced previously (cruise flight and soft-lock) were also refined for this purpose.

FASHION FIGHT 2019 VOTING!


As of this writing, there is only one day left before the voting period of FF2019 comes to an end!

VOTE IF YOU HAVEN'T ALREADY : VOTE NOW


STEAM SUMMER SALE 2019


Garrison: Archangel is 20% OFF until July 9, 2019 for the Steam Summer Sale!

It's the perfect time to get into G:A, especially with the brand new missions mode around the corner! Make sure to tell your friends and family, too! (Or maybe... even buy them the game!)


DEVELOPMENT CONTINUES


With the public release of Missions mode, we see a more complete picture of Garrison: Archangel's final form. We thank everyone who has supported us thus far and ask for your continued support as we move to the final stages of its development.

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As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!

FASHION FIGHT 2019!






Once more, we're running the community fashion contest known as FASHION FIGHT!

Think you've got style? Do you have the most fashionable Archangel around? Submit your works and see if you make the cut!

Online Submission Form and Rules here : https://forms.gle/UWdHUKosKgJqf2TE6

We're accepting submissions until May 31, 8:00 CST!

This year we are introducing a new twist in the form of two contest categories : High Fashion and Made To Order!

High Fashion


This category is the traditional fashion contest carried over from last year. There are no restrictions to the parts and weapons you may equip in the pursuit of looking fashionable.

The top two winners of this category will be added to the character roster and become part of the Garrison: Archangel canon, and they may even be added as ghost mercenaries in the upcoming missions mode if they so wish.

The grand prize winner gains the opportunity to work with the development team to create a reskin of an existing BODY PART or WEAPON equipped on the submission. The reskin will then be equipped on the winning submission.


Made To Order


By popular demand, this new category is for faction grunt units that will be encountered in missions mode! Create a mass-produced archangel unit for any of the game's factions, and see if they make the cut for battlefield deployment!

The restrictions are as follows :
- Each submission must represent an existing faction laid out in the codex and mission mode. We suggest playing the preview version of Garrison: Archangel to see these changes.
- If the faction is a manufacturer, it may only use equipment and parts from that manufacturer.
- EDIT: Manufacturer mechs are allowed one part or equipment from a different faction.
- Due to mission mode systems upgrading and modifying AI equipment as part of progression, the submission must contain no upgraded parts or weapons. Alternate versions (unlocked by kriegsgebiet and fashionfight cheats) are acceptable.
- Sunfield Frontier submissions should have no Montaglione parts or weapons.
- Du Couronne submissions should have no Eagle parts or weapons.

The top two winners of this category will be added to mission mode as mass-produced archangel units of their respective factions.

The grand prize winner gains the opportunity to work with the development team to create a reskin of an existing BODY PART or WEAPON equipped on the submission. The reskin will then be equipped on the winning submission.

How To Join


1. Get the latest version of the Garrison:Archangel on Steam! (https://store.steampowered.com/app/682450/Garrison_Archangel/)
2. Decide which category you wish to join : HIGH FASHION or MADE TO ORDER? read above for what each category entails.
3. Make your Archangel in the garage according to your chosen category.
4. Get your chosen Archangel’s save data from your documents/indigogaming/garrisonarchangel folder. SaveData00 represents the topmost slot, SaveData01 the second, and so on. You may only choose one of these.
5. Take a screenshot of your archangel in game! You may modify by cropping or resizing the picture, but please do not modify the colors or change the appearance of the Archangel using external image manipulation tools. We will compare these with the savefile you submitted, and may invalidate the entry if deemed too different.
6. Fill up this form.
7. Upload your chosen save file and screenshot here.
8. You may submit as many Archangels in any category as you wish, but must fill up this form for each one.
9. Deadline for submissions is May 31, 8:00 CST.
10. The top ten submissions for both categories will be decided by a panel of judges. These Archangels will be revealed on June 5.
11. If you're in the top ten of either category, get people to vote for your Archangel to win!

NOTE : There are many unlockable equipment and upgrades in the preview version of Garrison: Archangel. We suggest using this experimental branch and playing missions mode to unlock these parts to give yourself a wider choice of options. Alternatively, the cheats "kriegsgebiet" and "fashionfight" can be used to instantly unlock alternate versions of existing parts and weapons.

Prizes


Depending on the category, winners get to add their creations to the canon of Garrison: Archangel and will be able to work with the team to design a reskin for a chosen part/weapon. Both categories will have first and second place prizes.

