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Wooden Ocean News

6.0.3 Hotfix

7/22/2021
v6.0.3 Hotfix

New Features:
Further improved Undercity. (still being worked on)
Slightly improved lower section of Island of Sand.

Balancing:
Removed gold cost from blacksmith equipment.
Increased realism shard cost to blacksmith equipment.
Increased gold dropped from end game chests by 25-250%.
Slowed knowledge gained by 25%.
Increased knowledge gained from book reading by 50%.


Misc:
Potentially fixed first Valez scene from freezing. (unable
to replicate this bug, so unsure if the fix occurred)
Fixed Hollows drinking scene from repeating.
Fixed random encounters in Island of Sand.
Fixed art gallery exiting bug.

6.0.2 Hotfix

7/17/2021
v6.0.2 Hotfix

New Features:
Expanded size of Undercity. (still being worked on)

Balancing:
Violet's knowledge level now slightly increases magic.
Bows now reduce chance to be targeted by 15-25%.

Misc:
Fixed golem bug in Northern Hero.
Fixed golem bug in Southern Hero.
Fixed Golem's Hand not requiring Divine Tower.
Fixed Red Temple merchant.
Fixed first Valez scene from potentially freezing.
Menu can again be accessed in Frozen Ocean.
Removed some books to reduce lag in the Library.

6.0.1 Misc

7/14/2021
v6.0.1 Misc

New Features:
Changed true ending to the beginning of a new chapter. (chapter
7 won't be done for quite a while)
Alternative criteria can now be met to reach chapter 6.
Chapter 5 can now be exited.

Misc:
Alchemist potions now apply to your ghost.
Fixed Pillar Fuel dialog.

6.0 Hidden Effects

5/30/2021
New Features:
v6.0 Hidden Effects

New Features:
Expanded areas that can be reached in chapter 1.
Expanded the Hollows. (new section now matches the name)
5 new books added. (these contain some of the new hidden
effects to status ailments)

