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iubes:2 News

Patchnote 2.22

Based on your feedbacks, this update will improve your experience and overall progression. Thanks for your suggestions. More to come very soon!

Tech tree
  • To avoid painful and tragic mistakes, constructions are disabled until prerequisites are fulfilled (e.g. you won't be allowed to start a mill without having a stone pit somewhere).
  • The nature of the tech tree will be clearer to everyone (left to right).
  • Constructions will be grayed the same way when maximum cap is reached.
  • Minor change: basic constructions (farm, tower, granary, stone pit) need at least one house. This is to prevent you from launching farms at the very beginning while there is only 5 iubes.
  • For the same reason, the upgraded farms ("fields") now require a mill to be achieved.
  • Experienced users: an option will soon be added to let you unlock all constructions at once (as it was before because yes, sometime seconds matter).


Units AI
  • You building units will be a little less disrupted when attacked. They will eventually come back.
  • More important: the focus system has been made easier while AI enhanced. It was a real pain for not-over-experienced players.
  • To sumarize, your idles iubes will come by themselves to give a precious help for long and/or halted constructions.
  • This will have a serious impact on gameplay, as well for novices and kings.
  • It doesn't mean that you don't have to optimize this specific point anymore, but rather that the gap between players will be thiner (more reasonable)


Helpers


  • Mouse wheel doesn't change your selection outside of the construction menu anymore. There is only two ways left: classic menu mode, and shortcuts. This 3rd way was more dangerous than convenient.
  • The same way that collected food is displayed on farms, wood resources are now displayed on trees. It'll help you to learn that each tree carry 60 units of wood (hence 1 tower = almost 6 trees)
  • Again, food usage will be displayed during your soldiers' training. Might be helpful to realize where this precious resource is actually spent.
  • Finally, the warriors counter will be set RED when zero. Because except on very specific cases, you need to spawn warriors!


Gold
  • The gold resource is now clearly visible. That's the good news.
  • The bad news is that there is way less available gold spots. Take very care of that, on rare occasions it may result on a death fight to control the only spot...


99%
  • And last but not least... victory is now proclaimed at 99% - you won't have to wait for those three last rambling iubes anymore!


Kings
  • The last word for the 9 of you who have already owned the King banner: well done but this is far from the end of your quest. New challenges are coming (even before Tier-2).


Patchnote 2.22

Based on your feedbacks, this update will improve your experience and overall progression. Thanks for your suggestions. More to come very soon!

Tech tree
  • To avoid painful and tragic mistakes, constructions are disabled until prerequisites are fulfilled (e.g. you won't be allowed to start a mill without having a stone pit somewhere).
  • The nature of the tech tree will be clearer to everyone (left to right).
  • Constructions will be grayed the same way when maximum cap is reached.
  • Minor change: basic constructions (farm, tower, granary, stone pit) need at least one house. This is to prevent you from launching farms at the very beginning while there is only 5 iubes.
  • For the same reason, the upgraded farms ("fields") now require a mill to be achieved.
  • Experienced users: an option will soon be added to let you unlock all constructions at once (as it was before because yes, sometime seconds matter).


Units AI
  • You building units will be a little less disrupted when attacked. They will eventually come back.
  • More important: the focus system has been made easier while AI enhanced. It was a real pain for not-over-experienced players.
  • To sumarize, your idles iubes will come by themselves to give a precious help for long and/or halted constructions.
  • This will have a serious impact on gameplay, as well for novices and kings.
  • It doesn't mean that you don't have to optimize this specific point anymore, but rather that the gap between players will be thiner (more reasonable)


Helpers


  • Mouse wheel doesn't change your selection outside of the construction menu anymore. There is only two ways left: classic menu mode, and shortcuts. This 3rd way was more dangerous than convenient.
  • The same way that collected food is displayed on farms, wood resources are now displayed on trees. It'll help you to learn that each tree carry 60 units of wood (hence 1 tower = almost 6 trees)
  • Again, food usage will be displayed during your soldiers' training. Might be helpful to realize where this precious resource is actually spent.
  • Finally, the warriors counter will be set RED when zero. Because except on very specific cases, you need to spawn warriors!


Gold
  • The gold resource is now clearly visible. That's the good news.
  • The bad news is that there is way less available gold spots. Take very care of that, on rare occasions it may result on a death fight to control the only spot...


99%
  • And last but not least... victory is now proclaimed at 99% - you won't have to wait for those three last rambling iubes anymore!


Kings
  • The last word for the 9 of you who have already owned the King banner: well done but this is far from the end of your quest. New challenges are coming (even before Tier-2).


HINTS & ADVICES I

New players: don't be fooled, iUBES is not as easy as it looks. There's a lot to understand and learn if you want to reach effective setups. Be focused, don't rush anything and always watch what's going on.
  • Between experienced players a standard battle longs 20 minutes on average. If you're stuck, try something different.
  • Don't forget there is always at least two front lines in this world.
  • Take a very good care of your totems and protect them to preserve their bonus.
  • The last totem can be an impressive weapon when correctly undestood.
  • Hold the SHIFT key when setting farms, it'll change your life!
  • Even the placement of basic houses can improve a lot of things.
  • Don't start too many simultaneous constructions if you're not experienced enough!
  • Also, do not trap too many of your iubes on towers...
  • Building on dangerous area can lead to your iubes dilution if they are under attack. Protect the area first!
  • The iubes are slower in water... use rivers at your advantage when setting your defense.
  • The armory can do sooo much than just upgrading your units.
  • Knights aren't simply upgraded warriors, they have their own purpose.
  • Think about gold before you need it!
  • And think about your barracks even before...

HINTS & ADVICES I

New players: don't be fooled, iUBES is not as easy as it looks. There's a lot to understand and learn if you want to reach effective setups. Be focused, don't rush anything and always watch what's going on.
  • Between experienced players a standard battle longs 20 minutes on average. If you're stuck, try something different.
  • Don't forget there is always at least two front lines in this world.
  • Take a very good care of your totems and protect them to preserve their bonus.
  • The last totem can be an impressive weapon when correctly undestood.
  • Hold the SHIFT key when setting farms, it'll change your life!
  • Even the placement of basic houses can improve a lot of things.
  • Don't start too many simultaneous constructions if you're not experienced enough!
  • Also, do not trap too many of your iubes on towers...
  • Building on dangerous area can lead to your iubes dilution if they are under attack. Protect the area first!
  • The iubes are slower in water... use rivers at your advantage when setting your defense.
  • The armory can do sooo much than just upgrading your units.
  • Knights aren't simply upgraded warriors, they have their own purpose.
  • Think about gold before you need it!
  • And think about your barracks even before...

Tier-1 / Update 2.21



iUBES:2 is about to be released. As a competitive strategy game, its difficulty level will follow your learning curve:
  • Upon release, you're bound to fight mostly against unexperienced players, making your quest not that difficult...
  • Gradually, while becoming more skilled, players are going to create very effective setups and highly agressive spots.
  • Step by step, the quest for the king's flag will grow harder and harder...

Therefore in the forthcoming weeks - as soon as there will be enough "king" players - the more skilled of you will be prompted to leave the beginners map to pursue their adventure on the tier-2 world, while giving some space for a new batch of rookies! But we'll talk about this later...
For now, it's time to start the war and learn the basics!

add/ This update also fixe some interface issues with 4:3 screen users.