5.1 Enemy Resources
(back flips out of red portal into your personal brain space)
Evening mortals. I have come to bring you further details into the enlightenment of this minor yet grandiose update. Resources of enemies are now a concept, and the destruction of towns have returned. But worry not my little anxiety filled murdas, much time is still in your control, more than in previous incarnations. Only those who do not partake in the active playing of this expression will become victims of these heartless new procedures.
This system will be expanded upon in the coming time waves. Your actions upon the world of Wooden Ocean will become more consequential to the mundane tasks many RPG peers disregard as filler. Zones will be designated to each section in the game, and each will have its own pool of resources, resources that, if removed entirely, will result in no more ghosts in that particular area. Other changes will occur as well, such as new bosses, dungeons, or even NPCs when those zones are cleared out. Your ghost town's military presence will also begin to show up in the game, giving you access to temporary ghost soldiers if interacted with. Ghost soldiers that will reflect the strength of your science and military. But again my little murdas, these features are not in yet. Only the skeleton has been placed.
Since no sequel is being generated anytime soon, or perhaps any time ever, expect much more free content to arrive in the following months or even years. Frozen Ocean has been delayed once again due to instability issues, an entire restructure of it will have to take a place, and I have no drive to that at this time. My drive now drives me to making the Wooden Ocean more alive. Besides that drive, I also intend to further improve the towns of Lampless and Ghost Road, as well as expand on the procedural nature of the Infinite Hotel. Expect minor to significant improvements to these three areas in the months to come.
But I have talked enough. Go out there and kill some monstas. Good day humans.
11/22/2020
v5.1 Enemy Resources
New Features:
Enemy Resources are now in. (all battle related activities outside of
arenas now reduces enemy resources, which is now how town attacks
are determined) (ghost encounters are worth 2 points, a repeat of that
encounter is worth 1 point, pentagrams and most quests/bosses are 10-25 points,
and every 50 points reduced is equal to 1% less enemy tech rate and about 2-3
hours worth of additional town protection)
Northern Mining camp can again be destroyed by enemy forces.
Yamen Farm can again be destroyed by enemy forces.
Southern Katis can now be destroyed by enemy forces.
If a town is attacked, it is now immediately destroyed. (but far more can
be done to prevent this from ever happening)
Balancing:
Improved healing spells for Fire, Ice, and Lightning.
Buffed and Renamned Healing Mud to Reconstruct.
Increased healing effect of Protective Mud by 20%.
Reduced defense bonus of Protective Mud from 35% to 10%.
Protective Mud now applies a secret 10% resistance to fire.
Protective Mud now applies a secret immunity to burn.
Renamed Protective Mud to Healing Mud.
Exhume now also applies Healing Mud.
Doubled healing effect of Cleanse.
Improved healing spells for Holy, Metal, and Carbon.
Holy resurrection spells now also apply Holy Armor.
Doubled gold rewards from Captain Reinz.
Evening mortals. I have come to bring you further details into the enlightenment of this minor yet grandiose update. Resources of enemies are now a concept, and the destruction of towns have returned. But worry not my little anxiety filled murdas, much time is still in your control, more than in previous incarnations. Only those who do not partake in the active playing of this expression will become victims of these heartless new procedures.
This system will be expanded upon in the coming time waves. Your actions upon the world of Wooden Ocean will become more consequential to the mundane tasks many RPG peers disregard as filler. Zones will be designated to each section in the game, and each will have its own pool of resources, resources that, if removed entirely, will result in no more ghosts in that particular area. Other changes will occur as well, such as new bosses, dungeons, or even NPCs when those zones are cleared out. Your ghost town's military presence will also begin to show up in the game, giving you access to temporary ghost soldiers if interacted with. Ghost soldiers that will reflect the strength of your science and military. But again my little murdas, these features are not in yet. Only the skeleton has been placed.
Since no sequel is being generated anytime soon, or perhaps any time ever, expect much more free content to arrive in the following months or even years. Frozen Ocean has been delayed once again due to instability issues, an entire restructure of it will have to take a place, and I have no drive to that at this time. My drive now drives me to making the Wooden Ocean more alive. Besides that drive, I also intend to further improve the towns of Lampless and Ghost Road, as well as expand on the procedural nature of the Infinite Hotel. Expect minor to significant improvements to these three areas in the months to come.
But I have talked enough. Go out there and kill some monstas. Good day humans.
11/22/2020
v5.1 Enemy Resources
New Features:
Enemy Resources are now in. (all battle related activities outside of
arenas now reduces enemy resources, which is now how town attacks
are determined) (ghost encounters are worth 2 points, a repeat of that
encounter is worth 1 point, pentagrams and most quests/bosses are 10-25 points,
and every 50 points reduced is equal to 1% less enemy tech rate and about 2-3
hours worth of additional town protection)
Northern Mining camp can again be destroyed by enemy forces.
Yamen Farm can again be destroyed by enemy forces.
Southern Katis can now be destroyed by enemy forces.
If a town is attacked, it is now immediately destroyed. (but far more can
be done to prevent this from ever happening)
Balancing:
Improved healing spells for Fire, Ice, and Lightning.
Buffed and Renamned Healing Mud to Reconstruct.
Increased healing effect of Protective Mud by 20%.
Reduced defense bonus of Protective Mud from 35% to 10%.
Protective Mud now applies a secret 10% resistance to fire.
Protective Mud now applies a secret immunity to burn.
Renamed Protective Mud to Healing Mud.
Exhume now also applies Healing Mud.
Doubled healing effect of Cleanse.
Improved healing spells for Holy, Metal, and Carbon.
Holy resurrection spells now also apply Holy Armor.
Doubled gold rewards from Captain Reinz.