9.10.2 Extra Action
2/2/2025
9.10.2 Extra Action
New Features:
If a character's dexterity is two times
greater than the opposing team's average,
that character will receive a hidden +25%
accuracy, evasion, and attack, as well as be
25% less likely to be targeted.
If a character's dexterity is four times
greater than the opposing team's average,
that character not only receives the previous
bonus again, they also receive an icon showing
that they can perform an additional action per
turn.
Balancing:
Increased enemy dexterity by 25%.
Removed additional mana from Morphing Sticks
and Morphing Branches.
Increased weight of Morphing Sticks and Mana
Sticks from 10 to 25.
Increased weight of Morphing Branches and
Mana Branches from 25 to 50.
Blind now also reduces dexterity by 50%.
Doubled the attack and defense bonus to larger
enemies.
Small enemies gained 10% dexterity.
Large enemies lost 10% dexterity.
Giant enemies lost 25% dexterity.
Collossal enemies lost 50% dexterity.
Increased enemy evasion from -100% to -40%.
Increased damage to Greatsword's basic swing
from 1.6 to 2.0.
Tripled the dexterity aspect to Greatsword's
Leap.
Increased Greatsword's Heavy swing from 2.5 to
3.
Increased damage to Mace's basic swing by 20%.
Greatsword's Cleave, Whirlwind, and Double
WhirlWind now use an equal amount of dexterity
for damage.
Increased Greatsword's Giant Slash from 5 to
6.
Greatsword's Giant Slash now uses some dexterity.
Increased Violent Swing and Violent Flurry from
3 to 4.
Violent Swing and Violent Flurry now uses some
dexterity.
Quadrupled dexterity aspect to Violent Leap.
Greatsword's Pommel Strike now uses some
dexterity.
Increased defense and magic aspect of all
Greatsword magic skills by 1.
Increased Giga Slash and Omega Slash by 20%.
Increased attack aspect to Mace's slam skills,
wide swings, and strike skills by 1 tier.
Increased spirit aspect to Mace's holy swings
by 1 tier.
Increased magical aspect to Mace's electric
swings by 1 tier.
Increased paralyze chance to Mace's electric
swings by an overall 33%. (description now
display chance)
Increased defense aspect to Mace's rock swings
by 1 tier.
Increased attack aspect to Giga Slam and Omega
Slam by 1 tier.
Spear's Post now gives 100% attack instead of
25%. (no longer improves chance to hit)
Spear's Post now gives a hidden 50% resistance
to stagger and knockdown.
Spear's Post now halves dexterity.
Jingoism now increases attack and dexterity
by 25%.
Jingoism no longer increases spirit by 20%.
Redesigned Third Eye to increase spirit,
dexterity, and evasion by 50%. (was also
given a tier 2 mana cost)
Increased damage of Spear ultimates by 40%.
Increased Flinch chance of Spear ultimates
from 10% to 50%.
Lowered stamina cost to most Spear attacks.
Scythe's Ritual now also increases dexterity
by 25%.
Scythe's Blood Shield now increases health
by 100% instead of 50%.
Misc:
Cleaned up Greatshield and Magic Rifle learning
screen.
Improved coloring to some Entropy descriptions.
Slightly made dark blue text a bit easier to
read.
Fixed multiple altars not applying to enemies.
edit: fixed typo that stated electric swings were increased by 2 tiers.
9.10.2 Extra Action
New Features:
If a character's dexterity is two times
greater than the opposing team's average,
that character will receive a hidden +25%
accuracy, evasion, and attack, as well as be
25% less likely to be targeted.
If a character's dexterity is four times
greater than the opposing team's average,
that character not only receives the previous
bonus again, they also receive an icon showing
that they can perform an additional action per
turn.
Balancing:
Increased enemy dexterity by 25%.
Removed additional mana from Morphing Sticks
and Morphing Branches.
Increased weight of Morphing Sticks and Mana
Sticks from 10 to 25.
Increased weight of Morphing Branches and
Mana Branches from 25 to 50.
Blind now also reduces dexterity by 50%.
Doubled the attack and defense bonus to larger
enemies.
Small enemies gained 10% dexterity.
Large enemies lost 10% dexterity.
Giant enemies lost 25% dexterity.
Collossal enemies lost 50% dexterity.
Increased enemy evasion from -100% to -40%.
Increased damage to Greatsword's basic swing
from 1.6 to 2.0.
Tripled the dexterity aspect to Greatsword's
Leap.
Increased Greatsword's Heavy swing from 2.5 to
3.
Increased damage to Mace's basic swing by 20%.
Greatsword's Cleave, Whirlwind, and Double
WhirlWind now use an equal amount of dexterity
for damage.
Increased Greatsword's Giant Slash from 5 to
6.
Greatsword's Giant Slash now uses some dexterity.
Increased Violent Swing and Violent Flurry from
3 to 4.
Violent Swing and Violent Flurry now uses some
dexterity.
Quadrupled dexterity aspect to Violent Leap.
Greatsword's Pommel Strike now uses some
dexterity.
Increased defense and magic aspect of all
Greatsword magic skills by 1.
Increased Giga Slash and Omega Slash by 20%.
Increased attack aspect to Mace's slam skills,
wide swings, and strike skills by 1 tier.
Increased spirit aspect to Mace's holy swings
by 1 tier.
Increased magical aspect to Mace's electric
swings by 1 tier.
Increased paralyze chance to Mace's electric
swings by an overall 33%. (description now
display chance)
Increased defense aspect to Mace's rock swings
by 1 tier.
Increased attack aspect to Giga Slam and Omega
Slam by 1 tier.
Spear's Post now gives 100% attack instead of
25%. (no longer improves chance to hit)
Spear's Post now gives a hidden 50% resistance
to stagger and knockdown.
Spear's Post now halves dexterity.
Jingoism now increases attack and dexterity
by 25%.
Jingoism no longer increases spirit by 20%.
Redesigned Third Eye to increase spirit,
dexterity, and evasion by 50%. (was also
given a tier 2 mana cost)
Increased damage of Spear ultimates by 40%.
Increased Flinch chance of Spear ultimates
from 10% to 50%.
Lowered stamina cost to most Spear attacks.
Scythe's Ritual now also increases dexterity
by 25%.
Scythe's Blood Shield now increases health
by 100% instead of 50%.
Misc:
Cleaned up Greatshield and Magic Rifle learning
screen.
Improved coloring to some Entropy descriptions.
Slightly made dark blue text a bit easier to
read.
Fixed multiple altars not applying to enemies.
edit: fixed typo that stated electric swings were increased by 2 tiers.