6.0.5 Health and Damage
8/6/2021
v6.0.5 Health and Damage
New Features:
Everything now takes additional damage based on missing health. (the
formulas for this involves multiple stats, with defense primarily
affecting physical, and spirit primarily affecting magical)
Bombs can now stagger and flinch.
Balancing:
Halved natural HP regeneration for all party members.
Halved steps needed to heal outside of battle.
Increased HP growth rate for party members by 50%.
Increased golem health by 50%.
Increased ghostship health by 50%.
Reduced healing of wind spells by 20%.
Reduced healing of holy spells by 10-15%.
Doubled base healing of healing potions. (percentage portion reduced
from 25 to 20)
Increased base damage of bombs by 20%.
v6.0.5 Health and Damage
New Features:
Everything now takes additional damage based on missing health. (the
formulas for this involves multiple stats, with defense primarily
affecting physical, and spirit primarily affecting magical)
Bombs can now stagger and flinch.
Balancing:
Halved natural HP regeneration for all party members.
Halved steps needed to heal outside of battle.
Increased HP growth rate for party members by 50%.
Increased golem health by 50%.
Increased ghostship health by 50%.
Reduced healing of wind spells by 20%.
Reduced healing of holy spells by 10-15%.
Doubled base healing of healing potions. (percentage portion reduced
from 25 to 20)
Increased base damage of bombs by 20%.