3.2.9 Balancing
3/3/2019
2.3.9 Balancing
New Features:
Evasion now affects chance to be targetted. (the higher the
evasion, the lower the chance)
Balancing:
Drastically weakened enemy stats on tech levels 1-19. (normal
mode should now be as easy as a normal rpg)
Slightly weakened enemy stats on tech levels 20-35.
Verticle enemy melee is now +75% attack instead of +100%.
Horizontal enemy melee is now +35% attack instead of +50%.
All normal sized party members got +30% evasion. (now 50)
All normal sized party members got +8% magic evasion. (now 10)
Guarding now grants +25% spirit.
Guarding now completely removes evasion and magic evasion.
All prepare spells now cost 50 stamina.
2.3.9 Balancing
New Features:
Evasion now affects chance to be targetted. (the higher the
evasion, the lower the chance)
Balancing:
Drastically weakened enemy stats on tech levels 1-19. (normal
mode should now be as easy as a normal rpg)
Slightly weakened enemy stats on tech levels 20-35.
Verticle enemy melee is now +75% attack instead of +100%.
Horizontal enemy melee is now +35% attack instead of +50%.
All normal sized party members got +30% evasion. (now 50)
All normal sized party members got +8% magic evasion. (now 10)
Guarding now grants +25% spirit.
Guarding now completely removes evasion and magic evasion.
All prepare spells now cost 50 stamina.