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5.0.3 Improved Town and Status Infliction

6/21/2020
v5.0.3 Improved Town and Status Infliction

New Features:
All stats now slightly affect status chance. (details
below)

Balancing:
Every 50 Max MP increases status infliction by 1%.
Every 50 Current MP increases status infliction by 1%.
Every 100 attack increases status infliction by 1%.
Every 100 magic increases status infliction by 1%.
Every 100 defense increases status infliction by 1%.
(defense is currently infliction only)
Every 100 dexterity increases status infliction by 1%.
Every 100 dexterity increases status protection by 1%.
Every 100 Spirit increases status infliction by 1%.
Every 100 Spirit increases status protection by 1%.
Every 500 Max HP increases status protection by 1%.
Every 500 Current HP increases status protection by 1%.
Doubled weight of luck on status infliction and protection.
Panic is now its own hidden status effect. (this status
effect lasts 2 turns, reduces accuracy and spirit by 25%,
doubles chance to be knocked down, and increases dexterity
and damage taken by 25%)
Slightly increased construction speed. (this does not
activate until a town level up or new game)
All town levels give +1 additional happiness and economy.
All art levels give +1 additional economy and +2 happiness.
Divine Tower being online now provides +10 happiness.
Divine Tower being online now provides +10 economy.
Arena fame now gives a small hidden bonus to economy.
Reduced fame gained from arenas by 10-50%.
Scam Religion now increases crime by 50% instead of 100%.

Misc:
Fixed puzzle 18.
Fixed unleavable house in Lampless.
Removed placeholder NPCs from Island of Sand's bar.