Balancing:
Doubled enemy weaknesses.
Doubled enemy resistances.
Increased enemy health by 10-20%.
Increased large enemy health by an additional 10-20%.
Increased enemy spirit after tech level 25 by 5-10%.
Increased enemy accuracy by 10%.
Increased player and golem attack growth by 20%.
Almost all undead enemies have 25% physical damage reduction.
All robotic enemies have 25% physical damage reduction.
All totems have 100% weakness to physical.
Magic totems receive 25% less magic damage.
Doubled health to all totems.
The ghost from your ghost potion has 10% physical damage reduction.
Max health no longer applies to status affliction. (increased
weight of current health to compensate)
Lowered weight of stat influence on affliction chance by 25%.
Increased weight of spirit on combat psychology by 25%.
All walls secretly give 3 turns of +10% spirit.
All prepare spells reduce magic damage taken by 25%.
All bleeding effects lower healing received by 25%.
Heart Attack increases chance to be knocked down by 100%.
Anuerysm increases chance to be knocked down by 50%.
Anuerysm increases chance to be confused by 100%.
Anuerysm increases chance to fall asleep by 100%.
Mercury increases chance to be knocked down by 50%.
Mercury increases chance to be confused by 200%.
Increased DoT damage of Cadmium from 50% to 75%.
Increased DoT damage of Arsenic from 250% to 350%.
Arsenic increases chance to be knocked down by 25%.
Burning increases chance to be knocked down by 25%.
Burning increases chance to be confused by 25%.
Burning grants 75% sleep resistance.
Burning lowers accuracy and evasion by 10%.
Burning increases agility by 20%.
Burning lowers spirit by 20%.
Chance to burn changed from 100% to 80-500%. (ice and
dark magic had similar changes as well)
Frozen Spear is now a physical attack.
Reduced frozen chance of Frozen Spear from 3% to 1%.
Frozen Spear can now cause knock down.
Offensive holy spells now remove cursed.
Increased magic debuff chance from 200% to 200-400%.
Fire Mending reduces ice damage taken by 25%.
Fire Armor reduces ice damage taken by 50%.
Ice Armor reduces fire damage taken by 25%.
Frozen Blood reduces fire damage taken by 25%.
Ice walls protect against burning.
Ice walls reduce fire damage taken by 25-75%.
Wet lowers agility by 10%.
Spiked Pits lowers agility by 25%.
Spiked Pits lowers accuracy and evasion by 10%.
Spiked Pits lowers spirit by 10%.
Flying enemies are now immune to Spiked Pits.
Metal Barrier grants +25% fire resistance.
Metal Fortress grants +25% fire resistance.
Metal Fortress grants 25% weakness to lightning.
Metal Barrier, Maze, and Fortress grants +5-15% spirit.
Metal Fence grants +10% knock down resistance.
Metal Barrier grants +25% knock down resistance.
Metal Fortress grants +50% knock down resistance.
Earth Walls grant +25-75% knock down resistance.
Earth Wall grants +25% knock down resistance.
Smoke increases both attack and spirit by 10%.
Blind increases physical damage taken by 25%.
All poisons lower attack, spirit, and agility by 10%.
All dark DoTs lower attack, spirit, and agility by 10-20%.
All dark Dots lower magic by 5-10%.
All HoTs increase spirit by 10-20%.
All buffs with armor in the name increases spirit by 10-20%.
All buffs with shield in the name increases spirit by 10-20%.
All debuffs with soul in the name reduces spirit by 10-20%.
All debuffs with tear in the name reduces spirit by 10-20%.
Cement lowers accuracy and evasion by 10%.
Shortage lowers spirit by 10%.
Blackout lowers spirit by 15%.
Solace increases spirit by 10%.
Break lowers attack, accuracy, and spirit by 10%.
Inner Peace increases spirit by 20%.
Cancer decreases attack, agility, and spirit by 10%.
Brain tumor reduces magic by 10%.
Radiation HP debuffs lower spirit by 10-20%.
Offensive raditions lower attack, agility, and spirit by 5-20%.
Most Philistine Buffs increases spirit by 10%.
Hate decreases spirit and recovery by 10%.
Leadership and Example increase accuracy by 10%.
Buffed Leg Shot from -20% agility to -25%.
Buffed Arm Shot from -10% attack to -15%.
Cranial injury lowers magic and MP by 20%.
Cranial injury lowers accuracy by 10%.
Buffed Heart Shot from -25% Recovery to -50%.
Heart Shot lowers attack, magic and spirit by 10%.
Heart Shot and Leg Shot lowers accuracy by 10%.
Heart Shot and Leg Shot double knock down chance.
Bleed lowers spirit and accuracy by 10%.
Hemmorhage lowers spirit and accuracy by 15%.
Disarm lowers spirit and accuracy by 10%.
Disarm increases agility by 10%.
Hamstring lowers attack, spirit, accuracy, and evasion by 10%.
Pierce leg lowers attack, spirit, accuracy, and evasion by 10%.
Pierce Throat locks spells.
Pierce Throat reduces recovery by 25%.
Pierce Throat lowers attack, spirit, and accuracy by 20%.
Pierce Throat lowers agility and evasion by 10%.
Flying enemies are now twice as likely to get back up.
Hollows arena fame now slightly applies to combat psychology.
Plot progression now slightly applies to combat psychology.
Art level now slightly applies to combat psychology.
Military now applies to combat psychology. (these new minor
psychology boosts mostly apply if Violet is up)

Misc:
Fixed some PoB doors.

5.2.6 Hotfix

5/17/2021
New Features:
v5.2.6 Hotfix

New Features:
Added slightly more charisma and knowledge based dialogue.
Second custom building now shows up one town level earlier.
Mansion in Yamen Farm can now be entered.

Balancing:
Lowered weight of health for status protection by 25%.
Redesigned escape formula. (odds are now closer to 50% with
agility having less effect)

Misc:
Fixed potential game breaking bug outside of Red Temple.
Fixed a rare exiting bug inside of a ghost town building.
Fixed a pathing issue in PoB 20.