CAT FIGHT!
so at this point you should know that in mewgenics you:

so now its time to break down the meat and potatoes of mew, the combat!
first lets go over the UI.
1) Cat info hud.
this shows the active cat or enemies...
2) Action hud.
3) Turn Order.
this area of the screen shows the turn order of every cat and enemy in combat, mousing over this hud will show what character each tab is tied to.
4) Passive Hud / Extended hud.
this is where your cats passive abilities will go, passive abilities are always active and dont require mana. more abilities will also appear on this side of the hud as your cat grows in power.
and now that that's all out of the way let me break down a basic turn for you.
At the start of each cat's turn they may make 1 movement action as well as 1 attack action in any order. they may also activate any abilities that they have enough mana to use and as many times as they have mana to use them. Once the active cat has finished its turn I click end turn, regen mana (based on my int stat) and pass to the next in turn order.
Example of a turn.

Its Suda's turn ( our fiery water mage! ) he starts his turn walking into range of a small fly.
he selects his basic ranged attack.

Suda lucks out and lands a critical attack dealing 10 damage erasing the fly from existence!

Suda has 7 mana left and decides to spend it on the ability surf.

Surf is a ranged attack with an area of effect (aoe) that deals small water damage to all inside as well as knocking them backwards.

Surf deals 3 damage to both pooter flys knocking them around the map and totally destroys that poop!

Suda has moved, used his basic attack and also used up all his mana. he can't do anything else so he ends his turn, allowing the next character in turn order go ( the small flys ).
Mewgenics is a BEAST of a game, and im going to break down every core element as the months pass so once we start showing off gameplay runs it all makes more sense.
anyway ill see you in 2 weeks when ill break down cats classes and what that all means!
till then take a listen to this spooky halloween track we spoiled on twitter in oct.
see ya!
-Edmund
[previewyoutube][/previewyoutube]
- breed stray cats in your house by spending food to pass the days.
- send your cats out on adventures in search of food so you can continue to make progress in your breeding, without your cats starving.
- adventures are composed of turn based combat matches and random events.

so now its time to break down the meat and potatoes of mew, the combat!
first lets go over the UI.
1) Cat info hud. this shows the active cat or enemies...
- Class icon
- Name
- Face
- Hit points ( how much life it has before it's downed )
- Mana ( how much current mana that can be used to activate abilities )
- Coins ( how many coins your party currently has )
2) Action hud. - End Turn ( this will pass the current cats turn to the next in turn order )
- Move ( how many tiles this cat will move when this is activated )
- Basic Attack ( your class's unique basic attack )
- Collarless Ability ( the ability your cat is born with, this ability costs 5 mana to use )
- Starting Class Ability ( the ability your cat is given when you choose its class, this ability costs 4 mana to use )
3) Turn Order.this area of the screen shows the turn order of every cat and enemy in combat, mousing over this hud will show what character each tab is tied to.
- the active cat.
- next in turn order.
- last in turn order.
4) Passive Hud / Extended hud.this is where your cats passive abilities will go, passive abilities are always active and dont require mana. more abilities will also appear on this side of the hud as your cat grows in power.
-
5) Info Hud. this hud shows the active cats stats, stats are established at birth and can be bred into future generations, if all goes well. A cats stats affect A LOT lets break them down real quick at their most basic level.
- Strength: how much damage this cat will deal with their melee attacks and abilities, also affects acts of strength in events like pulling out something's eye or opening a rusted toilet.
- Dexterity: how much damage this cat will deal with their ranged attacks and abilities, also affects acts of dexterity in events like avoiding a mouse trap or climbing a fence.
- Constitution: how much max hp you can have and how much you can regenerate between battles, also affects acts of constitution in events like surviving being poisoned or eating a really big poop.
- Intelligence: how much mana this cat will regenerate at the end of its turn, also effects acts of intelligence in events like reading a book and solving a puzzle box.
- Speed: how many tiles this cat can move on its turn as well as when this cat will take its turn in turn order, also affects acts of speed in events like running from something and... running from something else!
- Charisma: how much max mana you can have, how much mana you start each combat with and how skilled you are at breeding, also affects acts of Charisma in events like charming a monster or being really good in bed.
- Luck: how lucky you are at doing anything that has odds as well as how much loot/coins you find after battle, also affects acts of luck in events like surviving an impossible battle and randomly winning the lottery.
and now that that's all out of the way let me break down a basic turn for you.
At the start of each cat's turn they may make 1 movement action as well as 1 attack action in any order. they may also activate any abilities that they have enough mana to use and as many times as they have mana to use them. Once the active cat has finished its turn I click end turn, regen mana (based on my int stat) and pass to the next in turn order.
Example of a turn.

Its Suda's turn ( our fiery water mage! ) he starts his turn walking into range of a small fly.
he selects his basic ranged attack.

Suda lucks out and lands a critical attack dealing 10 damage erasing the fly from existence!

Suda has 7 mana left and decides to spend it on the ability surf.

Surf is a ranged attack with an area of effect (aoe) that deals small water damage to all inside as well as knocking them backwards.

Surf deals 3 damage to both pooter flys knocking them around the map and totally destroys that poop!

Suda has moved, used his basic attack and also used up all his mana. he can't do anything else so he ends his turn, allowing the next character in turn order go ( the small flys ).
Mewgenics is a BEAST of a game, and im going to break down every core element as the months pass so once we start showing off gameplay runs it all makes more sense.
anyway ill see you in 2 weeks when ill break down cats classes and what that all means!
till then take a listen to this spooky halloween track we spoiled on twitter in oct.
see ya!
-Edmund
[previewyoutube][/previewyoutube]