Patch Notes (1.0.20870)
MEWGENICS 1.0.20870
[p][/p][h2]Gameplay Changes[/h2][p]- Arthur is now banned from using Split the Atom, We Are One, Become Entropy, and other variants of Metronome.[/p][p]- All Arthur levels now have 4 antidote pickups and 1 blessing[/p][p]- Absorbent elite buff no longer triggers if the elite is off-map[/p][p]- Itch, Lighten The Load, and Chonkwalk now do physical damage instead of HP Loss so they can trigger self-harm synergies correctly, as expected by the tooltips.[/p][p][/p][h2]Gameplay Bugfixes[/h2][p]- Fixed Abandoned Ones (and similar) sometimes having their art disconnected from their position after a jump. This was an engine-level fix related to frame pacing, and may incidentally fix a bunch of other unrelated issues as well.[/p][p]- Glowing Bone can no longer roll Smash. Fixed Glowing Bone (Smash) from crashing the game as well, for those who already had it.[/p][p]- Fixed Ankh (and similar effects) setting health even if the cat wasn't downed[/p][p]- Fixed solo-cat runs not counting as mono-class runs for the purposes of save file completion percent beyond 100 (this is retroactive).[/p][p]- Fixed solo-cat runs not counting as mono-class runs for 3 special item unlocks where that was a requirement (this is not retroactive).[/p][p]- Fixed crash during C-1000 fight if you let Steven take control of your cats[/p][p]- Fixed NPC shop duplicating items with Alt F4 bug.[/p][p]- Fixed Irradiated Object not applying several out-of-combat passive effects (such as extra level up rerolls).[/p][p]- Fixed "Strength In Numbers" applying the wrong amount of damage (it was always applying 1 instead of the number displayed on the stacks)[/p][p]- Fixed Thorns/Trample causing Replace to sometimes not refresh your basic attack.[/p][p]- Fixed Leader working on enemies too[/p][p]- Fixed Veiny set triggering even if an attack doesn't do damage (fixes an infinite loop softlock with Indigestion)[/p][p]- Fixed Dybbuk fight softlocking if he attempted to posses a cat with a Tinfoil Hat. Now immediately exits instead.[/p][p]- Fixed Bricks not being a lobbed attack[/p][p]- Fixed "collect a pickup and gain X instead of its usual effects" abilities still receiving poison, strength, etc from some kinds of pickups.[/p][p]- Fixed Trade Life+ not using the upgraded downed alternate version[/p][p]- Fixed Empty Vessels providing filled max health instead of unfilled max health[/p][p]- Fixed Cat-A-Pult being able to launch 2x2 characters partially off map causing a softlock when it tried to walk back into the map (the "stuck walk cycle" was actually just taking 50 minutes to move one tile, so not a *TRUE* softlock, but nobody got time for that)[/p][p]- Capped the maximum amount of animation slowdown a tile can impact on a walk cycle to 10 instead of 9999[/p][p]- Fixed Space Helmet blocking 100% instead of 30% as listed[/p][p]- Fixed toolbox not providing brittle/fragile immunity to items without sets specified[/p][p]- Fixed a crash related to Korbee sucking up a late game 3x3 miniboss[/p][p][/p][h2]Technical Bugfixes / Changes[/h2][p]- Fixed 30fps frame limit with combat speed 4 causing unstable frame timing[/p][p]- Gamepad now always uses an "in-game" cursor mode and no longer requires moving the device cursor position to function properly. This is mostly an internal change but should fix compatibility with some devices that disallowed moving the cursor, and be slightly more robust when switching between gamepad and mouse/trackpad controls.[/p][p]- Fixed a case where the pause menu could be intercepting dpad-controls when the game wasn't paused[/p][p]- Fixed some kinds of corrupted save files causing the file selection screen to crash. Now should appear as corrupted on the file selection screen giving you a chance to delete it or load a different one.[/p][p]- Fixed case where a non-binary cat with dwarfism would crash the game if playing in brazilian portugese[/p][p][/p][h2]Minor Bugfixes / Changes[/h2][p]- Fixed Vivian Voss's name being misspelled in the credits[/p][p]- Fixed Cleric portraits flipping back and forth in the UI[/p][p]- Minor art updates to Hitler II turn order portraits[/p][p]- Added missing portrait for special event small bird[/p][p]- Gave Gun a custom Champion appearance + portrait[/p][p]- Fixed Confusion's tooltip having incorrect odds listed. (Actual odds were 33%)[/p][p]- Fixed a few event art assets displaying debug text[/p][p]- Fixed Initiative Down showing the incorrect tooltip[/p][p]- Meow Volume (House) setting now affects cat folly sounds too[/p][p]- House Cat volume is now less when zoomed out, and zooming in on a room now lowers the cat sounds from other rooms significantly[/p][p]- fixed class icons on ability needles being animated[/p][p]- Misc typos fixed[/p][p]- Misc localization fixes[/p]