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8.3.2 Additional Interactions

4/16/2024

8.3.2 Additional Interactions

New Features:
Some enemies can now lose a turn due
to low humidity.
Some enemies can now lose a turn due
to high environmental brightness.
All non-fire and non-lightning spear
attacks can now cause bleed.
All enemies are now flagged as having
blood or not having blood. (those without
blood are immune to numerous effects)

Balancing:
Spear's Subtle Nick now has a 500% chance
to cause bleed. (was 250%)
Bleed now doubles the chance to receive
hemorrhage.
Hemmorrhage now quadruples chance to receive
stagger. (was double)
Hemorrhage now doubles chance for knockdown,
confusion, and sleep.
Confusion and sleep now double psychic
damage taken.
Bleed now increases Carbon damage taken by
25%. (was 10%)
Hemorrhage now lowers accuracy and evasion
by 10%.
Hemorrhage now deals 150% Attack DoT
instead of 125%.
Spear's Post now also grants 25% damage
reduction.
Spear's Post now grants a hidden 25%
chance to be targetted.
Blind and Stun now quadruple chance for
confusion.
Eviscerate now increases Carbon damage
taken by 50%.
Eviscerate now reduces accuracy and evasion
by 20%.
Eviscerate now reduces defense, dexterity,
and spirit by 25%.
Eviscerate now reduces attack by 10%.
Eviscerate now quadruples chance to be
knocked down and flinched. (was double)
Eviscerate now quadruples chance to receive
bleed and hemorrhage.
Eviscerate is no longer removed after 10
turns.
Eviscerate now increases carbon damage dealt
by 25%.
Eviscerate now increases carbon damage taken
by 50%.
Eviscerate now increases slashing damage taken
by 50%.
Eviscerate now increases piercing damage taken
by 33%.
Eviscerate now increases bludgeoning damage
taken by 25%.
Ghost, Golem, and Ship are now flagged as
bloodless.
Hemorrhage now causes a moderate psychological
effect.
Eviscerate now cause a severe psychological
effect.
Renamed Acid Strike to Toxic Strike.
Increased flinch chance to gouge from 10%
to 50%.
Doubled blind and confusion chance to gouge.
Crippling Strike now reduces accuracy and
evasion by 10%.
Crippling Strike now increases knockdown
chance by 400%. (was 200%)
Crippling Strike now increases stagger
chance by 800%. (was 400%)
Crippling Strike now reduces dexterity
by 50%. (was 25%)
Changed status effect of Plague Strike
from plague strike to just plague.
Plague Strike now has a 50% chance to
also apply poison and toxic.
Decay, Decompose, and Plague now increase
dark damage dealt by 25, 33, and 50%.
Decay, Decompose, and Plague now reduce
holy damage dealt by 25, 33, and 50%.
Decay, Decompose, and Plague now reduce
dark damage received by 25, 33, and 50%.
Decay, Decompose, and Plague now increase
holy damage received by 25, 33, and 50%.
Doubled the damage to Decay, Decompose, and
Plague.
Decay, Decompose, and Plague no longer
increase damage taken.