LEVEL UP YOUR GAME!
Quick recap for everyone in the back:
When a cat is born, they are considered "collarless," pulling their abilities from the collarless pool or from their parents. When you choose a group to take on an adventure, you then choose their class by assigning them a collar. When a cat is collared, it will level up and gain 2 starter abilities from their class's ability pool (a passive and active), and the adventure starts.

Each time you defeat a mob, mini boss, or boss, one of your cats will level up! (The cat with the lowest level will always level up; if there is a tie, the cat is chosen at random).
When a cat levels up, they will gain a +1 stat bonus to one of their class's main stats. Then, depending on what level your cat is, they will also be offered a selection of options to choose from for a larger bonus, and that's what I'll go over now!

[h3]Level 2:[/h3] Gain a new active ability! (Active abilities are actions your cat can take during combat that cost mana or have other resource requirements to be used.)
At level 2, you may choose one new active ability from the 4 abilities shown. These abilities are randomly selected from the cat's class pool as well as the collarless pool. Depending on your cat's luck, you are offered a selection of class and collarless abilities; the luckier you are, the more chances you have to see class abilities instead of collarless ones.

[h3]Level 3:[/h3] Gain new passive ability! (Passive abilities are passive effects that don't need to be paid for to use and are always in effect.)
At level 3, you may choose one new passive ability from the 4 shown; same luck rules apply when it comes to the number of class vs. collarless abilities you get to choose from.

[h3]Level 4:[/h3] Gain a big stat bonus! (Stats give different bonuses to an array of things depending on the stat and action.)
At level 4, you may choose to gain +2 in one of 4 different stats. Luck isn't a factor here; you just choose a stat bonus to apply to your cat. These stat bonuses also come with a full heal, a welcomed relief for a cat that has been taking a beating up till now.
[h3]Level 5:[/h3] Gain a new active ability!
Same as level 2, but you gain another new ability.
[h3]Level 6:[/h3] Upgrade active ability!
Choose one of your active abilities and upgrade it! That's right, every ability in the game can be upgraded! Upgrades range from lowering their mana cost to increasing damage or even completely new effects entirely.
Level 7???
Level 8???
[h3]Level 9???[/h3]
In Mewgenics, each adventure lasts 3 chapters, and each chapter's basic path will feature a max of 6 combats. That means your party will gain 18 level-ups per play session, meaning on average 2 of your cats will reach level 5 and 2 of your cats will reach level 6 by the end of your adventure. But then, how do you see what is beyond level 6? Well, let's check out the map for a second...

As you can see, there are quite a few icons on the map, and we will get into what each of them does in a future update. But for now, all I want you to check out are the 2 major branches of this chapter. You may notice once the path splits, the path that is going downward has "broken skulls" in it. These skulls represent hard combat and feature elite or champion enemies, making for a much harder combat experience. BUT if you have the courage to venture down this road, you will also find it features 1 more combat than the basic path, meaning if you were to take all hard paths in each chapter, you would gain 3 more levels than usual, allowing your cats to level up higher and gain access to stronger level-ups.
But wait, there's more! Since your team all shares the level-ups, if one of them was to fall in battle and have their body consumed by a mob of cat zombies, then that would mean the remaining level-ups would be shared between 3 cats instead of 4. But surviving with less than 4 cats in a world like this is a giant challenge in itself.

As an extra bonus, I've decided to bring back a song from the past! The Mewgenics Title screen theme by Ridiculon!
[previewyoutube][/previewyoutube]
-Edmund
When a cat is born, they are considered "collarless," pulling their abilities from the collarless pool or from their parents. When you choose a group to take on an adventure, you then choose their class by assigning them a collar. When a cat is collared, it will level up and gain 2 starter abilities from their class's ability pool (a passive and active), and the adventure starts.

Each time you defeat a mob, mini boss, or boss, one of your cats will level up! (The cat with the lowest level will always level up; if there is a tie, the cat is chosen at random).
When a cat levels up, they will gain a +1 stat bonus to one of their class's main stats. Then, depending on what level your cat is, they will also be offered a selection of options to choose from for a larger bonus, and that's what I'll go over now!

[h3]Level 2:[/h3] Gain a new active ability! (Active abilities are actions your cat can take during combat that cost mana or have other resource requirements to be used.)
At level 2, you may choose one new active ability from the 4 abilities shown. These abilities are randomly selected from the cat's class pool as well as the collarless pool. Depending on your cat's luck, you are offered a selection of class and collarless abilities; the luckier you are, the more chances you have to see class abilities instead of collarless ones.

[h3]Level 3:[/h3] Gain new passive ability! (Passive abilities are passive effects that don't need to be paid for to use and are always in effect.)
At level 3, you may choose one new passive ability from the 4 shown; same luck rules apply when it comes to the number of class vs. collarless abilities you get to choose from.

[h3]Level 4:[/h3] Gain a big stat bonus! (Stats give different bonuses to an array of things depending on the stat and action.)
At level 4, you may choose to gain +2 in one of 4 different stats. Luck isn't a factor here; you just choose a stat bonus to apply to your cat. These stat bonuses also come with a full heal, a welcomed relief for a cat that has been taking a beating up till now.
[h3]Level 5:[/h3] Gain a new active ability!
Same as level 2, but you gain another new ability.
[h3]Level 6:[/h3] Upgrade active ability!
Choose one of your active abilities and upgrade it! That's right, every ability in the game can be upgraded! Upgrades range from lowering their mana cost to increasing damage or even completely new effects entirely.
Level 7???
Level 8???
[h3]Level 9???[/h3]
In Mewgenics, each adventure lasts 3 chapters, and each chapter's basic path will feature a max of 6 combats. That means your party will gain 18 level-ups per play session, meaning on average 2 of your cats will reach level 5 and 2 of your cats will reach level 6 by the end of your adventure. But then, how do you see what is beyond level 6? Well, let's check out the map for a second...

As you can see, there are quite a few icons on the map, and we will get into what each of them does in a future update. But for now, all I want you to check out are the 2 major branches of this chapter. You may notice once the path splits, the path that is going downward has "broken skulls" in it. These skulls represent hard combat and feature elite or champion enemies, making for a much harder combat experience. BUT if you have the courage to venture down this road, you will also find it features 1 more combat than the basic path, meaning if you were to take all hard paths in each chapter, you would gain 3 more levels than usual, allowing your cats to level up higher and gain access to stronger level-ups.
But wait, there's more! Since your team all shares the level-ups, if one of them was to fall in battle and have their body consumed by a mob of cat zombies, then that would mean the remaining level-ups would be shared between 3 cats instead of 4. But surviving with less than 4 cats in a world like this is a giant challenge in itself.

As an extra bonus, I've decided to bring back a song from the past! The Mewgenics Title screen theme by Ridiculon!
[previewyoutube][/previewyoutube]
-Edmund