5.1.2 Combat Dialogue
*stabs nearby reindeer*
Evening humans and Merry Murdamas! I have brought forth another date of ups! This one brings some
new life to the combats! Life that involves the talking of things! But worry not my little fuel cells of meat and bone... it will not over flood your combat feed with excessive talking! Cause that shit is annoying as all fuck! This combat is quite dialed down, but be sure to let me know if it becomes annoying as all fuck!
Good day, and praise the Krampus, Santa of Darkness.
12/25/2020
v5.1.2 Combat Dialogue
New Features:
Alex now randomly calls out if enemies are injured, tired, or winding up
a physical attack. (more situations will arrive next update)
Hidden buff to party whenever Alex calls out a physical attack. (buff is 2 turns
of +25% physical evasion and +10% counter)
Balancing:
Enemies charging a side attack now take 10% more damage.
Enemies charging a side attack are now four times more likely to be
knocked down.
Enemies charging a side attack now have a +50% chance to inflict knockdown.
Enemies charging a high attack are now two times more likely to be
knocked down.
Enemies charging a high attack now have a +25% chance to inflict knockdown.
Evening humans and Merry Murdamas! I have brought forth another date of ups! This one brings some
new life to the combats! Life that involves the talking of things! But worry not my little fuel cells of meat and bone... it will not over flood your combat feed with excessive talking! Cause that shit is annoying as all fuck! This combat is quite dialed down, but be sure to let me know if it becomes annoying as all fuck!
Good day, and praise the Krampus, Santa of Darkness.
12/25/2020
v5.1.2 Combat Dialogue
New Features:
Alex now randomly calls out if enemies are injured, tired, or winding up
a physical attack. (more situations will arrive next update)
Hidden buff to party whenever Alex calls out a physical attack. (buff is 2 turns
of +25% physical evasion and +10% counter)
Balancing:
Enemies charging a side attack now take 10% more damage.
Enemies charging a side attack are now four times more likely to be
knocked down.
Enemies charging a side attack now have a +50% chance to inflict knockdown.
Enemies charging a high attack are now two times more likely to be
knocked down.
Enemies charging a high attack now have a +25% chance to inflict knockdown.