8.0.6 Stronger Debuffs
11/28/2023
v8.0.6 Stronger Debuffs
Balancing:
Leg Shot increased from 25% to 50%.
Leg Shot stagger chance increased from 130%
to 250%.
Arm Shot increased from 15% to 25%.
Heart Shot DoT increased from 75% to 200%.
Heart Shot healing penalty increased from 50%
to 75%.
Poison Arrow DoT increased from 50% to 75%.
Poison Arrow infliction chance increased
from 400% to 800%.
Crippling Arrow redesigned to Toxic Arrow.
(toxic arrow causes 150% magic DoT with a
1600% infliction chance)
Crippling Volley redesigned to Toxic Volley.
Mark infliction chance increased from 2000%
to 10000%.
Poison Strike DoT increased from 75% to 100%.
Cripling Strikes changed from -20% attack,
dexterity and defense, to -25% attack and
dexterity.
Crippling Strike status effect now secretly
quadruples chance to be staggered. (was double)
Crippling Strike status effect now secretly
doubles chance to be knocked down.
Increase Plague Strike DoT from 300% to 400%.
Doubled infliction chance for all unique dagger
status effects.
Increased Disarm from 20% to 25%.
Greatsword's Raised Weapon increased from 50%
to 100%.
Greatsword's Raised Weapon now triples the
chance for user to be staggered or knocked down.
Enrage increased from 25% to 30%.
Enrage now gives 10% damage reduction.
Blood Lust increased from 50% to 60%.
Blood Lust's healing penalty increased from 25%
to 75%.
Both Blood Lust and Enrage now secretly raise
spirit by 10%.
Both Blood Lust and Enrage now secretly double
psychic damage taken.
Ritual now secretly halves dark damage taken.
Increased Ritual's darkness environmental effect
from 1 to 6.
Increased Mass Ritual's darkness environmental
effect from 2 to 25.
Sentence now doubles holy damage taken.
Sentence now secretly lowers spirit by 10%.
Increased infliction chance to Sentence from
2000% to 5000%.
Increased flinch, knockdown, and stagger chance
for all mace skills by 1-2 tiers.
Improved various spell debuffs by 1 tier. (soul
burn, soul frost, etc)
v8.0.6 Stronger Debuffs
Balancing:
Leg Shot increased from 25% to 50%.
Leg Shot stagger chance increased from 130%
to 250%.
Arm Shot increased from 15% to 25%.
Heart Shot DoT increased from 75% to 200%.
Heart Shot healing penalty increased from 50%
to 75%.
Poison Arrow DoT increased from 50% to 75%.
Poison Arrow infliction chance increased
from 400% to 800%.
Crippling Arrow redesigned to Toxic Arrow.
(toxic arrow causes 150% magic DoT with a
1600% infliction chance)
Crippling Volley redesigned to Toxic Volley.
Mark infliction chance increased from 2000%
to 10000%.
Poison Strike DoT increased from 75% to 100%.
Cripling Strikes changed from -20% attack,
dexterity and defense, to -25% attack and
dexterity.
Crippling Strike status effect now secretly
quadruples chance to be staggered. (was double)
Crippling Strike status effect now secretly
doubles chance to be knocked down.
Increase Plague Strike DoT from 300% to 400%.
Doubled infliction chance for all unique dagger
status effects.
Increased Disarm from 20% to 25%.
Greatsword's Raised Weapon increased from 50%
to 100%.
Greatsword's Raised Weapon now triples the
chance for user to be staggered or knocked down.
Enrage increased from 25% to 30%.
Enrage now gives 10% damage reduction.
Blood Lust increased from 50% to 60%.
Blood Lust's healing penalty increased from 25%
to 75%.
Both Blood Lust and Enrage now secretly raise
spirit by 10%.
Both Blood Lust and Enrage now secretly double
psychic damage taken.
Ritual now secretly halves dark damage taken.
Increased Ritual's darkness environmental effect
from 1 to 6.
Increased Mass Ritual's darkness environmental
effect from 2 to 25.
Sentence now doubles holy damage taken.
Sentence now secretly lowers spirit by 10%.
Increased infliction chance to Sentence from
2000% to 5000%.
Increased flinch, knockdown, and stagger chance
for all mace skills by 1-2 tiers.
Improved various spell debuffs by 1 tier. (soul
burn, soul frost, etc)