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Mewgenics News

Binding of Isaac dev rejects writing "safe" things, discusses new "breeding sim"

I can't say I expected to be writing about eugenics when I woke up this morning, but the gaming news cycle always throws up a few surprises. Mewgenics is a game that designer and artist Edmund McMillen describes as a "randomly generated turn-based strategy game where there's cats." With "breeding sim" elements and plenty of The Binding of Isaac DNA, this is a systemic game that's not for the faint-hearted. But a new interview reveals that six years of development have produced a surprisingly touching response from fans.


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Binding of Isaac creator's next game is as gleefully grim as ever

Here's Mewgenics' "super fun" cat DnD combat, but it's still two years away

'MEWGENICS LIVES' and other revelations in a Q&A from developer Edmund McMillen

Lets play Mewgenics ( part 2 )

[p]It’s time for yet another Let’s Play Mewgenics, with your host Average Ed (a nickname a guy I used to call Cabbage gave me... before I realized he didn’t like being called Cabbage).[/p][previewyoutube][/previewyoutube][p]ONLY 4 MONTHS REMAIN BEFORE RELEASE! 132 days if you wanna get technical.[/p][p]HOLY SHIT! It’s happening! Time to do a little dev round-up to show you where we are.[/p][p][/p][p]- 5.5 cutscenes remain! (2 are animated but lack score/SFX)[/p][p][/p][p]- Everything else is in-game and functional! (woo-hoo!)[/p][p][/p][p]So what are we doing now, you ask?[/p][p][/p][p]- Testing: We’re starting the final batch of testing with other devs and trusted friends today! This will be our largest batch of testers, and they’ll be primarily focused on balance feedback and listing any missing art/animation/SFX we may have overlooked.[/p][p][/p][p]- Localization: We’ve partnered with Warlocs (the same team that did all the localization work for UFO 50). They will be localizing all 140,000+ words into Spanish, French, probably German and maybe more if we have time... either way im sure there will be some post launch as well.[/p][p][/p][p]- Gamepad/Steam Deck support: Tyler will be working on gamepad support to make sure we fully support the Steam Deck, as well as preparing the game for console ports next year![/p][p][/p][p]- Polish: This is the meat of what most of the team will be hyper-focused on for the last 4 months of dev: polishing animations, adding particle effects, and making sure every aspect of the game looks smooth, polished, and lush![/p][p][/p][p]- Balance: My current focus. The 3rd act of the game is a bit too difficult; with feedback from the new testers I’ll do my best to make sure average players can finish the game without a ton of issues, while still keeping it deep and challenging enough for skilled players to enjoy.[/p][p][/p][p]And that’s it! Tune in next month when Tyler takes on the internet in his first-ever public stream of Mewgenics, where he asks fans to choose his actions! Will he survive all the bad advice? Maybe! Who knows, really... Anyway, I’ll leave you with this.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]If you’re interested in hearing more tracks with lyrics, be sure to check out Ridiculon’s
channel
, where they’ve been uploading a butt-ton of lyric videos![/p][p]Bye-bye[/p][p]- Edmund[/p]

Mewgenics from the dev of The Binding of Isaac gets a long gameplay video and will be Steam Deck supported at release

Mewgenics looks to be very interesting from the creators of The Binding of Isaac, Super Meat Boy and The End is Nigh.

Read the full article here: https://www.gamingonlinux.com/2025/09/mewgenics-from-the-dev-of-the-binding-of-isaac-gets-a-long-gameplay-video-and-will-be-steam-deck-supported-at-release/

Edmund McMillen says the "big important bits" of Mewgenics are done, shows off 50 minutes of weird cat roguelikery

Edmund McMillen and Tyler Glaiel's funky cat breeder Mewgenics has meandered back into the kitchen and emitted the first in a series of informative meows that'll build up to its release next year. McMillen has revealed that "all the big important bits" are now sorted, and to celebrate, has released a 50 minute-long video playthrough.


Mewgenics has been in development for a while, but efforts to finally have it emerge from the carrier have really begun to click into place this year. There have been a couple of trailers and the decision to push the release date back to February 10th, 2026, allowing Binding of Isaac developer McMillen and Glaiel more time to polish their strange fur baby.


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GAMEPLAY REVEAL VIDEO!

[p]It's finally time to show this game off! So dust off that office chair, adjust your crotch, and watch the 1st 50 minutes of Mewgenics![/p][p][/p][previewyoutube][/previewyoutube][p]This is one video in a series of 4 that I'll be uploading every month! And that's not all! Tyler will also be doing a video series! [/p][p][/p][p]You: BUT ISN'T THAT SPOILING TOO MUCH!? THAT'S LIKE 5 hours of gameplay times 2! [/p][p][/p][p]Me: That's just it, it's not spoiling much at all! We think these streams will not only explain the gameplay and its depth, but also showcase just how unique each run and save can be![/p][p][/p][p]I'll keep this post short so you can dive into the video! But I'll leave you with this...[/p][p][/p][h3]DO YOU WANT YOUR CAT'S NAME IN MEWGENICS?! [/h3][p]How about your own name? Or the name of someone you hate!?[/p][p][/p][p]Well, now you can have it added officially! With our handy-dandy name submission form![/p][p]https://docs.google.com/forms/d/e/1FAIpQLSeeqIeqbnGzg_UjP8hTlc7SFKcYVKeRV9OZf_ZBbYm2AhsU0Q/viewform?usp=dialog[/p][p][/p][p]Go drop us some names! And you just might run into your submission when the game releases on Feb 10th![/p][p][/p][hr][/hr][p]DEV UPDATE:[/p][p]EVERYTHING IS DONE! Well, all the big important bits anyway. At this point, Tyler is getting text ready for localization and finishing up keyword tooltip pop-ups, but for the next 5 months we will be...[/p][p]-Polishing the whole game: adding spice to animations, particle effects, and SFX, smoothing out transitions, and making things slightly prettier.[/p][p]-Adding cutscenes: we have 7 more major cutscenes to animate and score, and they are all storyboarded.[/p][p]-General Balancing: smoothing out the last 3rd of the game, difficulty-wise, rebalancing some late-game quests, and making sure the final bosses feel epic but not impossible. [/p][p]-Playtesting: we will be doing a final round of heavy playtesting starting Oct. This is internal testing with friends/devs (no public testing, sorry!).[/p][p]-Fluffing!: Fluffing is a term I use that means to thicken the game's thinner areas, minor content padding, basically. [/p][p]Example: last week we finalized all the birds in the game and gave them some uncommon item drops that felt on theme... but I realized that the rarer birds could really use some equally rare drops that are also on theme. Like, imagine killing a raven and finding a raven feather with magical properties! That ended up being so neat I went ahead and designed a series of unique, rare, and very rare items just for the birds! I really enjoy doing this, so I have a feeling the game will get some considerable fluff before release.[/p][p][/p][p]Anyway, I gotta get back to work.[/p][p]See you next month![/p][p]-Edmund[/p]