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Gun Club VR News

1.0.21.100 - Hotfix

Quick hot-fix for a few issues that popped up during the last update:

  • WMR Controllers should now have a set of Default Bindings through SteamVR Input
  • Stopped the "Toggle Grips Require Release" option defaulting to ON (causes controllers that use Toggle Grips to not be able to release grips)
  • Potenially fixed an issue causing some guns to require re-charging after firing a single shot, if issue continues to persist please do not hesitate to contact us


Sorry for any inconvenience caused by this past update! We're keeping an eye out and are ready to deploy any further hotfixes that may be required.

If these issues persist or if you have any suggestions or bug reports you can get in touch with us through our Steam Forums, our Support Services or on our Discord Server!

Patch 1.0.21

Patch 1.0.21 is here with 5 new weapons, a couple of new attachments and some new; much requested options - including support for the Valve Index!



New Weapons:
  • EF88 Assault Rifle
  • SKO Semi-Auto Shotgun
  • MP40 Submachine gun
And as voted by our Discord Community:
  • STG44 Assault Rifle
  • Uzi Submachine gun


New Attachments:
  • Tactical Pistol Stock
  • Vertical Foregrip


New Features:
  • Steam Input and Index Support
  • Rotational Bolt-locking added to relevant weapon i.e MP5, EF88 etc
  • Seated Mode and height adjustment Added
  • G17 & G18 lower rail now supports attachments (No mounted rail required)
  • (Sandbox) Can now rotate props as they’re being placed
  • (Sandbox) Added more props


New Options:

Added Stock Emulation Option for Two-Handed Tracking
  • On - Gun moves like stock is pressed against the shoulder
  • Hybrid - Same as “On” but only engages when the gun is lifted up the the shoulder which allows for hipfiring
  • Off - Gun follows the two hands directly


Added Grip Offset Option to disable controller offset (this lowers held items to where the real hand is located but can mean controller can clash when operating)
  • Off - Held items is where hand is location
  • Low - Held items are slightly above hand location
  • High - Held items are above the hand location


Added Setting to reduce the size of enemy health indicators
  • Off
  • Small
  • Large ( original size )


Added Toggle Grips Require Release option that restricts a toggled grip to only release when the action "Release Toggle Grip" is pulled. Useful for if you've rebound the Grip and Fire actions to the same button through Steam Inputs.

Bug Fixes:
  • Gun on the floor directly below can now be Far-Grabbed
  • Fire Particles should now follow targets when hit
  • Bayonets now effect targets in range again
  • Haptic Feedback intensified on Rift
  • Unintended UI Interaction will be blocked when operating weapon
  • Restarting Range will respawn destructibles
  • Fixed unhittable targets in Allied Window
  • Many more little fixes


We’re getting dug in to the next patch now which will see the winner of our previous Discord community weapon poll - the Kriss Vector - added, as well as another handful of guns, attachments and features.

As always, if you have any suggestions or bug reports or just want to chat you can get in touch with us through our Steam Forums, our Support Services or on our Discord Server!

Gun Club VR Patch 1.0.17

Patch 1.0.17 is here with 9 new weapons, a range of new rail high mounts and more features for the sandbox!

New Weapons:
  • P320Rx Pistol
  • Walther P38 Pistol
  • Mateba Revolver
  • Rhino 60DS Revolver + Gold and Steel versions
  • MPX Submachine Gun
  • PP19 Submachine Gun
  • PDX Assault Rifle
  • TS12 Semi-Auto Shotgun
  • Sako 85 Sniper Rifle


New Attachments:
  • Bipod Foregrip
  • Long Highmount Rail
  • Left & Right 45° Sidemount Rails
  • Short & Long Triple Highmount


Other Additions and Bug Fixes:
  • Improved hand presence for charging weapons, holding magazines and manipulating stocks
  • Added Shot Timer prop to the Sandbox
  • Added Prop Cannon prop to the Sandbox
  • Added slide stops to more weapons
  • Added Plinking Target props to the Sandbox
  • Added default prop layouts to the Sandbox
  • A wide range of other minor fixes and additions


We’ve already begun work on the next patch and are aiming to have it out much faster than the last. As a note, this update does NOT include updated support for the Rift S just yet but keep an eye out as we're working hard to make that available to all as soon as possible.

As always, if you have any suggestions or bug reports or just want to chat you can get in touch with us through our Steam Forums, our Support Services or on our Discord Server!

Gun Club VR 1.0.11 PC Patch Notes

Hey guys its been awhile but we’re back to bring you all another pile of weapons and attachments to take out on the range in Patch 1.0.11 for the PC!

New Weapons:
  • CZ Scorpion Evo - A modern SMG from the Czech Republic
  • Famas F1 - French assault rifle boasting an impressive rate of fire
  • 6P9 - Soviet-era 9mm pistol with integrated silencer
  • WA2000 - Incredibly rare bullpup sniper rifle
  • Golden AK47 - Blinged out makeover of everyone’s favourite assault rifle


New Attachments:
  • Highmount Rail - Add a little bit of extra height to your rails, now purchasable outside of the sandbox! (Some attachments not compatible)
  • Tactical Red Dot Sight - A 4x zoomed RDS with 3 additional rails for extra customisation (Some attachments not compatible).
  • Angled Foregrip Another foregrip option with additional sleekness
  • 3.25x Magnifier Scope The name says it all; except for its ability to flip out on a 90° angle


Other Additions and Bug Fixes:
  • Added option to hide/show your body (holster objects stay visible)
  • Added options to change how the HUD follows you.
  • Added hidden fruit spawns to every level
  • A wide range of optimisations across game modes and weapons
  • S&W629 more accurately displays its current ammo to the HUD
  • Aligned S&W629’s iron sights
  • Changed the handle on the M1918 A2 to now provide an extra foregrip position
  • Fixed the reciprocating charging handle on the M1918 A2 BAR (still not 100% accurate to real life operation but better)
  • Togglable weapon elements now save what state they were last in (ie. MK18 Iron sights)
  • Green glow shouldn’t appear over attachments when holding an item
  • Fixed up the textures on the 22x Scope
  • Many other minor fixes that we’ve lost track of


There’s still heaps more in the works so stay tuned and we’ll have more for you all soon. As always, if you have any suggestions or bug reports or just want to chat you can get in touch with us through our Steam Forums, our Support Services or on our Discord Server!

Also one of our community members has set up and is running the unofficial Gun Club VR Subreddit!! Most of the content there so far has been PSVR-focused but if you're a Reddit user give them a look! We'll even make an appearance ourselves from time to time under the name GunClubDev.

1.0.06 Hotfix

Hey everyone!
You might’ve noticed a quick patch released since 1.0.06, just fixing a few outstanding issues that popped up:

Fixes:
  • Fixed Issue causing skybox in Allied Night-range to become corrupted
  • CZ75 should now toggle safety correctly
  • Fixed Ladder-Completion achievements
  • Fixed a target-placement issue in Allied Assault 10