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Drug Dealer Simulator News

Drug Dealer Simulator - 1.0.6 Devs’ Livestream!

Sup, sup Dealers!

Long time no see! It's been quite a while since we've done anything special for the community. It's time to get back with streams with our devs!



Come and join us here HERE as we play the game and drop us a question or two! Prepare for a live chat, giveaways and more! We'll make sure you all have a swell time!

Can't wait to see you there!

Byterunners & Movie Games

SDG 1.0.6 Update + New Trailer Announcement

Dealers!

Are you craving for some new stuff? Here we are, with a NEW, SHINY TRAILER announcing Super Duper Ghetto 1.0.6 Update that will be launched TOMORROW at 8:00PM CEST | 2:00PM EDT | 11AM PDT | 11:30PM IST! There are a lot of good things going on, check it out below:

What’s new:

- Completely new sky sphere, exterior lighting and weather system also influencing gameplay elements. Added a dynamic moon with phases to the night time.
- Completely new adn realistic landscape material
- New lockpick system requiring usable bobby pins
- Rework of pathways on the map, changes in fences, few new open and closed areas
- New lockpickable gates all around the map, making stealth travel more complex
- Few new lockpickable indoor locations
- Added random loot spawns in exteriors and interiors all around the map
- New shadyComm desktop for sale area management, reworked shadyComm UI

What has changed:

- First phase of world remastering. Multiple map models have been replaced by new ones, more details have been added to buildings and environment, part of the textures have been reworked or improved texture quality and resolution. Added multiple details, decals and more to make the map look much more atmospheric.
- New, refreshed game UI
- Weather is now influencing outdoor weed strain hydration and the time that clients wait for delivery
- Minor audio corrections

Bug fixes:

- Fixed multiple pathing and NPC navigation bugs
- Fixed multiple inventory/storage/backpack bugs and exploits
- Fixed sigle cop patrol bug
- Fixed an issue with police checkpoint guards returning long to station after a chase
- Fixed translation errors or bad translations to part of the localisations
- Fixed multiple map glitches and graphical errors

Optimization:

- Optimized part of the game code, moved multiple game functions to C++, removed unnecessary function calls on multiple objects
- Optimised deactivating multiple objects and light sources that are far away from the player
- Optimised lighting and lowered draw calls and memory usage by reworking map segment level streaming
- Reworked the whole navigation system to partially static, wchic reduced CPU and thread usage
- Multiple small performance corrections

There's more! The new Guidebook will also come out with the new Update and there’s going to be a Devs’ Stream, so stay tuned!
Watch the trailer below

[previewyoutube][/previewyoutube]

Movie Games - Back to School Sale!

‘Sup Dealers!

Back to School Discount is here! Catch Drug Dealer Simulator 25% off and become a Drug Lord with no consequences!

Don’t forget to check our other discounted games.



https://store.steampowered.com/app/682990/Drug_Dealer_Simulator/

https://store.steampowered.com/app/523650/Lust_for_Darkness/

https://store.steampowered.com/app/748300/Treasure_Hunter_Simulator/

https://store.steampowered.com/app/803980/Plane_Mechanic_Simulator/

https://store.steampowered.com/app/792300/The_Beast_Inside/

https://store.steampowered.com/app/723100/Orbital_Racer/

https://store.steampowered.com/app/530930/Soulblight/

Video Update with Drug Dealer Simulator Lead Dev!



What’s up, Dealers!

We’re presenting you the brand new devlog! Developer of Drug Dealer Simulator, Rafał Pęcherzewski, will talk about his work on the game so far and about plans for the upcoming updates. You can watch it here:

[previewyoutube][/previewyoutube]

What's next + first info about Patch 1.0.6



Hello all Dealers!

For some time we've gone a bit dark (me especially). Shortly after the premiere we had a very busy time of intense work and changes in the studio. We had a lot of investments to make, including renovating our studio, getting new hardware and software as well as recruiting new people. It took enormous amounts of time and attention, including traveling, meetings and sorting dozens of things out. All for improvement of the studio and the future of both Byterunners as whole as well as Drug Dealer Simulator.

The important part is - we are currently 100% back in business and back to the old work paste! First of all - THE GAME HAS NOT BEEN ABANDONED.

Some content and improvement were being worked on during that period by part of the staff, but we were not able to fully finish them up and bring them to the game.
We know about the many voices of frustration about the game getting much less attention in the last few months and updates and we fully understand the reasons - but I'm happy to announce that time is finally over!

This week we will publish a more detailed Video DevLog, where I will be speaking about upcoming changes in the closest patch as well as in the soon future. Tons of things are coming. Just to give you a glimpse, we are currently working hard on delivering a first part of big changes in Patch 1.0.6 including:

- Game UI improvements
- Map improvements, graphics remastering, changes in paths and w few small new areas to explore on the map which will change game experience
- new shadyComm layout with both visual and technical changes
- a game affecting weather system, including rain and moon phases affecting gameplay


More details on 1.0.6 as well as info on further large patches and more will be in the DevLog. Stay Tuned dealers. Greatly appreciate your support and patience. This is all possible thanks to you! I'm attaching a few WIP shots of the map remastering, hope you like it!



[h3]The 1.0.6 graphics remastering part includes: [/h3]

- New models for the streets, sidewalks, train bridge and many others
- Remastering the environment materials, improved texture resolutions for some of the buildings and models and new materials for surfaces
- Completely new landscape material and textures, foliage reworking in some parts of the map
- Added multiple details and decals to the environment and wall elevations making them look more interesting and realistic
- Multiple small or large changes in the environment, new pathways, and micro changes in fences and many other

More improvements both to exteriors, interiors and items will be coming in the next patches.



Ps. Do not worry, we didn’t forget about the second position on our timeline! We’ve switched them a bit, but everything’s on a right way and heading into the ghetto ;)



Rafał Pęcherzewski, Byterunners Head of Studio
Over and out!