9.0.5 Balancing
6/10/2024
9.0.5 Balancing
Balancing:
Reduced mana costs to all carbon
spells by 33%. (ultimates were reduced
by an additional half, but now have a
high hp cost)
Increased Sentient Perimeter from
25% to 50%.
Slightly lowered hp costs to carbon's
healing spells.
Significantly lowered hp costs to dark
magic's red spells.
Swapped locations of Traditionalist
and Aqualung.
Misc:
Fixed scientists from being deleted.
(previous saves were given additional
ghosts equal to their town level)
Fixed new playthroughs from receiving
some of the old version adjustments.
(this fixed many unreported bugs, but
may cause new ones)
Fixed a guard from not despawning after
Valez encounter.
NG+ now checks NG+ fail safe before
initiating. (this fixes NG+2 and NG+3
from not applying their debuffs)
Fixed various typos.
Created failsafe for ship building.
9.0.5 Balancing
Balancing:
Reduced mana costs to all carbon
spells by 33%. (ultimates were reduced
by an additional half, but now have a
high hp cost)
Increased Sentient Perimeter from
25% to 50%.
Slightly lowered hp costs to carbon's
healing spells.
Significantly lowered hp costs to dark
magic's red spells.
Swapped locations of Traditionalist
and Aqualung.
Misc:
Fixed scientists from being deleted.
(previous saves were given additional
ghosts equal to their town level)
Fixed new playthroughs from receiving
some of the old version adjustments.
(this fixed many unreported bugs, but
may cause new ones)
Fixed a guard from not despawning after
Valez encounter.
NG+ now checks NG+ fail safe before
initiating. (this fixes NG+2 and NG+3
from not applying their debuffs)
Fixed various typos.
Created failsafe for ship building.