High Fashion
1st Place - Character Roster Preset, Reskin
2nd Place - Character Roster Preset

Made to Order
1st Place - Mass-Production Unit, Reskin
2nd Place - Mass-Production Unit

Tournament Rules


- Contestant entries will use mech saved data generated by the latest build of Garrison: Archangel. They must be submitted along with a filled form before May 31, 8:00 CST.
- Contestants may submit as many entries as they wish.
- Depending on number of submissions, the above schedules are subject to change.
- After May 31, Judges will score entries and choose the top ten entries, which will then be revealed in a public poll on June 5.
- The poll will be open to the public until June 28.
- The winners will be announced on June 30.
- Mech names and descriptions with profanity and/or offensive content are subject to removal, censorship and/or modification by the tournament organizers.

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For more updates, make sure to follow our Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!

We hope you all send us your best works! See you all in the battlefield!

ARCHANGEL ANNOUNCEMENTS APRIL-MAY 2019

This is the Archangel Announcements post for April and May 2019! Here we will discuss the upcoming features soon to be released on preview.

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New Game Mode Preview : Missions




After several months in development, we are finally going to release a playable preview of the single-player Baja Secunda Campaign for public testing while we complete the 'narrative' missions and other customization features in the following months.

The single-player mode preview will be called 'Missions' during this interim. It will consist of procedural-generated missions that the player may pick from over a series of turns.

On the desertified planet of Baja Secunda, all-out war has begun between a powerful military family and an energy megacorporation. Sensing opportunity, the many different arms manufacturers also pursue their agenda in the wartorn region. In this conflict you play as a 'Ghost', an Archangel pilot licensed to "resolve conflicts between the different prefectures of the Solar Empire", doing whatever it takes in order to maintain the 'Imperial Peace'.

Basically, a mercenary-for-hire sanctioned by the Solar Empire.



The mission mode to be released on preview will feature the following:

- Missions : Take on missions from the various factions to gain their favor and earn your keep - in the form of the Imperial Currency of Sols.
- Upgrades : Use Sols to buy more parts for your Archangel and upgrade them to make yourself stronger. Gain more powerful weapons and body parts with the right cash and the right friends.
- Prestige : In this war, you must take sides. Every mission you take outside the Tournament pleases a faction and displeases another. There are deadly consequences to making enemies of such powerful factions, but there is much to be gained by gaining others as your allies.
- Escalation : As time continues, the war intensifies. Expect to see more powerful, challenging forces and even rival Ghosts as you play through the game.

As the story missions are still in development, this will be an endless game mode. We will use this preview to gather feedback and test the base systems described above. Expect to see this mode in preview at the end of this week (May 3rd).

Also, and we know people have been waiting for this; any upgraded/alternate part unlocked and bought in mission mode's shop will be unlocked in the main game's garage as a cosmetic.


New Equipment : Hata-Jirushi


Last month, we revealed a new back-mounted armament developed by Yoshikawa: the Hata-Jirushi field generator.





The Hata-Jirushi creates a powerful amplification field around the Archangel and its allies, generating an effect called 'Rushdown'. This allows them to hit harder with melee weapons, dash farther and consume less boost for a short period.

As part of its signature Yoshikawa flair, everyone affected by the Rushdown effect has a holographic 'nobori' flag projected on their backs.

More of these field generators will be revealed soon.


New Maps : City Sector, Desert Ruins and their Arena Versions


City Sector : https://gfycat.com/brightharmfulgourami
Desert Ruins : https://gfycat.com/consciousaccomplishedarmedcrab

4 new maps will be added to the game, utilizing a similar procedural layout algorithm used in the Proving Grounds map. This means that every time you play on these maps, the obstacles and their positions are different.

These maps will be a common sight in the missions mode, but you will also be able to play them and their enclosed arena variants in our custom game and arcade modes.


Bug Fixes and Visual, Sound Adjustments


During the period of April, we also fixed bugs identified in the previous public build released in March. In addition, we adjusted and updated visuals linked to the maps released (Flotilla, Riocorte Dam and Solar Farm) during that time. Audio fixes and new sounds were also created for weapons whose sfx needed updating.


DEVELOPMENT CONTINUES


With the initial stage of the campaign open for public testing, we move on to the next steps to complete the game's single-player experience. Please continue to support us as we endeavor to achieve our goal!

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As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!