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Days Of Purgatory News

A0.88 Changes - bug fixes

Bug fixes:
- Travel widget fix
- Map cleanup - Farmland and Graveyard

Patch A0.87

A0.87 Changes
- All character classes are now fully implemented.
- Player Account Level will now increase when characters are sacrificed.
- Player Account Level unlock system will now properly unlock Playable characters classes, and talents upgrades.
- Opening the talent tree (default ‘T’) will show what talents are available, and which have been collected.
- Fat zombies have been replaced with better models and effects.
- Extra information about character classes can now be seen in the F1 scorecard
- ‘Shovels’ for character revival, have been replaced with ‘Soul Shards’.
- Using a soul shard will give a random character.
- Using soul shard now has the possibility of giving the player a character with a class.
- Statue interaction menu has been updated.

Bug Fix:
- Fat zombies will now properly spawn as wandering creatures.
- Game no longer ends if player dies while soul shards or extra characters are still available. If all players die, they will be able to revive using a soul shard or alternate available character.
- Zombie sounds are now audible.
- Level optimizations for Dungeon, City, Farmland, Graveyard and Hospital.
- When transferring to a new map the client may lose their inventory. (currently under investigation) - Fix Implemented.

Known bugs:
- Creature grenades (deathmatch) will cause performance issues for the computer hosting the game.

Upcoming patch information:
- Shadwell Orb module and upgrade system is almost Completed.
- More balance changes.
- New map – Abandoned Military Compound has been delayed, but Prison has been put as the higher priority.

Long Term Goals:
- Modules for Beacon, giving new bonuses.
- Mini Levels – New segregated mini levels with a reward at the end.
- UI refinement.
- AI Optimizations.
- Shadwell Gas system.

Update 3 - February 8th 2021

Hello everyone!

The update is finally ready! In order to access this build, please set you Days of purgatory to Beta/experimental. (in steam, right click days of purgatory -> properties -> Beta -> Experimental)

A0.86 Changes:

- (New) Account level system to unlock content.
- 28 new playable character models.

- Playable character Class system – (System is not fully implement)
- 7 New classes: Torchbearer, Doctor, Police Officer, Athlete, Engineer, Explosive expert, Sergeant.
- Each class has a unique passive and active.

- Down system.
- Players now have the chance to resuscitate down teammates.

- Death system overhaul.
- In coop games, Dead Players are now able to revive. This can either be done by picking from a new character from their character list (which will reset their XP), or using a shovel to resurrect their dead character (without a loss to XP - limited uses).

- Day Timer – Changed to a Timer system that increments demon difficulty as time goes on.
- Complete overhaul of post Shadwell night waves sacrifice system.
- Balance of Demon spawning.
- New Map – City.
- Map overhaul - Dungeon.

High priority bug:
- When transferring to a new map the client may lose their inventory.
Known Large bugs:
- Creature grenades (deathmatch) will cause performance issues for the computer hosting the game.

Upcoming patch information:
- Completion of class system.
- More balance changes.
- New map – Abandoned Military Compound.
- Items listed in the Long terms goals. (currently undecided)

Long Term Goals:
- Conversion of Talent tree to a collectable pickup system.
- Modules for Beacon, giving new bonuses.
- Shadwell Orb Defense systems – Orbs can be enhanced with bonuses allowing for manual or automated defenses.
- Mini Levels – New segregated mini levels with a reward at the end.

-GG


Update 2 - February 2nd 2021

Hello everyone!

There was an update planed for the 18th of January that we had to postpone due to some issues with our new models.

These issues have been resolved, and so the next upcoming update will be much larger!

Upcoming patch information:

Daytime Changes!
Daytime exploration has been changed to a timer (instead of a countdown) that scales the difficulty of the game the longer players remain. Players now have the choice of when they will return to Shadwell.

Persistent account level!
Account level has been integrated into DoP. Leveling up your account will allow you to unlock new content for future playthroughs. The account level is intended to be persistent, but it may be reset as more unlockable content is added.

New characters! (Unlockable Content)
Characters will now have classes. Each class will have a unique passive and a unique active.
Not all class passives/actives will be included in this update, but the characters will still be accessible.

End of night wave menus!
The entire end of night wave set up has been redone, including a new character selection menu.

Downed teammates!
When a player reaches 0 health, they will no longer die immediately. Teammate will have the opportunity to resuscitate them. If they the resuscitation fails, the player will be presented with their new revival options.

New Map!
The City Map will also be included.

-GG

Update 1 - January 11th 2021

Hello everyone!

This is a small update to keep players in the loop of what short term goals will be monopolizing our attention.

1 - Bugfix: connection/inventory bug that is affecting clients when transitioning between maps.
2 - Preparation of characters for the character Class update.
3 - Account Level up system.
4 - Creation of the new character sacrifice system, and end of night menus.
5 - Preparation of 2 new maps. City and Dungeon.
6 - Ammo Pickups. (addition of ammo pile)
7 - Melee Swing will no longer affect reload times.

City will be included in our update that is coming out on Monday the 18th of Jan.
Dungeon does not yet have a release date.

-GG