Update 3 - February 8th 2021
Hello everyone!
The update is finally ready! In order to access this build, please set you Days of purgatory to Beta/experimental. (in steam, right click days of purgatory -> properties -> Beta -> Experimental)
A0.86 Changes:
- (New) Account level system to unlock content.
- 28 new playable character models.
- Playable character Class system – (System is not fully implement)
- 7 New classes: Torchbearer, Doctor, Police Officer, Athlete, Engineer, Explosive expert, Sergeant.
- Each class has a unique passive and active.
- Down system.
- Players now have the chance to resuscitate down teammates.
- Death system overhaul.
- In coop games, Dead Players are now able to revive. This can either be done by picking from a new character from their character list (which will reset their XP), or using a shovel to resurrect their dead character (without a loss to XP - limited uses).
- Day Timer – Changed to a Timer system that increments demon difficulty as time goes on.
- Complete overhaul of post Shadwell night waves sacrifice system.
- Balance of Demon spawning.
- New Map – City.
- Map overhaul - Dungeon.
High priority bug:
- When transferring to a new map the client may lose their inventory.
Known Large bugs:
- Creature grenades (deathmatch) will cause performance issues for the computer hosting the game.
Upcoming patch information:
- Completion of class system.
- More balance changes.
- New map – Abandoned Military Compound.
- Items listed in the Long terms goals. (currently undecided)
Long Term Goals:
- Conversion of Talent tree to a collectable pickup system.
- Modules for Beacon, giving new bonuses.
- Shadwell Orb Defense systems – Orbs can be enhanced with bonuses allowing for manual or automated defenses.
- Mini Levels – New segregated mini levels with a reward at the end.
-GG