Mewgenics Teaser Trailer!
[previewyoutube][/previewyoutube]
how cool was that!?
The trailer was made by the amazing Flynn Papandrea and features the musical stylings of Ridiculon!
There is a lot in there to unpack; feel free to watch it a few times, memorize it, and show your friends and family! (Seriously, help spread the word!)
Now on to a little dev blog update.
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The last month has been very focused on adding in all the remaining late-game bosses, tuning mid-game bosses, hooking up cutscenes, and locking down the designs for the remaining final bosses.
We also realized a mid/late-game boss just wasn't as memorable as the others in that cycle, so we decided to expand it greatly, including a whole new musical track by Ridiculon! (Personally one of my favorite tracks currently.)
Next on the list for this month:
- Draw and animate the very final boss.
This boss also needs custom background art, so we gotta get on that as well.
- Add in overworld map visual mini cutscenes.
We have had placeholder map progression for ages and just now got all the new map art by Sony_Shock rigged up to be animated. It should help with visualizing the lay of the land and your adventure's progress.
- Implement remaining mutations/items.
We recently hired a new programmer (Steve Swink) to help with the mini mountain of mutations that still need to be implemented.
- Balance act 3.
Outside of the big bad final boss, I'll also be bouncing around act 3 and attempting to tune and balance it so it feels substantial difficulty-wise without being utterly crushing.
We are also polishing things up a bit more so the game can look extra spicy for our first hands-on video we are doing with IGN; it should come out next month. Once we have broken the seal with that, we may start doing a few streams—depending on when we lock down the release date. More on that next month.
Exciting times! :)
-Edmund
how cool was that!?
The trailer was made by the amazing Flynn Papandrea and features the musical stylings of Ridiculon!
There is a lot in there to unpack; feel free to watch it a few times, memorize it, and show your friends and family! (Seriously, help spread the word!)
Now on to a little dev blog update.
-----------------------
The last month has been very focused on adding in all the remaining late-game bosses, tuning mid-game bosses, hooking up cutscenes, and locking down the designs for the remaining final bosses.
We also realized a mid/late-game boss just wasn't as memorable as the others in that cycle, so we decided to expand it greatly, including a whole new musical track by Ridiculon! (Personally one of my favorite tracks currently.)
Next on the list for this month:
- Draw and animate the very final boss.
This boss also needs custom background art, so we gotta get on that as well.
- Add in overworld map visual mini cutscenes.
We have had placeholder map progression for ages and just now got all the new map art by Sony_Shock rigged up to be animated. It should help with visualizing the lay of the land and your adventure's progress.
- Implement remaining mutations/items.
We recently hired a new programmer (Steve Swink) to help with the mini mountain of mutations that still need to be implemented.
- Balance act 3.
Outside of the big bad final boss, I'll also be bouncing around act 3 and attempting to tune and balance it so it feels substantial difficulty-wise without being utterly crushing.
We are also polishing things up a bit more so the game can look extra spicy for our first hands-on video we are doing with IGN; it should come out next month. Once we have broken the seal with that, we may start doing a few streams—depending on when we lock down the release date. More on that next month.
Exciting times! :)
-Edmund