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Mewgenics sells 1 million copies in just 1 week, far more than its creators expected: 'We both got a bit blindsided by this'




That sure didn't take long: Just one week after release, the bizarre cat-breeding simulator Mewgenics has surpassed one million copies sold...
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Step aside Hades 2, a game about breeding neurospicy cats just became the best-performing roguelike ever

Mewgenics has been a bona fide hit, but then again, who expected anything different? Edmund McMillen is the mind behind Super Meat Boy and The Binding of Isaac, and has been working on this cat-breeding roguelike for 14 years. His long-time collaborator, Tyler Glaiel, has a similarly impressive and varied CV. With the goodwill of all fans in their sails and a cracking game to share with the world, there was no doubt that Mewgenics could rise to the top of 2026's gaming offerings. But nobody expected it to grow quite so big, quite so fast.


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How to beat Dybbuk in Mewgenics

How do you beat Dybbuk in Mewgenics? Getting to the Boneyard is tough enough; you have to tramp through the Sewers, then make your way through the treacherous Junkyard before you can even set foot in the diabolical resting place. Things aren't always as straightforward as they seem here in the Bonyard, and none moreso than the big boss: Dybbuk.


Each of the Mewgenics locations poses a different challenge and a different threat. The Desert, for instance, nerfs your healing and wears you down over the journey, while the Junkyard has many sharp objects, as you would imagine, and its enemies inflict bleed whenever they get a chance. The Boneyard is home to those who would take the bodies of even your best Mewgenics classes and use them for their own means.


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Mewgenics review - 100 hours later, this is the deepest strategy game I've played in years

All Mewgenics classes

Mewgenics' early mods include an incompetent auto-battler that shamelessly mimics my playstyle, more cat hoarding, and good poop

"You will get anywhere between a fairly surgical battle with the more simple moves and synergies, to a downright-drunken-disaster run. [They] act with basically zero understanding of enemy mechanics, no regard for their ability order, and they couldn't give less of a damn about tile hazards." This is a section taken from the description of a mod which turns Mewgenics into an auto-battler, but turning the controls over to an AI chessmaster. That AI chessmaster just happens to play almost exactly like I have in my seven hours with it thus far.


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