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Beta Branch Build 1.0.20932

MEWGENICS 1.0.20932
[p][/p][p]This build is currently available on the BETA BRANCH of the game. See here for how to access the beta branch. Please subscribe to the beta branch to help test these changes.[/p][h2]
Gameplay Changes[/h2][p]- Arthur is banned from using Forbidden Famine as well[/p][p]- When hovering a character, health and statuses are now displayed on top of the portrait and turn order UI[/p][p]- Depressing elite buff is now muted if the elite is off-map[/p][p][/p][h2]Bugfixes[/h2][p]- All "Status Immunity" type effects now purge their relevant statuses on application to prevent an initialization order dependency where, for example, an item that makes you "poison immune" wouldn't prevent poison from a disorder (which was applied before the poison immunity item)[/p][p]- Fixed "Status Immunity" type effects missing a few other ways statuses could get applied[/p][p]- Fixed Flaming Fists disorder not showing its icon properly[/p][p]- Fixed Dybbuk softlocking if you backflip his possession ability[/p][p]- Fixed Dybbuk softlocking if the map is full when he tries to exit a body (he just instantly dies in this case now)[/p][p]- Fixed Empty Sack, Scrap Bag, and Lucky Coin having their rarity misspelled causing them to be missing from their rarity specific item pools[/p][p]- Fixed Metal Coat not working on items with a chance to break (ex Bone Club)[/p][p]- Fixed incorrect behavior if a 2x2 or larger character is standing on multiple glass tiles and is hit with a physical attack[/p][p]- Fixed rare case where Needles event could have no options shown if the event somehow rolled multiple times in the same run[/p][p]- Fixed case where ending a fight by throwing a charged soul dagger could crash the game[/p][p]- Fixed performance drop when examining The Collective's attack range if there's a lot of them[/p][p]- Fixed another case of debug text showing in event art[/p][p]- Fixed crash/buggy behavior when pressing the pipe/box shortcut buttons with a hotkey/gamepad button while dragging a cat[/p][p]- Fixed being able to click offscreen buttons if you stretch the game's window[/p][p]- Fixed Stone Breath not getting cheaper when upgraded[/p][p]- Fixed Pierce (thief active) not providing shield piercing to attacks where pass through is irrelevant.[/p][p]- Fixed Naegleria Fowleri not applying Brace properly[/p][p]- Fixed CharmedRaptorBaby not having the proper portrait[/p][p]- Fixed case where a cat would be lost from the save file if it went into the cat-shaped hole and you lose the run before it returns[/p][p]- Fixed case where the family tree would crash if trying to display an ancestor that had been lost from the save file (should display a blank portrait in its place now)[/p][p]- Couple of typos fixed[/p][p]- Misc localization fixes[/p][p][/p][h2]Modding Related Changes[/h2][p]- Reversed the loading priority when multiple mod paths are specified. This should make the ordering more in line with how other games work. (Details: Loading priority is now {resources.gpak, loose files in same directory, modpath 0, modpath 1, modpath 2, ...} where files in later paths override files in newer paths. You can specify "." in the mod path list to change the loose file priority, though this is optional.)[/p][p]- Added a settings file option "validate_pedigree_tables true" (or pass "-validate_pedigree_tables true" to steam launch options) to attempt to repair broken pedigree tables when loading a save file. Broken pedigree tables were caused by changing family tree information in one of the save file editor mods, and could result in the game freezing when ending the day.[/p][p][/p]