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GAMEPLAY REVEAL VIDEO!

[p]It's finally time to show this game off! So dust off that office chair, adjust your crotch, and watch the 1st 50 minutes of Mewgenics![/p][p][/p][previewyoutube][/previewyoutube][p]This is one video in a series of 4 that I'll be uploading every month! And that's not all! Tyler will also be doing a video series! [/p][p][/p][p]You: BUT ISN'T THAT SPOILING TOO MUCH!? THAT'S LIKE 5 hours of gameplay times 2! [/p][p][/p][p]Me: That's just it, it's not spoiling much at all! We think these streams will not only explain the gameplay and its depth, but also showcase just how unique each run and save can be![/p][p][/p][p]I'll keep this post short so you can dive into the video! But I'll leave you with this...[/p][p][/p][h3]DO YOU WANT YOUR CAT'S NAME IN MEWGENICS?! [/h3][p]How about your own name? Or the name of someone you hate!?[/p][p][/p][p]Well, now you can have it added officially! With our handy-dandy name submission form![/p][p]https://docs.google.com/forms/d/e/1FAIpQLSeeqIeqbnGzg_UjP8hTlc7SFKcYVKeRV9OZf_ZBbYm2AhsU0Q/viewform?usp=dialog[/p][p][/p][p]Go drop us some names! And you just might run into your submission when the game releases on Feb 10th![/p][p][/p][hr][/hr][p]DEV UPDATE:[/p][p]EVERYTHING IS DONE! Well, all the big important bits anyway. At this point, Tyler is getting text ready for localization and finishing up keyword tooltip pop-ups, but for the next 5 months we will be...[/p][p]-Polishing the whole game: adding spice to animations, particle effects, and SFX, smoothing out transitions, and making things slightly prettier.[/p][p]-Adding cutscenes: we have 7 more major cutscenes to animate and score, and they are all storyboarded.[/p][p]-General Balancing: smoothing out the last 3rd of the game, difficulty-wise, rebalancing some late-game quests, and making sure the final bosses feel epic but not impossible. [/p][p]-Playtesting: we will be doing a final round of heavy playtesting starting Oct. This is internal testing with friends/devs (no public testing, sorry!).[/p][p]-Fluffing!: Fluffing is a term I use that means to thicken the game's thinner areas, minor content padding, basically. [/p][p]Example: last week we finalized all the birds in the game and gave them some uncommon item drops that felt on theme... but I realized that the rarer birds could really use some equally rare drops that are also on theme. Like, imagine killing a raven and finding a raven feather with magical properties! That ended up being so neat I went ahead and designed a series of unique, rare, and very rare items just for the birds! I really enjoy doing this, so I have a feeling the game will get some considerable fluff before release.[/p][p][/p][p]Anyway, I gotta get back to work.[/p][p]See you next month![/p][p]-Edmund[/p]