9.14 Rare Rooms
4/19/2025
9.14 Rare Rooms
New Features:
Rare Rooms added to Infinite Hotel.
(room chance is affected by hotel level,
art level, difficulty, NG+, and distance
traveled)
Basic hallways now have a rare chance to
spawn an enemy. (spawn chance is
increased by distance, and slightly
reduced by hotel level)
Balancing:
Hotel level now directly affects hotel
loot quality. (before, was only chance
of chests showing up)
Greatly expanded loot limit quality to
Infinite Hotel.
Doubled weight of Hotel level on rare
hallways.
Increased chance of rare hotel hallways
when Hotel level is 0. (the first hotel
level is worth 10 in the formula)
Doubled weight of Hotel level on Hotel
Tech Doors.
Art level now has a minor influence on
Hotel Tech Doors.
Slightly slowed down art house growth
rate.
Misc:
Fixed Expression damage from being
additive with arthouse instead of
multiplicative.
Fixed formula description to Arcane
spells.
9.14 Rare Rooms
New Features:
Rare Rooms added to Infinite Hotel.
(room chance is affected by hotel level,
art level, difficulty, NG+, and distance
traveled)
Basic hallways now have a rare chance to
spawn an enemy. (spawn chance is
increased by distance, and slightly
reduced by hotel level)
Balancing:
Hotel level now directly affects hotel
loot quality. (before, was only chance
of chests showing up)
Greatly expanded loot limit quality to
Infinite Hotel.
Doubled weight of Hotel level on rare
hallways.
Increased chance of rare hotel hallways
when Hotel level is 0. (the first hotel
level is worth 10 in the formula)
Doubled weight of Hotel level on Hotel
Tech Doors.
Art level now has a minor influence on
Hotel Tech Doors.
Slightly slowed down art house growth
rate.
Misc:
Fixed Expression damage from being
additive with arthouse instead of
multiplicative.
Fixed formula description to Arcane
spells.