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Excursion News

Complete overhaul coming

recently its been quite hard to get some programing done on the game due to extreme cluttering of code and such, so we will be starting from scratch on the programing side. we will also be bringing the project off course by adding a more character based system than with 3 simple classes. (we're planning on having a base of 6 characters, and possibly adding more later)

Sprite update

Revamped the sprite system, making the sprites's movement smooth, as well as making it possible to customize your character, wich is currently not available due to there not being different sets available at this time.

FINALLY ANOTHER UPDATE

after about of month of silence, we finally have an update ready. Random generation is now good *enough* to post it up, including enemies inside of the rooms. bullet spread has been completely revamped, so the more damage a weapons does, the harder the bullet spread is. for the numberphiles out there: (WeaponSpeed)*(kick/20), each time you shoot, kick is increased by the damage of the gun, and every .01 seconds, kick is decreased by 1.5. max kick is 200. also tons of improvements around everything. A.I. is still in the works but its getting close to being complete. so yeah. I never know what to say at the end, so have this. https://omfgdogs.com/

Update

Inventory system has been completely overhauled.

Defeated enemies now have a very high chance (for debug purposes) to drop treasures and weapons with (almost) completely random stats, both of which now save, and you can delete any weapon in the escape menu by quadruple clicking the delete icon on the respective item.

The aiming system has also been overhauled, so your aim is completely based off of your own aim, and no one elses in multiplayer. Aiming is also completely based on the rotation of your character's sprite, and not on the location of the cursor, so your shots will lag behind the cursor slightly.

Under the hood things have been altered, such as improving the random world generation.

Also, if you havn't noticed, there is a discussion for features that you'd like to see in the game. If you have any suggestions, follow the link to the discussion here: http://steamcommunity.com/app/683620/discussions/0/1471966894886819353/
(I have no idea who will be able to access this link, but im putting it in here anyway.)

World generation

steps have been made to getting random world generation working.

also hit markers should now show properly on enemies.

theres really nothing else for me to put here lol.