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  3. Patch A0.87

Patch A0.87

A0.87 Changes
- All character classes are now fully implemented.
- Player Account Level will now increase when characters are sacrificed.
- Player Account Level unlock system will now properly unlock Playable characters classes, and talents upgrades.
- Opening the talent tree (default ‘T’) will show what talents are available, and which have been collected.
- Fat zombies have been replaced with better models and effects.
- Extra information about character classes can now be seen in the F1 scorecard
- ‘Shovels’ for character revival, have been replaced with ‘Soul Shards’.
- Using a soul shard will give a random character.
- Using soul shard now has the possibility of giving the player a character with a class.
- Statue interaction menu has been updated.

Bug Fix:
- Fat zombies will now properly spawn as wandering creatures.
- Game no longer ends if player dies while soul shards or extra characters are still available. If all players die, they will be able to revive using a soul shard or alternate available character.
- Zombie sounds are now audible.
- Level optimizations for Dungeon, City, Farmland, Graveyard and Hospital.
- When transferring to a new map the client may lose their inventory. (currently under investigation) - Fix Implemented.

Known bugs:
- Creature grenades (deathmatch) will cause performance issues for the computer hosting the game.

Upcoming patch information:
- Shadwell Orb module and upgrade system is almost Completed.
- More balance changes.
- New map – Abandoned Military Compound has been delayed, but Prison has been put as the higher priority.

Long Term Goals:
- Modules for Beacon, giving new bonuses.
- Mini Levels – New segregated mini levels with a reward at the end.
- UI refinement.
- AI Optimizations.
- Shadwell Gas system.